June Update - An Army of Contractors
Hello friends of Ray,
June has arrived, summer is nearly here, and its time for another update on our progress on Ray's the Dead!
The core team (Shawn, Matt, Chris) are still hard at work on polishing up the first two chapters of the game. We had hoped to have this done by May 31st, but couldn't quite make it. Our new goal is June 17th.
As we've mentioned in previous updates, the game is completely playable from beginning to end. So much of what we have been working on is improving the presentation and the experience as a whole. This includes things like early game tutorial elements, and properly choreographing the story telling segments. These are going a long toward making the game feel more like a finished product.
One reason for the delay is both Matt and Chris have been in the process of moving house. They both lived together in a house in Dallas for the last 21 months or so. But it was finally time to find their own dwellings. So Matt moved elsewhere in the DFW area, and Chris moved to Austin. Both moves went smoothly and we did our best to minimize the impact on the project. So Ragtag is still located in Texas, but now spread between Dallas and Austin. Glad to have the move behind us!
Small Army of Contractors
We have had several new contractors helping us out in recent weeks to tackle some of the aspects of the game we needed extra help with. Let me tell you about them!
Beau is the creator of Samurai Gunn and the Gameplay Programmer on the excellent Hyper Light Drifter. We contacted him a little ways back to ask if he'd be willing to act as combat consultant for us, and much to our delight he agreed. He has been playing the game and giving us some incredible feedback to make all things related to combat feel better. Here is an example of some of his feedback:
Here is a gif of Ray's melee attack as originally / currently implemented:
And here is a gif of Beau's suggested changes to Ray's Melee:
He has sent of over dozens of great suggestions along these lines and we look forward to acting on as many as we can to improve the feel of the game.
Adam is as great a buddy as he is a programmer. He is a fellow indie developer, the man who brought you Dragon Fantasy Book 1 and 2 for many various platforms.
Adam has put together the front end menu for Ray's the Dead. So now we have starting splash screens, and fully working menu system with which one can navigate the game. Great to have in and working!
Max and Travis have been doing a bang up job with improving our in-game UI. We have had a version of the UI in and working for a while, but after putting it through its paces we have seen what is and is not working for those who play it. With that in mind, we approached the Dagger Bros to help us level up our UI.
Here is an early work in progress look at our new health bar:
John is coming in to finish up the remaining sound design work on Ray's the Dead. We've known John for a while now and are excited that he'll be crossing the finish line with us.
And of course we still have Aenne Schumann plugging away on the story, and Charli Freda cranking out more and more art for us.
Thanks to everyone mentioned above for helping us out! The end of the game is starting to come into focus largely because of your valuable contributions!
Our Publisher, Adult Swim Games gave their gaming site a big overhaul recently, and as part of that added a new site for Ray's the Dead. We think it looks pretty snazzy. You can check it out here.
That's it for this update. We'll get back to you when we have more to share. Thank for your support!