Funding for this project was canceled by the project creator on August 8, 2013.
About this project
A Windows Alpha is available at our blog.
In this classic styled 2D Platform game, J. Fang must help return the drained color to his world by collecting all of the lost marbles. His adventure takes him across 25 levels filled with original story, music, and graphics. The unique artwork, plot lines, and designs are heavily influenced by being mixed and having the opportunity to go to school and work in both the USA and East Asia.
Hopefully the Kickstarter sample video gave the impression of a classic cult film, because that's the mood I am going for with the game play and storyline. Animations and cut scenes will be used with the game play of the platformer to tell a story with more plot twists than a Korean Soap Opera.
Only one individual is just crazy enough to try and return the world to what it once was, J. Fang. The world has gone dark and all color has left it. The world has lost its marbles. Help J. Fang collect the world's lost marbles and return his dark and gloomy world to the colorful one it used to be! In this retro 2D Platformer, J. Fang must run, duck, jump, and dodge his way across eight unique districts with a total of 25 levels to reclaim the red marbles from each of the district bosses. With each red marble collected, a little bit of color returns and J. Fang gets closer to finding out what happened.
In the end, can J. Fang find the hope he yearns for or have all the marbles been lost forever in this dark and bleak place?
Defeating each district boss leads to reclaiming one of the lost red marbles. As each red marble is collected, a different element in the game goes from the grey darkness to a rich detailed environment. Throughout the levels are various other marbles to entice the player to explore the level and find other goodies, while avoiding enemies.
When 100 marbles are collected, an extra life is gained. If J. Fang dies on his quest before collecting 100 marbles, a life is subtracted and marble count is set back to zero. Killing an enemy rewards a blue marble to increase the count by 5 to entice the player to take chances in defeating the normal enemies.
For initial release, Belonging will be for the PC. Shortly after the PC release, there is a planned Linux version. If the interest is there, a MAC version will also be created. The PC and Linux version is planned to be available on Desura.com as the main distribution platform for about $5.00 USD.
Out of my own initiative, I will more than likely have an Android or iOS version at a later date just to see if I can do it and become familiar with those platforms.
The reason for the Kickstarter is that all graphics (including the header images used here) are currently hand drawn and captured using my cell phone. The bulk of photos are then "digitized" in the most awesome of programs, MS Paint. Wanting to get the proper hardware and software licenses to be able to do the graphics and animations along with purchasing a few how-to guides for the really big brain teasers when I hit a block.
In addition to the licenses and hardware requirements, plan to offer the first few levels of Belonging as a free trial version playable via web browser so people who want to just play around do not need to install anything extra. The server will need to have better bandwidth and resources available, so we will need to move up to the next hosting tier for a year at $260.
Of the funds, about $300 will be used to cover the material needs to create all of the physical rewards and cover shipping.
An additional $100 is added to help cover the Kickstarter and Amazon fees as we're running at bare minimum to cover the licensing, guides, hardware, and server!
1$ - Deepest, heartfelt thanks!
5$ - Two digital copies of the game Belonging.
$10 - Added to credits as supporter + total 2 digital copies of the game.
$15 - "Thanks Postcard" with Belonging inspired drawing on back mailed from China when I go visit family on October 1, 2013 + total of 3 digital copies of the game + supporter
$25 - Kickstarter exclusive color PDF book of original artwork and storyboard drawings used in Belonging. All originals images used to make the PDF were hand drawn. + previous unlimited rewards + total of 3 digital copies of the game
$50 - After successful Kickstarter, access to monthly development builds of the Windows version + previous unlimited rewards + total of 5 digital copies of the game.
$100 (Limit of 5) - Help pick and design an environmental sprite. Needs to be a cutesy one like the butterflies flying around, available to discuss over Skype, and ready to be used by September 15 - Credited as original designer in end credits. + previous unlimited rewards + total of 5 digital copies of the game
$150 (Limit of 3) - Help pick and design a normal level enemy. Needs to be something cutesy too, available to discuss over Skype, and ready to be used by September 15 - Credited as original designer in end credits. + previous unlimited rewards + total of 5 digital copies of the game
$200 (Limit of 10)- Printed color book of storyboard and of draft drawings used in game. All original images used to make PDF were hand drawn + previous unlimited rewards + total of 5 digital copies of the game
$300 (Limit of 8)- One hand sewn 6 inch mini-stuffed animal of your choice from the characters of Belonging made in house. + printed color book + previous unlimited rewards + total of 5 digital copies of the game
$500 (Limit of 2)- Your likeness as a character rendering as one of the NPCs for the final animated cut scene + previous unlimited rewards + printed color book + one hand sewn 6 inch mini-stuffed animal + total of 5 digital copies of the game + Co-producer in credits
Risks and challenges
I already have a working alpha for all of the physics and dynamics for the platform game; running, jumping, crouching, dropping down levels, enemies, collectibles, etc. The bulk of the coding is already done and it is now mainly graphical work. The end result of how well the graphics will be is dependent on the resources that can raise for a more polished game. Even without a Kickstarter, a game will be released as a bulk of the work has already been completed and lots of time already invested.
This is a one man show right now, I am wanting to hire some help for areas I know I cannot cover or help with emergencies. With the hired help goals, the work can be released under Creative Commons -Attribute licensing. Currently in talks with a musician friend and he has agreed to be on board and release music under Creative Commons. If he backs out, this will be the main risk on the end result. I like the beats and pace of the music of the current musician and his let's go get 'em attitude for agreeing to the Creative Commons! Will be difficult to find somebody like this as a replacement.
If enough funds are raised, I will be able to bring another friend on who is a Photoshop pro and he will be able to further finesse the graphics and add to the animation complexities. He has also agreed that if he is able to be brought on board, his work will be released under Creative Commons - Attribute.Learn about accountability on Kickstarter
Have a question? If the info above doesn't help, you can ask the project creator directly.
- (40 days)