Liguria is a sea merchant game settled in the world of Fresco, the successful and award winning board game. Players assume the roles of merchants who transport valuable paints across the Ligurian Sea, needed to paint a beautiful fresco. Obtain the proper paints in order to fulfill the prestigious bishop’s contracts, trade with others, conquer islands, and maintain diplomatic relations, with the goal of gaining the most prestige points.
Liguria is for 3 to 4 players, ages 12 and up and plays in 60 min. The game is a reprint with a new box artwork. The game will include English, German and French rules. The game material is language independent.
Players begin the game with, 1 screen, 1 harbor, 1 buyer, 7 ministers, 1 ship, 2 starting tiles, all in their chosen color and 1 silver coin. Your boat is placed above your harbor. You will be sailing to islands and harbors to pick up paint cubes. The unique set up of the play area places 2 randomly selected island tiles between players harbors. Some islands offer paint cubes of a color and prestige points while others offer nothing and serve only to use up a movement of your boat.
The game board is double sided. The back side shows a score track which will be used at the end of the game. The front of the game board shows 4 tracks: Player order, Market street, Variety tiles and Ship cards. The starting player is determined randomly and that player places his buyer on the 4th place of the player order track, the second player on the 3rd, the third player on the 2nd. Players two and three receive a silver coin. Player four places on space 1 and receives 2 silver coins. Once this is complete, the player on the 4th spot chooses a position on the Market street. By doing so, the player is choosing how many Variety tokens he will take and a number of coins he receives. Keeping in mind the player furthest to the left of the market street will begin choosing Variety tiles.
Variety tiles are free as long as a player picks adjoining tiles. However, if they skip over tiles, they must pay one silver coin to the bank for every skipped tile. After a player has drawn the chosen tiles, the variety tiles are scooted down the line to fill in any gaps.
Variety tiles come in 2 groups, those that are placed on your harbor and those that are placed behind your player screen. Of the tiles placed on your harbor, steering wheels may give your ship higher movement and merchants allow your ship to hold more paint cubes. Upgrade them for their prestige points, and their ability is gone. Buildings and monks give you points and when upgraded they give you even more. Variety tiles placed behind the player screen are diplomats, knights and bishop’s contracts.
Bishop’s contracts remain behind the screen for the duration of the game while you collect the necessary paint cubes to complete the contract and gain the prestige points. When your ship is stopped at another players harbor you can choose to deploy one diplomat to the row you would like to gain prestige points at. You will receive 2 points for every tile in that row. If another player has placed a diplomat at this harbor before you, you must place 2 diplomats. Knights must be diploid to island tiles if you want to pick up paint cubes, gain control of the island and its prestige points. The number of knight tiles you place determines the number of paint cubes you get. In order to conquer an already occupied island you must place knight tokens with a higher number of swords than your opponent. The conquered player takes back his minister and turns over his knight tokens.
When all players have drawn their variety tiles, each player takes one card from the ship cards array in order of the player order track. There are positive ship cards and negative ship cards. Positive ship cards give you points and paint cubes to set out on your harbor to entice players to do business at your harbor. Negative ship cards take away points and some do not give you paint cubes. Both give you ship movement. The anchor icon allows a player to make a stop and then continue his movement. The U-Turn arrow allows changing the direction of your boat. The arrow pointing up is very important; each arrow allows you to upgrade a variety tile in your harbor.
The game ends after 8 game rounds. A final “movement round” takes place, during which each player may move their ship a number of steps determined by the steering wheels in their harbor only. The only action the players may perform now is unloading their ship at their own harbor.
Turn over the center board to the score track. Add the prestige points from islands you control. From your harbor board add all numbers in purple only. Positive ship cards are totaled along with any numbers you may have in green from monks or overturned knights. Total the number of negative ship cards. Subtract this number from your positive ship points. If the result is 0 or positive, then nothing happens; if, however, the result is negative, the player loses 5 prestige points for each point that the sum is below 0. Add the total of prestige points from completed bishops contracts to the score track. Any unused paint cubes that can form sets (1 red,1 blue, 1yellow) gain 3 prestige points for each set. Diplomats at other players harbors score 2 points for each tile in that row.
