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In the ruins of an ancient alien civilization, a lonely slugcat vies to hunt and survive deadly rains in a harsh closed eco-system.
In the ruins of an ancient alien civilization, a lonely slugcat vies to hunt and survive deadly rains in a harsh closed eco-system.
3,030 backers pledged $63,255 to help bring this project to life.

Funded & the Future: to Linux and beyond!


Hi everyone! This is Joar writing. Thank you all so much! Needless to say I'm excited and overwhelmed by your support. I never would have imagined anything like this! There have been many emails and comments about stretch goals and what we are planning next, so I'd like to talk with you a little bit about where we'd like to go from here.

The future of Rain World

Since we reached our funding goal we have been trying hard to work out plans for extended development. We know where we want to take Rain World content-wise, we already have a vision of what kind of world this is. So rather than expanding it just for the sake of expanding it, we want to improve upon what we have and bring it to people on more platforms. (Linux has been the #1 subject of comments and emails by a large margin)

However, one obstacle in this path is that the development environment I've been using to create Rain World doesn't support many platforms, and I've had to work around a lot of quirks and limitations to even get this far. But, if we had the resources to hire a skilled programmer for a more substantial amount of time, we could do something very significant: we could migrate Rain World into a more modern and versatile programming language.

Doing this would bring many benefits. We would get Linux support for sure, and other platforms would suddenly be within reach. By switching to a more advanced programming language we would remove any of the limitations of our current engine. We could increase the number of objects on the screen, increase performance and allow for larger and more dynamic levels, perhaps even (if I'm allowed to dream!) adding graphical polish such as water physics and dynamic lighting. Additionally, I'd be able to take the creature A.I. even further, and A.I. is pretty much my favorite thing!

So why not make that our goal? If we reach $50,000 we will enlist the aid of a skilled programmer to help us move the game over to a more modern development tool (we have our sights set on Unity), opening up for a Linux version of Rain World (with the possibility of other platforms in the future), plus improve both the performance of the engine and the richness of the game experience. Sound good?

Thank you all so much, again! We really look forward to this journey, and you can trust us to work hard to make Rain World everything it has the potential to be.

--Joar Jakobsson

NEW GOAL: $50,000

* Rain World on Linux!

* Migration to a more modern programming language! (with all the technical improvements that brings with it)

* Freedom from current limitations!

* Significant polish and an improved game experience for all

* A.I. enhancement, for smarter prey and even more cunning enemies!

* Expanded future possibilities!

Adam Goff, Alexander Lindén, and 32 more people like this update.


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    1. Rain World Creator on January 25, 2014

      @TeeJay - Totally! We've had a lot of interest via messages and comments about PSVita and Wii U, so we are currently working out what it would take to make that happen. No promises just yet, but we'd like to!

    2. Missing avatar

      TeeJay on January 25, 2014

      If Unity and Linux is within reach at 50k, wouldn't it make sense to have a stretch goal at 75-80k as well? A goal that includes Wii U, PS4 and perhaps some other platforms that are fairly easy to port when you're safely home with Unity. I think there's a whole bunch of people out there willing to jump on this train, if they knew just about when it will come to their platform of choice. What do you say?

    3. Jayden Williams on January 23, 2014

      Hi guys! So glad you've already smashed through your original goal (suffice to say, I backed the moment I watched your original trailer)!

      Would you be looking to bring this to Wii U? Since you're targeting Unity if you reach $50,000 I think you guys would be able to make quite a splash on the platform :D

    4. Tobias HIller on January 21, 2014

      Great to hear. Congrats to you all. Sounds like a very clear and reachable vision. You have the momentum in your favor and you are smart for using it to reach the next goal.

    5. Missing avatar

      Neo on January 21, 2014

      Yeah! Thanks for Linux! :D

    6. nietaki on January 21, 2014

      @Marcin - I don't know much about differences between various game engines, so I'm genuinely curious: Why is Unity a poor choice? What would you recommend in its stead?

      @Sir Jordi - I think it's more than reachable - people seem to like the project very much and kicktraq suggests it will reach more than 50k :)

    7. Sir Jordi
      on January 21, 2014

      50K it may sound a lot of money, but it is reachable

      go go go!

    8. Marcin Wolny on January 21, 2014

      Unity? o_O now that sounds like a rather poor choice. But well, I guess the tools they got for platformers are a big plus. We'll see how it goes - hopefully it won't delay development by a huge amount of time.

    9. Missing avatar

      Werner on January 21, 2014

      Sounds very risky... Good luck

    10. Kevin Lavoie on January 21, 2014

      Simply great idea and aim for an original project! Much love and see ya at 50k right around the corner :)

    11. Matt Sephton on January 20, 2014

      I'm glad that there will be code reuse during the migration from Director/Lingo to Unity, because the thought of you guys starting again fills me with dread. Good luck with the stretch goal!

    12. Haruna on January 20, 2014

      What about a level editor?

    13. Rain World Creator on January 20, 2014

      Thanks all!

      @nietaki: Good question! Rain World is currently built in Lingo, which is a fun language but has its limitations. For moving into the future, Unity is the best bet for us because the similarities between Unityscript and Lingo would allow us to keep most of the original code and provide a familiar development environment. The reason this update took a bit of additional time was that we wanted to thoroughly explore what it would take to do this and be confident it was something we could deliver!

      @ Jonathan Decker: thanks for the resume, we'll take a look! At this point we're considering all options :D

    14. Trent Lewis on January 20, 2014

      amazing! keep up the great work!
      I'm sure we will hit our goal of 50k soon!

    15. Jonathan Decker on January 20, 2014

      What are you writing in that you consider obsolete? Unity sounds like a good direction, because you can do a lot with the free version before you need to jump on the license. Keep in mind, however, that even the monthly sub for Unity is a 12-month contract. I'm a C/C++ programmer with some C# experience and I'd be happy to offer some advice.

    16. Missing avatar

      TeeJay on January 20, 2014

      Good thinking. You just earned 50 bucks more from me...

    17. nietaki on January 20, 2014

      That sounds pretty ambitious, especially that talented and experienced programming specialists' time doesn't come too cheap.

      What is the "modern programming language" you are talking about? Do I understand correctly that currently it's written in framework-free C++ and you're thinking about porting it to .NET/Mono and use Unity at its core?

      Anyways, here's hoping you get enough funding to be able to do whatever's best for the game - you seem to be doing perfect so far :)

    18. Tobias Bank Schou Jacobsen on January 20, 2014

      You just earned 25$ more from my pocket ;-)

    19. Antonio Garcia
      on January 20, 2014

      @Joar: I've just sent you a message. Hope it helps you guys!