A new game from Queen Games and award-winning designer Rüdiger Dorn (Luxor, Istanbul) which transports you to a world of druids, mystical creatures, and magical artifacts!
Rune Stones is a deck-building, hand management game by acclaimed designer Rüdiger Dorn. In Rune Stones, every card has a unique number on it. Two cards are always played together, and the higher numbered card is removed from the player's deck. You have to be careful which cards you buy and how you play them to not lose your best cards. Players will use their cards to gather gems, forge them into Artifacts, then combine those into Rune Stones, which grants a special ability for the rest of the game. The more artifacts used in making a Rune Stone, the more points it scores, so players must decide whether it is best to gain abilities early or save to score more points.
Rune Stones is in an advanced stage of development, including both artwork and game play, and is planned for a general release at the "Essen" Spiel Fair in October of 2019. Our goal is to deliver the game to backers right before the fair starts, so they can be the first to get it.
Due to the success of the campaign, much of our planned print run has now been designated, and we are not anticipating a general retail release until 2020.
In addition to the Base Game, backers are able to get the Nocturnal Creatures Expansion, which adds two new types of creatures to the game. There is also an exclusive Queenie which adds two new Rune Stones to the game, and which will only ever be for sale directly from Queen Games.
The goal of the game is to be the first druid to acquire 65 might points. At the start each player chooses one druid and takes the 8 starting cards (numbered 100-107), which differ slightly between each druid. The cards are shuffled and each player draws 4 cards, with the rest forming the player's draw pile.
The game is played in turns with the active player choosing 1 of the 3 available actions:
- Summon Creatures
- Play cards
- Forge artifacts
There are 5 different magical creatures (and one more in the expansion) which each have different special effects which can be used to gain gems, points, new cards, and other resources.
New creatures are summoned (added to a player's deck) by playing plays cards that show the same spell power color. Up to two creatures can be summoned in a turn by paying the cost shown on the board below each card.
A players plays exactly 2 cards from their hand and use their special effects to gain various resources and might points. Each card also shows a unique power number, and the higher numbered card is removed from the game (the lower number is placed in the player's discard pile and may be used later in the game).
A player can forge up to two artifacts on a turn using the services of the 6 different dwarfs, who each offers a different artifact to be forged at a different cost. In order to gain an artifact, players have to pay the dwarfs with gems of the artifact's color and different amount for each dwarf.
Once a player collects at least 2 artifacts of different colors, they may choose to use their powers to make a Rune Stone. They are awarded both with might points and an ability that may be used for the rest of the game. This is the main method of acquiring might points. There are 8 different Rune Stones to choose from, each with a different and powerful ability.
End of the Game
The druid who most cleverly summons the best creatures and uses the right combination of Rune Stone abilities will have the edge over the other druids and be the first to gain 65 might points. The round is played till the end and whoever has the most might points is the winner of the game. Let the race begin...!
Queen Games has also published the Spiel des Jarhes nominated game Luxor, also by the same designer. For this Kickstarter, we are offering a special price on a "Designer's Bundle" for all the content for both games.
Production and Delivery
The production of Rune Stones is planned for early September, 2019. Our games are printed in Europe, so there is little delay between the end of printing and them arriving for fulfillment in our warehouse.
We offer "friendly" shipping to a number of zones around the world, including the United States, Canada, and the European Union. If your country is not listed as "friendly," Queen Games is not responsible for any local charges, customs fees, or if a local carrier (i.e. not the carrier we shipped by) loses your package. In these cases, we are not able to reimburse you for any charges.
Terms and Conditions
By pledging for this product, you are accepting the following terms.
REFUND POLICY Following the terms of Kickstarter, Queen Games will provide a full refund provided the request is received within 14 days of the close of the campaign.If a request is made after this period, any refund would be at the discretion of Queen Games, and would be a maximum of 85% based on incurred fees and handling costs.
DAMAGED OR INCOMPLETE PRODUCTS We understand that all backers want to receive their items in pristine condition; however, the realities of worldwide shipping can sometimes make this difficult. We guarantee that the product you receive will be complete and all internal components in perfect condition. We will do our best to ensure that your package arrives in good condition, but all decisions on box replacements will be made on a case by case basis. Due to the difficulty and expense in replacing boxes, depending on your region, we will not be able to replace some boxes with minor cosmetic damage only.
RETURNED PRODUCTS If you refuse to accept your package on arrival we will not issue you a refund for the cost of the pledge.
FAILURE TO RESPOND TO SURVEY We will send a survey out to backers to collect addresses. If you fill out the survey after the designated time frame, your package may be delayed in sending to you by up to a months. If you do not fill out the survey until after the declared end of the project, we may not be able to send it to you.
REASONABLE CHANGES TO PRODUCT By pledging to this project, you acknowledge that the name, final look, and materials of the project are subject to change and may differ from what is presented while the Kickstarter campaign was active. Queen Games will make all reasonable efforts to make the final product congruent with what is presented in the campaign, and to inform backers of the reasons for necessary changes.
Risks and challenges
Queen Games has over 30 years of experience producing board games.
We have a great deal of experience with worldwide fulfillment of Kickstarter projects, and are acquainted with the many challenges of producing a board game such as coordination of production from multiple manufacturers, delays with production and shipping, challenges with shipping around the world and missing or lost packages.Learn about accountability on Kickstarter
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