In the ruins of an ancient alien civilization, a lonely slugcat vies to hunt and survive deadly rains in a harsh closed eco-system. Read more
This project was successfully funded on February 13, 2014.
Funded & the Future: to Linux and beyond!
Hi everyone! This is Joar writing. Thank you all so much! Needless to say I'm excited and overwhelmed by your support. I never would have imagined anything like this! There have been many emails and comments about stretch goals and what we are planning next, so I'd like to talk with you a little bit about where we'd like to go from here.
The future of Rain World
Since we reached our funding goal we have been trying hard to work out plans for extended development. We know where we want to take Rain World content-wise, we already have a vision of what kind of world this is. So rather than expanding it just for the sake of expanding it, we want to improve upon what we have and bring it to people on more platforms. (Linux has been the #1 subject of comments and emails by a large margin)
However, one obstacle in this path is that the development environment I've been using to create Rain World doesn't support many platforms, and I've had to work around a lot of quirks and limitations to even get this far. But, if we had the resources to hire a skilled programmer for a more substantial amount of time, we could do something very significant: we could migrate Rain World into a more modern and versatile programming language.
Doing this would bring many benefits. We would get Linux support for sure, and other platforms would suddenly be within reach. By switching to a more advanced programming language we would remove any of the limitations of our current engine. We could increase the number of objects on the screen, increase performance and allow for larger and more dynamic levels, perhaps even (if I'm allowed to dream!) adding graphical polish such as water physics and dynamic lighting. Additionally, I'd be able to take the creature A.I. even further, and A.I. is pretty much my favorite thing!
So why not make that our goal? If we reach $50,000 we will enlist the aid of a skilled programmer to help us move the game over to a more modern development tool (we have our sights set on Unity), opening up for a Linux version of Rain World (with the possibility of other platforms in the future), plus improve both the performance of the engine and the richness of the game experience. Sound good?
Thank you all so much, again! We really look forward to this journey, and you can trust us to work hard to make Rain World everything it has the potential to be.
NEW GOAL: $50,000
* Rain World on Linux!
* Migration to a more modern programming language! (with all the technical improvements that brings with it)
* Freedom from current limitations!
* Significant polish and an improved game experience for all
* A.I. enhancement, for smarter prey and even more cunning enemies!
* Expanded future possibilities!