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A bounty has been placed on the head of a monster terrorizing a small country town. Bounty hunters descend on the abandoned mansion where it is rumored to make its lair, each hoping to claim the prize. However, one of these hunters is actually the monster in disguise. One is forced to ask, then: who hunts whom?
Hunt: The Unknown Quarry, from Darkest Night designer Jeremy Lennert, is a deductive combat game for 3 to 6 players. One player is secretly the monster, and their goal is to cripple all of the other players in order to escape the mansion. The other players - the human bounty hunters - must discover and kill the monster before they are hunted down by the creature. Each player moves around the mansion's many rooms to search for clues, gather items, and target other players to deduce which of them is the monster (or, if you are the monster, to wound the other bounty hunters). Tread lightly, for the hunt has begun...
Each round, players take turns moving about the mansion's many rooms, looking at cards for clues, and picking up items (cards) to add to their hand. Players can play cards on others in the same room in order to attack them, steal from them, or gather information to help deduce who is the monster and what kind of monster they are. If you are the monster, then you want to conceal your identity and pick off the other players until you can escape the mansion with your life. Play continues until either the monster is slain or all the other players declare that they have been crippled.
The digital version of Hunt: The Unknown Quarry has the same objective as the board game it is based on: to discover and kill the monster before they are hunted down by the creature. In the game, much of the action occurs in secret, with players at risk of making a mistake that could go unnoticed. In the digital version, the game is played with the assistance of a computer. Rules can now be properly enforced, ensuring the game is played correctly and no player cheats accidentally.
The computer will keep track of what actions are played, in addition to offering tips and guidance. With these changes, the game becomes easier to learn as the players continue playing! The game will become more interactive, faster to play, and more visually appealing with some awesome graphics. Players can now play with friends online or random online users. Now it’s easier to form a group and just get playing!
In this easy to read rulebook.
"Hunt: The Unknown Quarry is one of those games that will leave you with memories and stories to share. It will fill the player with temptation to bend the truth, test their ability to trust others, and will quickly have them questioning everything and everyone. It’s brilliant. If you enjoy games where there is a traitor among you, what you know is just as important as what you don’t know, and the only thing for certain is how to win, then do play Hunt: The Unknown Quarry."
— Cyrus Kirby, Father Geek
"This has to be one of the most unique games I have played in a while, as there is tons of secrecy, backstabbing, and just plain fun as you become the hunter — and the hunted."
—Thomas Riccardi, Game Trade Magazine
"The game is highly replayable and each time you play, a new story is created. I love the thematic approach to the game and love how the story of the creature unfolds through playing the game. It's a truly unique experience. Fans of any type of deductive or murder mystery style games should truly enjoy this one. I highly recommend it. This is definitely one that needs to be played to truly enjoy."
— Jonathan Nelson, Gaming Bits
"'Hunt' is a very entertaining journey that can take an hour or more to complete, and we really have only skimmed the surface of this most exciting game."
— RJ Cullen, Toys Bulletin
"Hunt: The Unknown Quarry is a thematic, deductive experience I’d recommend to someone as a step up from more traditional deduction or mystery games, and given Jeremy Lennert’s history of great expansions for Darkest Night I think we can expect some cool innovations in the future if Victory Point Games expands on the horror."
— Ben Duerksen, COG Gaming
Pledgers can be rewarded with either (or both!) a digital copy or digital physical copy of Hunt: The Unknown Quarry. The digital copy will be available for download by the pledger. The digital physical copy of Hunt: The Unknown Quarry will consist of an exquisitely packaged hardcopy version of the game (which will never be sold again after the Kickstarter), truly fit for any gamer’s personal collection!
Here is a little bit about the people who are working behind the scenes (and screens) to bring Hunt: The Unknown Quarry to your computer.
Darkest Night game designer, Jeremy Lennert, brings you Hunt: The Unknown Quarry. Jeremy has been making games for as long as he can remember and his passion for game design can be traced back to his earliest memory as a child: designing mazes at about five years old. From a design perspective, he loves that by simply composing rules, properties, and player incentives, players behave in a certain way and exciting game play ensues. Jeremy graduated from Harvey Mudd College with a Bachelor of Science Degree in Computer Science.
Quicksilver Software, Inc. was founded by three veterans of the early video game era who worked together at Mattel Electronics. President and Co-Founder William C. Fisher is active in all aspects of design, planning, development and release of the company’s varied products, targeting markets ranging from commercial entertainment software and educational software to simulation software and mobile applications. William’s interests range from strategy game development to simulation-based training and artificial intelligence design to usability and user interface design. He is thrilled to have his company be part of this project!
Kelly Wilson, a programmer for the digital version of Hunt: The Unknown Quarry, and is a veteran software developer and a passionate RPG and strategy game player. She enjoys creating games as much as playing them. In the past Kelly has worked on Games like New and Tasty, Halo 4, Age of Empires Online, Wizards Chess and the Bards Tale Update and most recently the digital conversion of Hunt: The Unknown Quarry. Kelly believes that games should be exciting, fun and entertaining. She is absolutely thrilled to be able to contribute to this exciting project.
Jason Heckard, a developer for the digital version of Hunt: The Unknown Quarry, graduated from University of California, Irvine, with a Bachelor’s Degree in Computer Game Science. He is also a Navy veteran with experience in Navy Nuclear Power and civilian cryogenics production. Jason himself is a big gamer and has decades of tabletop and board game experience that goes back to the early days of Battletech, the beginnings of Magic: the Gathering, and Settlers of Catan. He loved the tabletop version of Hunt: The Unknown Quarry and is excited to be a part of the production team!
Crystal LaFrance is the head of digital marketing for this Kickstarter as well as the project manager for the development of the video game. She cannot express how excited she is to show the world just what Jeremy Lennert is made of. Jeremy's games bring life to any room and involve people in ways that people never knew they could be involved before.
Jana Abumeri is a full-time student at the University of California, Irvine. She is currently studying software engineering, as well as taking on the social media world by storm. She hopes to use her experience in social media to bring attention to this new release of Hunt: The Unknown Quarry and is really excited to be a part of this project!
We’d like to thank the fine people who worked together to bring Hunt: The Unknown Quarry - the boardgame - together!
- Game Design: Jeremy Lennert
- Development: Victory Point Games
- Art: Clark Miller
- Graphic Design: Noelle Le Bienvenu, Barry Pike III
- Playtesting: Tylar Allinder, Joshua Carreon, Deon Carrico, Jason Fader, Vinh Ha, Shane Knerl, Edward Laurenzi, Adam Melendez, Daniel Oresic, Darren Rebensdorf, Grant Taylor, Brittany Traufler, Michelle Williams
- Proofreading: Leigh Toms, Karen Wolterman
Our team at Quicksilver Software, Inc. has taken the time to calculate the shipping costs in order to make sure we stay within our shipping budget and that our Kickstarter is not sent down a blistering and deadly path. We’ve accounted for everything, folks, including non-obvious things such as taxes. We’ve got that cost covered. Our team has worked hard to make sure that you do not get charged for anything unexpectedly, like second handling fees from your local post office. We’re aiming to make this process as simple and easy for you so that you can just get playing when your glorious Hunt: The Unknown Quarry game arrives on your doorstep.
Risks and challenges
Quicksilver Software, Inc. has been an independent software developer for over 30 years, specializing in the creation of unique, high-quality games, educational software, and military training products. Quicksilver’s methodology for design and implementation includes a strong emphasis on careful study of project goals and end users, coupled with prototyping, review and revision in close consultation with our clients.Learn about accountability on Kickstarter
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