January Update - Prologue
Hello, everyone! (Wow, February already? Scary...)
I know you've all been waiting to see more of the game in action so I'll get right to it. Here's a quick video of our character creation system, plus a glimpse of the prologue sequence. (Note: all the standard disclaimers apply - still in alpha, still has glitches, etc.) Enjoy:
We have a multiplayer programmer
Remember how annoyed I was about our lack of a multiplayer programmer in my last update? Well Matthew Davey has joined the team and he's working hard to turn that frown upside-down. He's chipping away at a multiplayer implementation and making good progress. In fact if he keeps moving at this pace we may see multiplayer *mostly* finished within a month. (I'm as surprised as you are.) Huzzah!
I have more news but I'm going to save it for the next Doom Ray Special bit that's coming up - I expect Kyle and I will go over Steam Dev Days (including my experience of Valve's VR demo) and a ton of other fun stuff. Once that's online I'll post another update.
In the meantime keep submitting your Botanist / Building / NPC / etc. kits because I'm having a blast reading them - the Building kits in particular are a lot of fun.