"The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents." - H.P. Lovecraft
The entirety of mankind hefts no consequence, for our world is merely a borrowed rock. Long before ancient life, as indicated by human evidence, winked into existence, the Great Old Ones walked our landmasses, lived in our oceans, and hung in our skies. But most of them eventually left Earth and fell into a death-like sleep. These horrors of the universe render us no more significant than the insects that we crush under our boots as a matter of living. Some humans divide themselves into cults and commit their existences to worship of Elder Beings, Great Old Ones, and Outer Ones. But even the most devout cultists go insane upon encountering the lowliest of the trans-dimensional beings they worship. The rites these cultists practice often bring nothing more than ruin and madness. But they can also bring grandeur that surpasses imagination.
Deeply seated in H.P. Lovecraft’s Cthulhu Mythos, Rites of Cthulhu allows 2 to 6 players to become cultists and perform 6 rites based on stories by H.P. Lovecraft. During each rite, players compete for artifacts such as The Necronomicon, Henry Akeley’s Brain, The Jade Hound, and other iconic objects from Lovecraft’s tales. The player at the end of the game with the most artifacts wins.
Rites of Cthulhu is an unnamable twist on traditional card play by the makers of Shoot Your Friends, Eyeball Boxing, and CHOPS. If you like trick-taking, bluffing, and bidding card games and you like Cthulhu, this game is for you. Rites of Cthulhu is a social card game with an easy entry level for new players. It features 6 traditional feeling card games combined into an over-arching game with randomly selected special rules and cumulative points to add extra intrigue.
Rites of Cthulhu comes with a deck of 68 cards and 6 rites tablets.
"I enjoy hearts, either playing the card game or eating them. Rites of Cthulhu incorporates both indulgences." - Yig
In The Rites of Cthulhu, players play up to 6 mini games (known as “Rites”) and compete for artifacts. One player acts as the Grand Cultist (dealer). The Grand Cultist selects the Rite to be performed, reveals an Artifact card (the Coveted Artifact), and takes the first turn.
At the end of the Rite (mini game) the winner takes the Coveted Artifact card and places it in front of him or herself for scoring at the end of the game. The player to the left of the Grand Cultist becomes the new Grand Cultist.
Players play through a number of rites determined by the number of players and other factors in the game. After all of the Rites have been performed, all players tally points they have earned from captured Artifacts. The player with the most points wins the game.
"Bluffing and tricking are great talents I teach my children." - Yog-Sothoth
You perform rites with the Entities deck (56 cards). The Entities deck is divided into 4 cults:
- The Esoteric Order of Dagon (green borders)
- The Chorazos Cult (blue borders)
- The Brotherhood of the Black Pharaoh (brown borders)
- The Chesuncook Witch Coven (red borders)
Each Entity card has an Elder Sign rank number on its upper left corner. The cult name is listed at the bottom of each card. The Entity name is written at the top of each card.
Each cult consists of 14 cards with Elder Signs ranking from 0 to 13. Cards with Elder Sign ranks of 0 are forbidden books. Forbidden books in combination with other cards allow players to initiate power plays during the game.
"What beats the Ace of Spades? Well ... Nyarlathotep, that's what. One more reason to play Rites of Cthulhu." - Nyarlathotep
You compete while performing Rites to win Artifacts from the Artifacts deck (12 cards). Each Artifact card has an Elder Sign rank on its upper left corner. This number is the point value the artifact gives you at the end of the game. The artifact's name is printed on the top of each card. Each artifact card introduces a special rule to the current Rite. These rules are printed on the bottom of each Artifact card.
"We like to get together over a game of cards and talk about old times." - Nephren-Ka, Founder of The Brotherhood of the Beast Cult
Rites of Cthulhu comes with 6 rites tablets. These 4.5” x 5.5” reinforced cards act as mini games you play to win Artifact cards. Here is a list of the 6 Rites that may be performed by players during a game.
- At the Mountains of Madness
- The Dunwich Horror
- Cthulhu Rises
- Out of the Aeons
- The Hound
- The Tree on the Hill
Rites Tablets are 2 sided--Summary side and Rite Detail side. At the beginning of the game, place the Rite Tablet Summary side up on the table.
The Summary side of each Rites Tablet gives a high level view of its mini game rules. These summaries consist of a Rite title, a Rite description, a Rite object, and the Rite dominant cult (if there is a dominant cult).
