Well we're back, we've made some tweaks, re-evaluated what works and what doesn't and figured we'd have another go. All funds will go to completion of this project, and its commercial launch. If for any reason there is overage we can either add more content, or donate to other projects, you know, pay it forward.
New kickstarter video, since our recording equipment is beyond sub-par, we had the game characters explain it all, in their way. Song in the bar is from Dan-O from www.danosongs.com. This is the Alpha Build from the game, so it does not reflect finished designs. I guess the characters will be making updates from now on, ha ha.
First, about Risque:
Risque is a very American take on the Japanese RPG. Classic 1990's style game play with all of the subtlety of A Quentin Tarantino flick. 4 "heroes" who do more harm than good, are stuck in another galaxy and are trying to find their way home. Klint, the pilot and stubborn Ox of the team, fights what they think is wrong through the galaxy. Klint is joined by his kid sister Julie, a college student who ends up becoming the Medic, Vincent, a gambler and business man who deals in tricks and traps and Turk, the last in a long line of Vikings, who unfortunately didn't inherit the size and build.
Whats new since last time:
You ever ask for five dollars and get turned down? Well we did. Well we asked for ten thousand, but the idea is there. We cut out a lot of the what we thought was unneeded and came up with a bigger, meaner... slightly more bizarre game. Originally there were 3 planets, it's still 3 we've just gotten rid of the old school world map and opted for more detailed maps (plus getting lost might let you find some interesting things). We added more characters, from Tsani the cat girl mechanic (now playable) and Arctoth the Ursa-Warrior, to Syd the killer steampunk robot and Puma and Goose, twin sisters whom communicate with telekinesis. Lastly the musician, Gorrister finishes up the cast, brandishing his saxophone as his weapon. Even though the main cast is leaving their world, they've grown shiftless and tag along doing what they can to help.
We have a pretty demented story to tell, and we plan on doing it through the characters development and all the NPC's (who actually will give you good info for the most part) Instead of tons and tons of cut-scenes (which don't get me wrong, are pretty, there's just too many of them) we're doing in-game comics. All the story telling with a unique look to it. Plus it's easier to censor a still image than a moving one... Did I mention this game is delightfully adult oriented? This is not a cute, child-like game full of innocence. This game is the "Adult Party Version" of your childhood memories. We grew up, why not have the game tag along occasionally?
Time and Space are warped as the cast try to find their way home. Who knows, maybe they'll run into some familiar faces on the journey home...
Well, writing wise, at least the main story (this isn't walking around and fighting, this is base script) is up to 600 pages. I'm actually shocked at how many interactions there are. We're doing our best to make the game with your wild.
Copy of the game, all the art (posters, etc) T-shirt, Original Soundtrack and both art bibles. Plus you'll get added in as a NPC within Risque. Only two people will get this honor, and we'll ask for a picture to make a likeness of you.
This is overkill. All of the other rewards, plus this gets you executive producer credit, and all the perks that come with it. You'll also get a mention in the sequel as a producer as well. You'd also appear in both games as an NPC.