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In the ruins of an ancient alien civilization, a lonely slugcat vies to hunt and survive deadly rains in a harsh closed eco-system.
3,030 backers pledged $63,255 to help bring this project to life.

Big Fall Update! [New video & tons of GIFs]

Posted by Rain World (Creator)
57 likes

Hey there Kickstarter friends!  It's been a pretty exciting month. I just got back to the states from meeting up with Joar in Korea where he was teaching me some of the finer points of Rain World level tiling, and things are going really well! 

First up, something I've wanted to show you guys for a really long time: multi-screen levels implemented and finally looking nice!   

This is the sort of thing I was talking about in the last update "Big World" section. In the old lingo build, rooms could only be a single screen, which really limited what we could do with levels. But now we have the option of doing much larger rooms of various geometries either to showcase big, cinematic game-play, challenging multi-screen platforming or just to show the scale of the environment for moody set-pieces. Seems like basic stuff that should be in any game engine, right? :P 

It's been functional in the current build for a while (you can see some testing of it in gifs months ago), but required some reworking of the level editor to make it look nice before we were willing to show it off. But you probably saw something way cooler in that video...  

WATER!  

What's that big splash you saw? That's right, this month Joar implemented some pretty awesome water physics, swimming behavior, and all sorts of cool aquatic things! (Bet you didn't even know slugcats could swim!)  

All that rain has to go somewhere of course, so getting the water right has been a high priority for us (it ties together the elemental motif of the whole game!) There will be a number of game regions that incorporate water elements, so we are super happy to have that aspect panning out and looking so great. Here is how it evolved: 

Early water tests: 

With more naturalistic color:

Environmental color gradients added:

Slugcat animations, bubbles, swimming, breathing, etc:

And finally, splashing swimming Slugcat! 

So excited about this. 

SHORTCUTS 

Also shown in the video is the implementation of the visual element of the shortcuts, which are an essential part of the game-play. Not nearly as impressive as the water, for sure, but here is some of how that went: 

Lizards fit too (yikes!) 

With "surge" and route indication:

So functional! 

But rather than end the gifs on a boring note, here are some sloppy sticky lizard tongues flying around: 

SLO MO tongues! 

Don't you hate it what this happens?

White lizards opting for an easier meal, heh heh. 

These gifs were done a while ago though. Spears and such are now fully implemented (aka not giant ugly and red.) Things are looking Quite Nice if you ask me:

And lastly, a super important function that i think we've all been waiting for: bat eating!

So all this is building up to a BIG ANNOUNCEMENT that will be made... next update. I think you guys will be excited, so stay tuned! :) 

Best regards and as always, thank you!!! 

~~James from Rain World 

Rain World, Davide Giovannini, and 55 more people like this update.

Comments

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    1. Theron Kane on

      Loving how this is turning out.

    2. Nival on

      Oh, ok, just amazing!!
      Good job guys!

    3. Missing avatar

      Morgan Reynolds on

      Wow, another amazing leap forward. Very glad to be a backer of this game. Can't wait for the next update, sounds like we'll be seeing something special!

    4. Missing avatar

      TeeJay on

      The water animation is a simply beautiful piece of work! And the rest is awesome too. It really feels alive and vibrant, this weird world of yours.

    5. Martin Crownover on

      This game is looking amazing, guys. Nice work!

    6. Missing avatar

      Maarten on

      I'm so amazed about how alive it all looks, can't wait for the big announcement (and claim my early alpha access pass ;D)

    7. Sam Sanders on

      This project is progressing in leaps and bounds, and the current result is light years ahead from what it was when I signed up. And I loved what I saw at first. Amazing job, guys! A fine example of work done by people doing what they love. I predict great things in store for a future after slugcats, and hope you guys continue to collaborate in subsequent projects.

    8. Missing avatar

      Alex Tardif on

      Continuing to impress! This is looking great, thanks for the update!

    9. Graphite Lab on

      Looking sharp! The water especially caught our eye as its subtle but effective and oh so smooth!

    10. Michiel de Graaf on

      Keep up the good work guys!

    11. Qaantar
      Superbacker
      on

      Yikes, sticky tongues! Truly amazing... and an incredible update as always!

    12. Missing avatar

      Wyatt on

      She didn't shake off after getting out of the water, so I'm guessing slugcat fur has a multilayer hydrophobic make-up similar to muskrats or beavers. The lizard ecology continues to fascinate and impress.

    13. M. Robert Hymer on

      Awesome update guys! Now hurry up with that big announcement. Game is looking amazing!

    14. Missing avatar

      Fabian Brandt on

      Artstyle of the water is really nice :)