Timeline Update, Art Preview & First Store Pick-Ups
Bad news gang, we absolutely hate to do this but we’re nothing if not transparent: we have to announce another production delay. This is really hard for us to say, as we really do not want to let you all down. So we’ll start this update with some whys and wherefores, before hitting on some more positive news.
It appears that a safe delivery date of Seize the Bean is now going to be mid-July, 2019. We can imagine how annoying and worrisome that can be to read. We are neither proud nor pleased with this at all but we promise that we are working to the best of our abilities to deliver you this game! The next few sections below will explain the delays.
The biggest issue we’ve been facing, despite our extremely detailed calculation and Mario’s unbreakable work ethic, is our optimism. Getting hundreds of unique, high quality and fun card illustrations is just taking longer than we planned. We won’t be done with art until October 15th. And this is 1.5 months later than our calculated date of September 1st. (We waited to announce this until we were able to align with our manufacturer over the last two weeks.) What we can promise is that every single piece of art, every single work day is planned out right now so we are confident there is no miscalculation this time. Here’s the schedule for this last month of art:
Week 1, Sept. 17th - 21st: Finishing the last Style Upgrade cards (this is done!)
- Weekend 1, Sept. 22nd - 23rd: Sticker sheets (this is done!)
- Week 2, Sept. 24th - 28th: Working on Customer cards (this is done!)
Weekend 2, Sept. 29th - 30th: Finishing the last of the Customer cards (this is done!)
Week 3, Oct. 1st - 5th: Finishing the Founder cards (in-progress!)
Weekend 3, Oct. 6th - 7th: Final play mat artwork, non-art cards (player aids, etc) & tokens
Week 4, Oct. 8th - 12th: Completion of player boards & rulebook style guide
- Weekend 4, Oct. 13th - 14th: Completion of box art for base game and expansion
There will be a one-day buffer on Monday, October 15th but after that Mario will head into the hospital for eyeball surgery (unrelated to the demands of Seize the Bean art creation!). This means that we have to be done with art by then. So far, he has been pouring every bit of energy into the game and it shows in the artwork. As of today we can say we’re on schedule to begin design verification on October 15th.
Besides general art delays, we were about 1 month late on delivering our new spec sheet. Unfortunately, due to the bandwidth of our team, there was no way to handle this and make sure the rest of our tasks were completed, so we had to prioritize our work directly on the game over this. It was a hard decision but not one we regret, as we need to get the spec sheet right to ensure the resin components come out as we’ve been planning. And if you recall our manufacturer's previous attempt at mirroring our 3D printer sugar cubes, you can see the pay-off of taking our time with the factory snapshot below:
As you can see above, the fruits of our labor are really starting to show and we are very excited to get new samples in the mail! Despite the cool news of the sugar cubes, this late spec sheet changes our manufacturer’s initial estimate of an 8 week mass production time to a 12 week mass production time. And thus, adds another 1 month to our timeline.
The good news here is that the spec sheet is in (as noted in our last update) and our manufacturer is busy at work on the next round of resin pieces, barista meeples, burlap sacks and play mat samples. We do not have an exact delivery date from them but we should be receiving these by the end of October.
Because of these changes in our timeline, it makes it impossible to avoid Chinese New Year, and puts us into manufacturing limbo for a month as factories won’t be running for most of February. We were well aware of this holiday, but our plan had been to see manufacturing away before the holiday. We need to eat our own words in response to backer Kawarazu, who in a comment on Update #21 pointed out the dangers of running into Chinese New Year. It’s a big shame that this overlap exists, but it does, and we just need to deal with it, as it adds another month onto our timeline.
Wrapping all of those delays into one summary, here is our new timeline for you to visually consume:
While all the delays are a drag (to put it lightly), we want to keep everyone’s spirits up and to show that – while we’re not doing everything right – we are making progress, and the game is going to look amazing when you do get it! Therefore, we’d like to begin sharing, day-by-day, bits and pieces of Mario’s fantastic artwork. We think this will help to keep us connected, to let you know we haven’t gone anywhere, and also to share with you the vast amount of work and love being poured into this game. (And it may help you all to better understand the time it takes to finish a game of this size.)
In order to not spam everyone with super frequent or giant updates (as we know our updates are very long already!), we’ll be posting art every day or two on a series of BGG forum posts. Please click here to find out more!
Finally, we can start to supply some good news for you all! We’ve been incredibly slow to get there, but we’re happy to announce the first three (of hopefully many more) stores that have agreed to offer their location as a local pick-up. The following locations have already been added to BackerKit:
In order to provide transparency on our process (and also hopefully slow down the absolutely endless stream of questions about local pick-ups) we’ve setup an entry regarding local pick-ups as a part of our Seize the Bean Kickstarter FAQ on BGG. There you can see the current status and we’ll update this every time we add a new shop to BackerKit.
We realize this is not the update you wanted to read. And we know that due to this second and very-large delay some of you may become quite skeptical. Rest assured we are well aware that we have to prove ourselves to you all! We are dedicated to do this and we simply want to say thank you for any and all understanding you can give us. We are not perfect and as this is our first Kickstarter, we have made some mistakes. But we are learning from them and we are honored to have your support and your continued trust along the way. We hope you stick with us and stay excited, because when the games do arrive, we think you’ll be very happy!
Until next update, everyone!