Funded! This project was successfully funded on June 21, 2013.

Update #53

Progress on all fronts

8 comments
5 likes

We’re going to do the usual update stuff in another paragraph or so – talk about what we’re doing, show you pretty screenshots, give the date and url of the next scheduled developer stream.

But in case you’re busy, your computer has another ten second of battery life, or you just heard local crime lords setting fire to your car, let me give you the summary: We’re on schedule. We’re on budget. No development problems. Everything is fine.

Work in progress Level near the grand temple
Work in progress Level near the grand temple

Now, for those of you with no business, computers with nuclear batteries, and crime lords trying to get their new Swedish firesteel working, here’s the haiku blow-by-blow:

Chapters three and four
Are written up and ready
Scripter’s work begins

(Game has seven parts,
Plus prologue and epilogue,
So we're that much done)

To SDL2
Our engine is upgraded
We sigh in relief

“Controller support”
Is hard to fit in haiku
But it’s in the game

Sprites for chapter two
Are all drawn up and ready
As are the levels

In fact, lots of art
Is ready for the big time
Screenshots are the proof:

Lots of slum sprites
Lots of slum sprites

Arvind has a talk
At NGDC ‘13
About Kickstarter

Stream is coming up
This Sunday at 4PM
GMT, of course

Stream location is:
http://www.livestream.com/chocolatehammer
Ouch, them syllables

That is all the news
Now back to, uh, making games
Rutskarn out…for now

Arvind’s Note: The stream takes place this Sunday (10 November 2013) at 4 PM GMT. I reposted this here just in case haikus are not your thing. Join us if you can! 

You can also view this update on our website.

Mihnea Murgeanu, Paweł K., and 3 more people like this update.

Comments

    1. Missing_small

      Creator Abnaxis on November 8

      -2 points for using "uh" to pad out your syllables in the last stanza :p

    2. Missing_small

      Creator Godewijn on November 8

      Thanks a lot :)

    3. Pyrotar.small

      Creator Pyrodactyl Games on November 8

      @S.D.: Thanks!

      @EndreX: Yep, we plan to show lots of aspects of Indian culture, especially various traditions and societies.

    4. Gasseous_entity_sdavatar__party_goat.small

      Creator S.D. on November 8

      HA! Best update ever :-)
      Thanks for keeping us in-the-loop, guys. It matters; it really, really, does. Doing so in style just makes it all the better.

    5. Tarabas.small

      Creator Andrea Linea on November 8

      Yepp, I reallly like this project, and would like to play it very soon! It would be nice to see a game about India also for people who don't really know your culture but are curious to learn more. Are you going to show us some of your traditions, your religions, your society, interesting facts about your land? As a child I had a comics about a rakshasa or similar, I cannot remember much, but I could see the difference between our culture (Hungary) and yours. As a child it was strange but somehow enchanting. (-:

    6. Stasisavatar.small

      Creator jorlinn on Linux on November 8

      Thanks for the update. All riled up to play the game.

    7. Pyrotar.small

      Creator Pyrodactyl Games on November 8

      @Jesse: Thanks a bunch, it is messages like yours that motivate us to keep on going :D

    8. Ks_profile_pic.small

      Creator Jesse Dylan Watson on November 8

      You guys are so funny. And I love how, while every other project in the universe seems to be a mad, late, confused, money-lacking scramble, you guys are kind of in your own little world. "Everything is fine. Why wouldn't it be?", with a friendly shrug.

      I think the general public is going to be wowed by the look of this game, art style and music. It's really just gotten more and more impressive. I could probably be silent and with ASCII text graphics and I'd still want to play it, but it's nice to see it looking so presentable!

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