The player with the most prestige points is the winner!
Fresco is one of those rare games that from the moment you sit down to play, you can truly get immersed in the theme and really feel the game come alive. There is a wonderful satisfaction of successfully managing your apprentices, acquiring your necessary resources, and then finally blending and applying paints to watch the beautiful Fresco come back to life in all its vibrant magnificence. This is an engaging game for families and gamers that has been recognized with over 15 major award nominations and wins worldwide, including a nomination for the Spiel des Jahres (German Board Game of the Year) and the winner of the Deutscher Spiel Preis 2010.
In Fresco, you take the role of a master painter. By order of the bishop, you have been commissioned to restore a large fresco painting on the cathedral's ceiling. But not surprisingly, you are not the only master commissioned for the project.
You will need to carefully plan your workday: when to wake the apprentices, what stalls to visit, which paints to buy, which tiles to paint, and when it is appropriate to make a generous donation to the bishop. Buying materials costs money, so be prepared to take on additional projects to earn money to acquire the paints and materials necessary for completing your tasks; but your apprentices are not automatons, you need to keep them happy too. An evening at the theater can go a long way toward keeping your apprentices happy. By managing your decisions carefully and planning ahead, you can become one of the masters of the ages.The decisions you make in Fresco are all wonderfully woven into the theme of managing the challenging undertaking of restoring a Renaissance masterpiece!
For more information click the link to Board Game Geek
In our last Kickstarter campaign we were asked for the possibility to add some of our other Big Boxes. Therefore we decided to add a pledge level with some Big Boxes (see the Liguria Kickstarter special & Big Box combi package pledge level). The Escape Big Box is out of print at the moment, but we are planning to reprint later this year. Please note that everything will be shipped together with this campaign. For those who have some of the Big Boxes or missed the latest Kickstarter campaigns we offer to add:
1) Lancaster Big Box:
add $90.- to your existing pledge (includes shipping world wide).
2) Kingdom Builder Big Box with Marshlands (new Exp. 3), Queenie 3 and extra wooden settlements:
add $120.- to your existing pledge (includes shipping world wide).
3) Bundle: Lancaster Big Box (as above) + Kingdom Builder Big Box (as above):
add $200.- to your existing pledge (includes shipping world wide).
Should you decide to back an add-on option please update your pledge amount immediately to avoid any shipping issues.
Please note that you will be asked in the survey if you chose any add-ons.
Brazil, Russia and Ukraine
Due to the high customs charges and delivery challenges we no longer ship to Brazil, Russia or Ukraine. We apologize for this inconvenience.
Our release policy for Kickstarter releases are the following. Games will be released once they are available in their particular region. The games will first be available in the EU. The US will be 6-8 weeks after that and for backers everywhere else (including Canada) it will be 8-10 weeks from the EU launch.
All additional costs that may occur because of custom duty or local charges are the backers responsibility.
Risks and challenges
Our toughest challenge with our previous projects has involved the coordination of production when a game is made with components from different manufacturers. This creates some logistics and shipping challenges that we want to improve upon. Going forward our plan is to minimize this situation so that we can better manage our production timeline and delivery. Due to circumstances out of our control like extreme weather delays of 2-3 months or longer can occur in individual cases.
Due to shipping time (ocean transit, customs, rail/truck, and final delivery), our release policy for Kickstarter Games releases is that they will be released in the EU when they are available since we produce in the Netherlands. The USA will be 8-10 weeks after EU and for backers everywhere else including Canada could be 10-12 weeks or longer from the EU launch.
For any Kickstarter customer service questions please write toLearn about accountability on Kickstarter
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