About this project
Mandrago is a challenging game for 2 to 4 players, set in a light-hearted, classical fantasy realm. Mandrago is language-independent, accesible to all ages (well, nearly all ages, we recommend 6+) and players will need to rely on both strategy and memory to achieve victory. A game of Mandrago usually takes 20 to 30 minutes.
The players take on the role of adventuring healers that scour the forest for a rare plant, the Mandrago, to save the life of their beloved princess. But the forest also houses a lot of interesting creatures that will aid you in your quest, while others are mischievous and a real hindrance. During the game, the players' decisions will influence the importance of certain variations of Mandrago Roots over others'.
Mandrago is great for young children that are looking for a challenge, maybe as an introduction to more complex boardgames. The strategy aspect also makes it very enjoyable for adult gamers. And what’s more, the combination of the memory mechanic and strategic play makes this game perfect for parents wanting to play a challenging game with their children. While children usually have inferior tactical skills compared to adults, they do have a far better memory. Combining these two mechanics in one, simple game, results in something that can be enjoyed by both parents and kids while playing together. Make no mistake, they will beat you fair and square in a game you enjoy too.
The game is designed for two to four players and in a four-player game, Mandrago allows for optional alliances and co-op play.
Mandrago is completely language independent, no text is used in any of the components. The rulebook will be printed in English, with translations available online in Dutch. We are working on translations in French, German and Spanish too.
Mandrago comes in a sturdy box (20x20cm, or about 8x8 inches).
The main components are the six-sided cardboard tiles. Each side is 3cm/1.2", which makes the tiles about the same size as those used in games like Catan.
Besides the tiles, there are also 9 round, cardboard tokens.
And of course, last but not least, the english rulebook. (Additional languages will be available online).
In Mandrago, 40 tiles are placed face-down on the table, between the players. These tiles make up The Forest. During each player's turn, he or she can collect a tile from The Forest, look at some more tiles and show one of them to all players.
The key here is remembering where the tiles are placed back into The Forest, so you can collect them for yourself later in the game.
During the game, you try to score enough points with your collected tiles to claim victory. There are multiple victory conditions, depending on the strategy you try to follow. Creatures in The Forest that are revealed during the game, influence the points that your Collected Tiles are worth.
In this video review, made by Nox' Spellenzolder, the gameplay is explained with a print'n'play copy :
Or you can check out an illustrated written review by Fluff N' Crunch here.
We tried to keep shipping costs as low as possible, while still using a reliable shipping service. The table below summarizes the shipping costs for the different pledges to all the countries we ship to.
The project is EU and US friendly, so no additional costs will be required if you live in the EU or the US. All import costs, taxes and fees are taken care of. For backers in the US, we will be working with Funagain Games for the US distribution.
For each shipment, we pay €2 ourselves. The shipping cost you pay is the real cost minus 2 euros, rounded down.
We realize that for some countries, these shipping costs may be high. That's why we created the double/quadruple/mega pledges. If you can convince some friends to pledge together, the shipping costs become very reasonable. Especially if you use the Mega Pledge, with free shipping inside the EU, or just €3 per copy outside of the EU.
(Currently €1 = $1.1 approx.)
Mandrago features beautiful, original artwork by Joris Weyen. The creatures, plants and other elements fit the theme perfectly and they make all tiles easily recognizable. The backside of each tile shows a tree, with all the tiles together making up the forest in which the adventure takes place.
Mandrago was created by Johan Beyens and will be published by Red Eyed Rabbit. When Johan came to present his game to us, we immediately recognized its potential. We especially like the fact that this game is perfect for player groups with mixed ages and gaming experience.
We will be publishing Mandrago, regardless of the outcome of this Kickstarter campaign, as the game is 100% finished, including the artwork. So why Kickstarter?
First of all, it will of course help us reach a wider audience and give the game a chance for some well-earned international attention. But more importantly, a successful Kickstarter campaign gives us a better idea of how many copies to print for our first edition and helps us avoid overprinting.
For the same reason, we don't have any stretch goals. The game is finished, and we have an order at the printer for a high quality version of the game. It wouldn't make sense to have stretch goals that add components or improve on the quality of the materials used; the game is already as good as it can be.
On the other hand, the good news for backers is that we will ship out the rewards in October. That's 6-7 weeks between the end of the campaign and shipping to backers, which in itself is already a nice bonus in Kickstarter-land.
If this campaign would remain unfunded, Mandrago will be printed as a limited edition and only available in Belgium.
Retail price for Mandrago in stores and webshops will be around €30/$33
We haven't included a retailer pledge, because Kickstarter and international VAT don't mix well...
International retailers can pre-order outside of Kickstarter at a special discount during the campaign. Contact email@example.com for more information, shipping cost and pricing.
Red Eyed Rabbit is a Science Fiction and Fantasy publisher, based in Belgium. We publish novels, board games, role-playing games and anything else related to Fantasy/Scifi.
We started out in April, so we are relatively new, but we have publishing experience from previous work experiences. In its first 4 months, Red Eyed Rabbit published :
- Ambrosia, a Role-playing Game (Dutch) with a gritty mix of fantasy and realism, set in a world based on medieval Western-Europe.
- Schemerzijde, a surreal fantasy novel by Karlien Van Houtte (also in Dutch)
In the following months, another Fantasy novel and 3 more board games will be published.
You can learn more about Red Eyed Rabbit and its publications at :
Risks and challenges
Development on Mandrago is 100% finished. We are open to feedback on the gameplay and artwork, but generally speaking there won't be any changes anymore. That also means no delays.
The game has been playtested thoroughly by many different player groups of all ages.
We have made arrangements with printers and, in case of a successful campaign, can print in September. We basically only need to let them know how many copies to print. If all goes well, we will present the game to the public at Spiel 2016 (Essen, Germany) and rewards will be processed and sent out in October. Depending on your location, you will receive your reward in October or at the latest in November 2016.
This is our first Kickstarter, but as a publisher we have the required experience for delivering a quality game to our backers. We started the company in April and so far have published an RPG (Ambrosia) and a fantasy novel (Schemerzijde), both in Dutch. We have an experienced translator on board, supervising the translation of the rulebook in several languages.
Red Eyed Rabbit has two people working full-time on publications, so unless tragedy strikes us both down at once, we have the necessary time and energy to turn this campaign into a successful one. Red Eyed Rabbit is our main and only job, so the success of this campaign is at least as important to us, as it is to our backers.
To conclude, there are little risks involved. Once the campaign is successfully funded, we only need to send an email to the printer and a few weeks later ship out all rewards.Learn about accountability on Kickstarter
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