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Legends tell of heroes, villains, and quests that save the world from darkness. The streets tell a different story. For PC, Mac & Linux
Legends tell of heroes, villains, and quests that save the world from darkness. The streets tell a different story. For PC, Mac & Linux
1,933 backers pledged $36,251 to help bring this project to life.

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    1. Pyrodactyl Games 2-time creator on

      @ThomasN: We'll keep you notified of the game's development and the progress we are making - so if there is a delay, you will see it coming much earlier than Feb 2014.

      Ultimately, an estimated delivery date is just that - an estimate. We will try our hardest to reach that estimate.

    2. ThomasN on

      You wouldn't believe how many KS project creators I saw who say every day "tomorrow it comes out".. and that for ages. Half of you guys may even think that's OK and I'm the asshole here. Truth is people in general are looking forward to something when they know the date and tend to get angry if they realize they were toyed with. It takes a year longer? Fine. But tell us this now, and not on Feb. 2014.

    3. Wouter Cox on

      @ThomasN: I understand your point. In return for our support, the developers made a commitment.

      However, if they need another 2-3 months to finish the game because the scope has expanded (blown up in this case, I'd say), I think that is totally understandable.

      Delivery dates are one thing, but also we all want the game to look its best. So this also means a commitment towards quality.

    4. Missing avatar

      Ken Burwood on

      Congratulations guys!

      @ThomasN - One thing to remember is that the Kickstarter dates are estimates, not hard set. Devs should of course try their best to reasonably meet it, for both the fans and themselves--they only have so much money to spread out after all. However, if the Devs seriously think that it's worth extra time to give their product the polish it deserves, then I believe taking that time is the more professional route, rather than rushing just to meet an artificial deadline. It's about having pride in your work and delivering the best quality to your fans. Being willing to take the extra time at your own expense speaks volumes about your professional integrity and the care you put into your art.

      Of course, to your point, there has to be a balance--extending the time by an extra 10% or 20% is one thing, while doubling the time is quite another.

    5. Pyrodactyl Games 2-time creator on

      Thanks for the messages of support!

      @ThomasN - Indeed, we will try our best.

    6. ThomasN on

      If you're doing a monthly short text update on what's going on, it would be more than most KS projects out there. If you're done delivering physicals and taxes, 36k was melting pretty fast, so again, if you deliver a solid game on the advertised 02.2014, it would be more than most KS projects out there. I've only yet seen Expeditions:Conquistador to honor the delivery agreement. Most people say: Oh, please take any time you want. Personally, if you advertise something, and don't holt on that, it does not bode well for your future professional recognition. Again, most people would say: Oh, these are no professionals. I again, disagreee: You are, because you took the money. By my opinion, you are now a professional. Please honor that, and you will get recognition from me, AND the other people.

    7. Troy Healy on

      I think that it's a fair indication that the discerning public is ready for a very different kind of RPG.
      Well done folks, looking forward to it.

    8. S.D. on

      Haha, yep! Sounds like a Kickstarter. Congratulations; I'm pretty excited to see where this game is going! Enjoy your rest, guys! It won't last long :-)