The Rite detail side of each Rite Tablet gives more explicit rules on how the Rite must be performed. If you have questions about how to perform a particular Rite after reading the Rite Detail side, more comprehensive rules for each Rite can be found in the rulebook.
"I got your power-play right here." - Cthulhu
At any point during the game, certain combinations of cards in your hand allow you to instantly initiate power plays. Power Plays allow players to overthrow the Grand Cultist and take his or her place, to Excavate New Artifacts, and to Steal in-play Artifacts out from other players.
Rites of Cthulhu is played in 6 mini games called Rites. The Rites are printed on Rites Tablets. Players win Artifacts by winning Rites. Each artifact introduces a new rule into the game. This adds to the overall strategic arch of the game. At the end of the last Rite, the cultist with the most points from captured Artifact cards wins. Here are copies of the Rites Tablets that will be included in the game. Some of the artwork will be updated. Don't worry if you don't get the whole picture from these tablets. More comprehensive rules will be printed in the rule book. Also, we are going to shoot video demos of each rite and of the overall game and print QR codes on the Rites Tablets. We can't stop playing this game. We know you are going to love it.
Check out some of the amazing artwork from the game. These pieces are from Ievgenii Pylypets, the lead artist.
"My brain stands behind the creators of Rites of Cthulhu." - Henry Akeley
Rites of Cthulhu was designed by Quirky Engine Entertainment game designer, Craig Nybo. Craig acted as lead designer for CHOPS: The Rock and Roll Board Game and for Panic Fire (formerly known as Shoot Your Friends). He also acted on the design teams for Eyeball Boxing, Hoagie, and Trash War, also available from Quirky Engine Entertainment.
Here are a few ways that, with your backer help, we can make this game even better.
$5,000 – Remains of a Prehistoric Life Form A new artifact card derived from Lovecraft’s story, At The Mountains of Madness. This artifact will affect game play with a new rule.
$7,500 – The Elixir of Life A new artifact card derived from Lovecraft’s story, The Alchemist. This artifact will affect game play with a new rule.
$10,000 – Jervas’s Coffin A new artifact card derived from Lovecraft’s story, The Tomb. This artifact will affect game play with a new rule.
$12,500 – The Alchemist Rites Tablet A new 4.5” x 5.5” reinforced rites tablet that adds another mini-game to Rites of Cthulhu. This tablet and its mini-game rules will be based on Lovecraft’s story, The Alchemist.
$15,000 – Dagon Rites Tablet A new 4.5” x 5.5” reinforced rites tablet that adds another mini-game to Rites of Cthulhu. This tablet and its mini-game rules will be based on Lovecraft’s story, Dagon.
$20,000 – The Nameless City Tablet A new 4.5” x 5.5” reinforced rites tablet that adds another mini-game to Rites of Cthulhu. This tablet and its mini-game rules will be based on Lovecraft’s story, The Nameless City.
$25,000 – Roll out Play Board A roll out play board to organize game play and make the Lovecraft world experience more engrossing.
The grandest thing you can do (other than backing the game) is to help others discover this Kickstarter. You can do so in three ways.
1) Let your social media hounds go with the hashtag #RitesOfCthulu and aim your networks at this Kickstarter page. A little goes a long way. Every tweet, snap, and post makes a big difference.
2) Amp up the presence on Board Game Geek. If you have an account on their site, post something in their boards about Rites of Cthulhu. Let people know that it’s coming and that you are excited about it. Click on that little heart on the Rites of Cthulhu BGG page to become a fan. Add it to your wish list. Every little thing helps.
3) Spread the word to friends and family. Nothing works better than word of mouth. Let people know at game night that you are looking forward to Rites of Cthulhu and encourage them to back us.
We have done our best to control shipping costs. We have lined up with strategic shipping partners to fulfill for as reasonable as possible costs. We can ship to the USA, The European Federation, and to Canada.
Risks and challenges
We don't open a game Kickstarter without having the game complete or nearly complete in its design.
To date every one of our kickstarters has been funded with the help of you and others like you.
We are just finishing the touches of Rites of Cthulhu and waiting for our brilliant artists to turn out the rest of the amazing artwork that will be featured in this game.
Sometimes we are delayed due to our overseas printing process. We promise to keep you notified on any changes as we discover them.
Some of the actual game art might deviate from art found in this Kickstarter Project.Learn about accountability on Kickstarter
- (30 days)