In the ruins of an ancient alien civilization, a lonely slugcat vies to hunt and survive deadly rains in a harsh closed eco-system. Read more
This project was successfully funded on February 13, 2014.
Rain World gameplay video and Greenlight news!
Hey friends and Rain World peeps! It is a little over one week into this kickstarter, and wow what an incredible ride its been so far. Absolutely amazing! We have a very cool announcement to make, but first we'd like to share with you something very few people have seen: updated Rain World alpha gameplay footage!
Rain World Alpha - "The Roof"
In this video, we wanted to present to you one long uninterrupted take of normal gameplay. This isn't some scripted trailer with cool editing and pounding music to get you hyped (ha!), but just me playing an easy level of Rain World, trying not to die too quickly. There are some things we'd like for you to look for while watching that we think will enrich your understanding of the world we're trying to create:
First of course is the fluidity of the character movement. Joar's procedural-hybrid animation techniques create amazingly life-like creatures that bend and stretch naturally, often doing unexpected, exciting things. That combined with robust AI gives characters distinct personalities that respond to the gameplay: note how the slugcat makes darting glances at objects (or creatures) that interest it, how it's posture and tail respond to the threat level or the snapping jaws of lizards, etc. SO CUTE and makes for a rich visual experience that we feel is essential to immersion.
Further, each predator has its own distinct hunting behavior and specialized senses it uses to perceive you. You won't be able to just out-run them every time, so the only way to survive in Rain World is by learning to understand the capabilities of each creature; their methods and personalities. Can you tell what the Teal lizard is thinking? Notice how he anticipates your movements when coming in for the attack. But also note that despite all its intelligence and aggressive behavior, the patient green lizard is the one that gets me in the end!
When creating Rain World, we wanted to handle stealth naturally, focusing as much on being sneaky as being caught. As you can see from the footage, I like to tease the lizards, using my platforming prowess to antagonize them, then scurry away narrowly escaping their snapping jaws, but a cautious stealthy approach or game-of-wits strategy will get you just as far (and be just as challenging). The ideal slugcat would be a master of all three elements: cautiously sneaking up on prey, making snappy tactical decisions to avoid discovery, and brazenly battling foes to the death when necessary.
Thanks for watching! Even at this early stage of development we're proud of what we've already been able to accomplish and happy to share with you a taste of what's to come for Rain World!
Rain World on Steam!
Fantastic news! In an amazing testament to your belief in our vision, we passed greenlight in an unbelievable 7 days. This means that we will be available to offer backers the option of a Steam key when Rain World is released, plus a glimpse into a possible future of playing Rain World on Valve's awesome new SteamBox. We can dream! Anyway, we want to sincerely thank you all for your "I'd play this thumbs up" and awesome comments, you have been tremendous.
Thanks all for your enthusiasm and all your questions, we will try to keep up! Expect up back next week with more videos, announcements and news. Thanks for reading!