FRONTIERS - Explore, Discover & Survive in a massive, relaxing open world that emulates the tone of classic first person RPGs. Read more
This project was successfully funded on July 17, 2013.
Anniversary Update - Music, Vids, Pics & More!
Hello, everyone! This update is so huge it has a table of contents:
- Anniversary Update Video
- Glider Video
- Backers Calendar v2.0
- Kit Deadlines & Glitch Update
- Soundtrack Selection - Highlands
- New Rift Screenshots
- Weapons Overview
- New World Map
- Up Next
Anniversary Update Video
Don't be alarmed by the length of my beard - I'm not homeless, I just decided on a whim that I won't be trimming it until the game is done. (We'll see how long it takes me to regret that decision...)
Lots of videos are coming your way. Today you'll get the Glider video, and then tomorrow & the next day I'll post videos about the Guild University and Trapping. The glider is one of my favorite parts of the game - sometimes I'll even choose this method of travel over the more efficient fast-travel. Here's a peek of what it's like:
Backers Calendar v2.0
As promised in the update video, here's the NEW AND IMPROVED BACKERS CALENDAR v2.0 - CLICK TO VIEW
Kit Deadlines & Glitch Update
All kits have been distributed so check your Kickstarter messages if you haven't seen yours yet, or email firstname.lastname@example.org if you still can't find it. There are some deadlines coming up for a few kits so make sure you don't miss out:
- Book Kit - Still Accepting submissions
- Master Chef Recipe Kit - Still accepting submissions
- Botanist Plant Kit - Still accepting submissions
- NPC Creation Kit - LAST CHANCE! Final submissions by 6/23!
- Engineer's Building Kit - LAST CHANCE! Final submissions by 6/23!
- Coat of Arms Kit - No longer accepting submissions
The web-based kits have been glitching out lately on some browsers, much to my annoyance. I use a web form service called Jotform specifically because I wanted to avoid dealing with cross-browser compatibility (I used to make a living in web development so I know how awful it can be) and yet here we are. Chrome seems to display them all properly while Firefox and IE are a crapshoot.
I strongly recommend you use Chrome to view your web-based kits. Yes, it makes my skin crawl asking you to use a specific browser. But there's nothing for it, I'm afraid.
Soundtrack Selection - Highlands
Steve has just delivered the entire soundtrack - complete with custom night tracks for several regions! - so I thought I'd celebrate by sharing one of my favorite new tracks: Highlands (Day & Night):
New Rift Screenshots
The Rift has undergone an overhaul recently - here's the new look:
I've repeatedly stressed that combat in FRONTIERS is simple, simple, simple - a Minecraft-style clickfest. But that doesn't mean there isn't some variety in the weapons available. Here's an overview of your arsenal:
Woodcutting Axe & Pickaxe - Your first two 'weapons' are meant to be used against wood and stone, not flesh, so don't expect easy kills. But they're useful enough for scaring off small attackers like wild pigs and crocodiles.
Nightstick - Cheap as dirt and easy to craft - just find a stick! This simple weapon is more effective against the living than a woodcutting axe or pickaxe and it never degrades. It also appears in the crafting blueprint for nearly every other weapon. Plus you can light it on fire in a pinch!
Stone Hammer & Metal Hammer - If you can find (or mine) a small stone, simply add it to your nightstick and *bam* - insta-hammer. With this weapon you can defend yourself against most creatures, though you'll have to replace it often. A metal hammer is made with iron ingots - it's rarer and much more expensive, but far more durable.
Trainer Bow & Composite Bow - These weapons are difficult to craft and use, but worth it if you don't like close combat. A trainer bow doesn't have much range or power, but it's easier to use without the Bow skill. The composite bow has range and power to spare but without the Bow skill you're as likely to hit yourself as the target.
One Handed Axe & Two Handed Axe - These axes are expensive and they're useless against plantlife but they make short work of wildlife. The one handed axe is smaller and will fit in your average sack. The two-handed axe is more powerful, but it also requires a backpack, and you can't carry a lantern while using it. If you plan to fight a bear in close quarters a two-handed axe is the only weapon for the job. Like all axes, they take a long time to swing.
Shortsword & Bastard Sword - These are good all-around weapons. They're durable, they swing relatively quickly and they're effective against plantlife and wildlife alike. The Shortsword is less powerful but requires less iron.
Rapier - All the damage of a Shortsword with half the swing time. This sword is expensive to craft but durable and useful when dealing with a fast creature.
??? & ??? - These strange and exotic weapons are spoilery so you'll have to wait for the final game to see them...
New World Map
This isn't quite the final world map - cities and roads may yet shift around in response to gameplay & schedule needs. But it's a major improvement over the second world map, which only listed capitals and didn't have roads. This should serve for your book writing needs:
Whew! Alright, that's all for today, but tomorrow and the next day I'll send out updates for two more gameplay videos: Guild University & Trapping. See you then!