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FRONTIERS - Explore, Discover & Survive in a massive, relaxing open world that emulates the tone of classic first person RPGs. Read more

Seattle, WA Video Games
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This project was successfully funded on July 17, 2013.

FRONTIERS - Explore, Discover & Survive in a massive, relaxing open world that emulates the tone of classic first person RPGs.

Seattle, WA Video Games
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Anniversary Update - Music, Vids, Pics & More!

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Hello, everyone! This update is so huge it has a table of contents:

  • Anniversary Update Video
  • Glider Video
  • Backers Calendar v2.0
  • Kit Deadlines & Glitch Update
  • Soundtrack Selection - Highlands
  • New Rift Screenshots
  • Weapons Overview
  • New World Map
  • Up Next

Anniversary Update Video

Don't be alarmed by the length of my beard - I'm not homeless, I just decided on a whim that I won't be trimming it until the game is done. (We'll see how long it takes me to regret that decision...)

Glider Video

Lots of videos are coming your way. Today you'll get the Glider video, and then tomorrow & the next day I'll post videos about the Guild University and Trapping. The glider is one of my favorite parts of the game - sometimes I'll even choose this method of travel over the more efficient fast-travel. Here's a peek of what it's like:

Backers Calendar v2.0

As promised in the update video, here's the NEW AND IMPROVED BACKERS CALENDAR v2.0 - CLICK TO VIEW

Kit Deadlines & Glitch Update

All kits have been distributed so check your Kickstarter messages if you haven't seen yours yet, or email frontiers.game@gmail.com if you still can't find it. There are some deadlines coming up for a few kits so make sure you don't miss out:

  • Book Kit - Still Accepting submissions
  • Master Chef Recipe Kit - Still accepting submissions
  • Botanist Plant Kit - Still accepting submissions
  • NPC Creation Kit - LAST CHANCE! Final submissions by 6/23!
  • Engineer's Building Kit - LAST CHANCE! Final submissions by 6/23!
  • Coat of Arms Kit - No longer accepting submissions

The web-based kits have been glitching out lately on some browsers, much to my annoyance. I use a web form service called Jotform specifically because I wanted to avoid dealing with cross-browser compatibility (I used to make a living in web development so I know how awful it can be) and yet here we are. Chrome seems to display them all properly while Firefox and IE are a crapshoot.

I strongly recommend you use Chrome to view your web-based kits. Yes, it makes my skin crawl asking you to use a specific browser. But there's nothing for it, I'm afraid.

Soundtrack Selection - Highlands

Steve has just delivered the entire soundtrack - complete with custom night tracks for several regions! - so I thought I'd celebrate by sharing one of my favorite new tracks: Highlands (Day & Night):

New Rift Screenshots

The Rift has undergone an overhaul recently - here's the new look:

The Rift - click to embiggen
The Rift - click to embiggen
The Rift - click to embiggen
The Rift - click to embiggen

Weapons Overview

I've repeatedly stressed that combat in FRONTIERS is simple, simple, simple - a Minecraft-style clickfest. But that doesn't mean there isn't some variety in the weapons available. Here's an overview of your arsenal:

Click to embiggen
Click to embiggen

Woodcutting Axe & Pickaxe - Your first two 'weapons' are meant to be used against wood and stone, not flesh, so don't expect easy kills. But they're useful enough for scaring off small attackers like wild pigs and crocodiles.

Nightstick - Cheap as dirt and easy to craft - just find a stick! This simple weapon is more effective against the living than a woodcutting axe or pickaxe and it never degrades. It also appears in the crafting blueprint for nearly every other weapon. Plus you can light it on fire in a pinch!

Stone Hammer & Metal Hammer - If you can find (or mine) a small stone, simply add it to your nightstick and *bam* - insta-hammer. With this weapon you can defend yourself against most creatures, though you'll have to replace it often. A metal hammer is made with iron ingots - it's rarer and much more expensive, but far more durable.

Trainer Bow & Composite Bow - These weapons are difficult to craft and use, but worth it if you don't like close combat. A trainer bow doesn't have much range or power, but it's easier to use without the Bow skill. The composite bow has range and power to spare but without the Bow skill you're as likely to hit yourself as the target.

One Handed Axe & Two Handed Axe - These axes are expensive and they're useless against plantlife but they make short work of wildlife. The one handed axe is smaller and will fit in your average sack. The two-handed axe is more powerful, but it also requires a backpack, and you can't carry a lantern while using it. If you plan to fight a bear in close quarters a two-handed axe is the only weapon for the job. Like all axes, they take a long time to swing.

Shortsword & Bastard Sword - These are good all-around weapons. They're durable, they swing relatively quickly and they're effective against plantlife and wildlife alike. The Shortsword is less powerful but requires less iron.

Rapier - All the damage of a Shortsword with half the swing time. This sword is expensive to craft but durable and useful when dealing with a fast creature.

