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Help Ray and his undead friends unravel the mysteries of his life and afterlife in this whimsical story-driven action-adventure!
1,616 backers pledged $51,773 to help bring this project to life.

Happy 2017!

Posted by Ragtag Studio (Creator)

Happy New Year to our loyal backers! The new year represents a great time to chime in and update you on the latest goings on with Ray's the Dead.

Status Update

We realize that many of you are tired of hearing updates, and at this point simply want to know when the game will be out. We don't have a date for you yet, but as mentioned in our last update have taken great strides to ensure we can complete the game as soon as possible, without compromising quality.

We are days away from completing an agreement with our publisher to receive additional funding. It has simply been a matter of hammering out details, and as such we have already hired for all the positions we detailed in our last update, and have begun working with the new staff.

We have spent much of the last two months getting the contractors up to speed. With that largely complete, we are starting to see lots of new content enter the game, and feel that we are going to arrive at the finish line far more quickly as a result. We are stoked!

That, plus a much needed holiday break has us refreshed and charged up to take this to the finish line.

New Art

Speaking of additional help, we have some art to share!

Here is a new variant on our Metro Cop character.


Here is a first look at one of the larger enemies you'll encounter late in the game. The Heavy Jock.

Here is a piece of concept art from one of the early game 'bosses'. I won't go into detail about how this plays out. You'll have to see for yourself!

And finally, we have added a nifty new portrait system that displays the current model of the character that is currently talking. He or she (or it?) is displayed nice and big to the left of the dialogue box. This setup is great because it lets us properly display any character, regardless of what variant body parts they appear in. It also lets us have a variety of expressions, and perhaps even animations. They look GREAT and go a long way toward giving the game and UI a polished and complete feel.

Eagle-eyed backers may notice we dropped in an adorable new animation of Lester tinkering with his invention, as he is prone to do.


The first week of December we showed the game at PSX, which is the PlayStation Experience in Anaheim, CA. The show and reception were both wonderful!

As you an see in the photos, we had a really nice four-station set up, complete with gigantic banner in the background. The stations were constantly full and we received lots of great feedback. 

Big thanks to both Sony and our publisher, Adult Swim for making us a part of this great event.

That's it for this update. As always, thanks for your continued enthusiasm and patience. We are doing our best to see that it is rewarded!

-Team Ragtag


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    1. AKASlaphappy

      I for one say take as much time as you need, I want a great game, not just a alright one.

    2. Ragtag Studio 2-time creator on

      @Ian - I totally understand where you are coming from, and you are right when you say many are disappointed that we don't have a release date to share. It makes sending these updates out very painful, because they usually serve as a reminder to those that are frustrated that we haven't released yet. I often feel like they do more harm than good.

      Anyway, as much as I would love to give even an estimated release window (and yes we do have one), I have learned much over the course of this games development. As frustrated as you may be to not have a release date, you will be far more frustrated if we keep giving dates that we are unable to hit. This is absolutely true, and something we are trying very hard to avoid. As painful as it is to NOT give estimated release dates, I know for sure it is the right thing to do to keep from disappointing everyone even more.

      That said, 2017 is absolutely the target! All of our wives will divorce us if that doesn't happen. :) Sometime this year, you will open one of these updates and it will have a nice surprise for you.

      Thanks for your patience!

    3. Ian Gaudreau on

      Considering original expected delivery was May 2015, it would be nice if you gave SOME idea of when you think the game would release. Do you think 2017 at least? Do you have a goal? I think I speak on behalf of many that we helped back the game and it's disappointing that there isn't even a rough estimate/hope/idea of when we will actually see the game.

    4. Ragtag Studio 2-time creator on

      @Ben @Robert - Thanks so much guys! The kind words really mean a lot. Usually when we send out these updates it just reminds people that we aren't done yet and we get a lot of nasty comments. Your understanding is appreciated!

      @Tiso - I'm not sure about soon, but we do have an additional full time character artist now, so I would imagine he would be getting to the backer characters before too much longer. I'll keep you posted!

      @Sean - At the moment we are laser focused on the PC and PS4 versions. After those ship, the Vita. After that we will see where things stand. We can't commit to anymore at this point, but if it happens be sure to keep in touch and I'll make sure to hook you up.

    5. Sean on

      Any chance this is coming to Xbox one and we would be able to switch our pledge to that?

    6. Tiso Spencer

      It seems with the hopeful additional funds the game can move along in development quicker so I'm all for the additional time. Will we start having previews of backer characters soon or are other assets still needing to be ironed out before those details are worked on?

    7. Robert Baptie on

      Take your time, making games is hard. I'll be here ready to play when it's finished. Thanks for the updates.

    8. Missing avatar

      Ben Tillett on

      Was great to get to play the game at PSX, and I loved what I saw. It's totally going to be worth the wait! Keep fighting the good fight :-)