Hey Rain World friends! Just a quick update to show you some of the stuff we've been working on this past month and tease some new creatures. I won't go TOO deep into their mechanics, as there are a lot about these two beasties that we want players to discover on their own!
Cicada-squids? Squid...Cicadas? Squidcadas? Sure that works! We just call them Cicadas for short. These buzzing aerial beasts inhabit a few regions of Rain World, and feature prominently into your movement through the Sky Islands region.
They are smart, territorial and will compete with you (and other creatures) for bats. Perhaps they can help you somehow as well...
NOTE: unfortunately for some reason Kickstarter will not load the gifs of the next creature as many times as I tried, so had to go the giphy link route this time. Sorry! Please click them though, we're really excited to show these guys to you T_T
NOTE2: twitter informs me that the OTHER gifs aren't loading either, so i've added in giphy links for them as well. YIKES :P
Not ALL of Rain World is gross and mean... say hello to the newest and cutest denizen, the Lantern Mouse!
Native to the urban dark regions, their glow will be an asset as you traverse the gloom.
They scurry around and hang from threads secreted from their tails. Just don't take them for granted, and make sure to look before you leap... But more importantly, just look at their cute little faces!!!
EDITOR UPGRADE: DECALS / PROPS
This is probably much less interesting to all of you than a bunch of cool new creatures, but a good chunk of this month was devoted to upgrading and improving the level editor for use in the next few regions, and hopefully also taking us all the way through the final visual "polish pass" of the levels.
Big news for us! It vastly expands what we can do with tiles and is without a doubt the biggest visual improvement in the game since the move to Unity. Plus it allows me to move much quicker on level creation, which is a *tremendous relief* since we have around 600(!!!) rooms planned. (You may say that's crazy, but I'm already over half done!)
The reason this editor upgrade happened right now was so we could get into this next region...
In between the Drainage System and the Urban areas, lies an entire wasteland ecosystem of refuse, junk and garbage, and among other things is home to my personal favorite Rain World beast... the Garbage Worm! (sadly, no worms in these screenshots. Next time!)
As you can see, the Garbage Wastes have a bit of visual flare that sets it apart from the previous regions: things sticking up at odd angles, and placed at various depths. This is the level editor upgrades in action! Its key to the junky region style of course, but also allowed me to play with the new prop/decal editor while still making progress on levels.
After all the levels from all the regions are geographically complete, I'll be going back with this utility and improving on the previous levels as well. Sounds horrible, but I'm kinda looking forward to it!
Alright, back to work for me! Hope spring is treating you all well. Best Regards, and thanks as always!
--James and Joar, Rain World Devs
PS. The new kickstarter format seems to *hate* gifs, which is a real shame. It took me literally days to get even these ones to reliably load! Let me know if you guys are having trouble seeing the ones that are here, and if that's the case ill try to find another gif hosting solution for future updates.