??? & ??? - These strange and exotic weapons are spoilery so you'll have to wait for the final game to see them...

New World Map

This isn't quite the final world map - cities and roads may yet shift around in response to gameplay & schedule needs. But it's a major improvement over the second world map, which only listed capitals and didn't have roads. This should serve for your book writing needs:

Click to embiggen
Click to embiggen

Up Next

Whew! Alright, that's all for today, but tomorrow and the next day I'll send out updates for two more gameplay videos: Guild University & Trapping. See you then!

Ken N., Kirk Brownridge, and 30 more people like this update.

Comments

    1. Creator Iron Alligator on June 25, 2014

      Aww dang it, I thought the last day for the NPC creation kit was the 26th for some reason. :(

    2. Creator Eric Shields on June 20, 2014

      Stop teasing me!! :D

      Seriously man, this game is looking more amazing every update. You have far more management skills than most devs, even if they don't seem to be helping you meet deadlines like you hoped. And I, for one, dearly miss the days of Blizzard and true "When It's Done (tm)"

      So you just keep on soldering on and make the best damn game you can. We'll all be there when it's done!

    3. Creator Karim Aouamri on June 18, 2014

      Great Work !

    4. Creator gandalf.nho on June 17, 2014

      Great update!

    5. Creator Sheri Bryan on June 17, 2014

      Loved the update! Such a buffet of goodness :) Take as long as you need, I'd rather a solid and beautiful game (the direction you're going) rather than a buggy, incomplete mess for trying to make deadlines :)

    6. Creator Sebastian Bauer on June 17, 2014

      Those are some great news here, thumbs up.
      Since I'm still waiting for the Oculus Rift SDK2 and the Virtuix Omni I dont mind waiting for you to polish this pearl even more.
      You're doing a great job here Lars and it is much appreciated.

    7. Creator thepronto on June 17, 2014

      Thanks Lars for the great update and lesson in Zen. ;) I do think we should all get a cloth map made from some piece of tear stained cloth of a family member you have ignored while making this! JK :)
      Looking forward to more updates, not that they have to be on any certain date you understand!

    8. Creator Alexandre MANGIN on June 17, 2014

      Yes! Great video. Just continue like that and everything will be just fine. We will wait.

    9. Creator Doyle Clemence on June 17, 2014

      Love your zen state. Keep up the great work and we'll have an awesome game when it is finished, whenever that may be. Really enjoyed the update, especially your video, and I look forward to future updates.

    10. Creator Corey Simmons on June 17, 2014

      May I say that this update is worth the read if for no other reason than I can add "embiggen" to my lexicon. Kinda flows off the tongue.

    11. Creator Weresheep of Sin AKA Stefan on June 17, 2014

      I like what I'm seeing and hearing a lot. One year later, to me, the game looks (and sounds) much better than I thought it ever would one year ago.
      While I'm looking forward to the game more with every update, I'm totally cool with waiting longer - until it's really done (no matter if that's end of 2014 or end of 2015).

      Thanks for the update and for your hard work.

    12. Creator Callahan on June 17, 2014

      Excellent update!
      As others have already said I would rather have a game made properly over more time rather than a rushed buggy pile of crap. Keep on rocking it Lars!

    13. Creator Tuhalu on June 17, 2014

      Looking pretty sweet. Both the game and the beard.

      Given the Calender (progress chart?) state, I'll honestly be a little surprised if you release this year. I'm fine with that.

      My brother was watching while you were talking in the video about randomly generated furnishings for building. When you mentioned designing to avoid crazy stuff like a throne in a seedy inn, he quipped "But what if the Inn was named The Kings Throne?" I guess there's always an exception :)

    14. Creator Victor Tombs on June 17, 2014

      Superb Anniversary Update, Lars. I wasn't expecting such a feast of delights. Give the team a virtual hug from me and tell Steve he's a star. :D

    15. Creator Mark Shaun Rushow on June 17, 2014

      Lookin good. I'm sure there are plenty of fans with talent that would enjoy placing world objects like trees and chairs and stuff. I'm not stressing over release dates. We don't want a half baked game sooner over a solid game later or at least I don't. Do take some time now and then to get with friends and family. I don't want to see a psychological breakdown.

    16. Creator Aaron McCaskey on June 17, 2014

      Sweet, keep trekkin' on Lars.

    17. Creator Clayton on June 17, 2014

      No worries about the deadline! Focus on making the game, not on cutting corners to make a arbitrary date. I can't speak for all backers, but... I'd MUCH rather have a beautifully crafted result (where you're heading) than a mess that met some deadline.

      Keep up the incredible good work!

    18. Creator Jonathan Garrett on June 17, 2014

      That shot looking up at The Rift is spectacular, exactly the kind of thing I love in these kinds of exploration RPGs.