Designed exclusively for tablets, PXL features a rich multimedia presentation in addition to weekly news and day one game reviews.
In the late 1980s, an elite international team of scientists, archeologists, theologists, and cosmologists assembled with the goal of deciphering the ancient and mysterious Mayan calendar. Their analysis of the cryptic artifact lead them to the conclusion that the world as we know it will end in 2012. They were only kind of right. The truth is that magazines as we know them will end in 2012, to be replaced by PXL — a new multi-format games magazine designed exclusively for tablets, including iPad and Android, that is a new beginning for the format in this increasingly digital age.
PXL is being assembled by a crack team of gamers who've written for PSM, Nintendo Power, Next Generation, Official Xbox Magazine, PlayStation: The Official Magazine, Joystiq, and more. They're led by former PSM executive editor Randy Nelson. Inspired by that ground-breaking magazine, Randy has worked with the editorial staff to make PXL both a tribute to it and a jumping off point to something even better.
We are going to make PXL:
Relevant: PXL will feature a news section that contains stories updated weekly, right within whichever issue you're reading, so you're never behind the curve when it comes to the latest happenings. Likewise, reviews for most major releases will appear in each issue on the same day new games arrive in stores, if not sooner. Push notifications will alert you when there's been new content added so you don't miss a thing.
Innovative: Each issue of PXL will contain content designed especially for the interactive nature of tablet devices, allowing us to bring you stories in ways no print magazine — or some web sites — ever could.
Fun: Games are fun ... or at least they should be. So shouldn't reading about them be, too? Where some magazines and web sites would tell you about sales figures, PXL would rather show you some really cool video game action figures. That's not to say our editorials and features won't make you think, teach you something new, or even change the way you look at some of your favorite games.
Funny: We promise to make you laugh at least two times per issue. That's only 50 cents per laugh! Which brings us to ...
Accessible: In a world where some games only cost a buck, PXL thinks a digitally delivered magazine could learn a thing or two. That's why issue one will sell for only 99 cents on the App Store and Android Market. Issue two? Not much more.
Amazing: PXL will be the best magazine we've ever made, so there's a good chance it'll be the best video game magazine you've ever read. That's what we want, and if we can get your help (see below) that's what we'll make.
Let's Kickstart This!
It's our goal to publish the premiere issue of PXL on iPad and Android during the first week of February, 2012. Think of it as an early Valentine's Day present from us to you. We're asking that you show us that you love the idea of what we're making by considering a donation to this here Kickstarter campaign. You can donate as little as a buck towards helping us get the first issue of PXL published on the App Store and Android Market. In return — should we make our donation goal — you'll get the fruit of our labor, issue one, for free. If you're feeling even more generous, we have a whole bunch of exciting bonus goodies as our way of saying thanks, including T-Shirts, lifetime subscriptions, original artwork, and your very own profile — as a member of our Kickstarter Founders Club — in an issue of the magazine!
Issue one is in production now, and is shaping up to be at least 40 pages without commercial interruption. We'll be sharing updated here on our Kickstarter page as the issue comes together.
We hope you'll join us in making our vision a reality. Together, we can make a better, funnier, more tablet-friendly game magazine — PXL (pronounced "pixel," by the way).
Want to contact us? Shoot us an email at email@example.com
Want to write for us? Send your samples to firstname.lastname@example.org
Watch this space!
Have a question? If the info above doesn't help, you can ask the project creator directly.
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