Skytear is a card-driven miniatures game inspired by MOBA video games.
The battlecast YouTube channel shares the 5 reasons why you should play Skytear:
Stretch Goals are not included into the Skytear Starter Box Pledge.
- Share this Facebook post (and spread the word!)
- Join the Facebook group (and invite your friends :)
- Become a fan of Skytear on BoardGameGeek
Please note: one copy of this Outsider is already included in each pledge level
Important note about Kickstarter exclusives: if any extra stock is left from the production run we reserve the right to use some of the KS exclusives to create organised play kits for tournaments prizes and other promotional events.
Get a quick overview of the game, victory conditions, and key components.
Get an idea of how heroes activate and use their skills.
Get an idea of how Power Cards are played... and of their consequences :)
Learn how minions are handled and how you destroy towers and Nexuses.
Learn how drafting heroes and deck-building are connected.
Please note: the stack is an advanced rule that we are using to re-create the feeling of the real-time interactions you experience when playing MOBA video games.
Please note: to follow the playthrough video below, you need to watch the videos above to get a basic understanding of the rules.
A couple of full matches with real Miniatures!
A full match on Tabletop Simulator
Download the French rulebook here.
June 4 2018 NEW updated preview video
PLEASE NOTE: The previews below are using an early prototype sent out for the previous Kickstarter campaign (this campaign is a reboot, see section below).
Some aspects of Skytear changed since last December when we sent out the prototypes for the previews below.
To get a third party general overview these are still valid, but to get deeper and evaluate all the nuances and details of Skytear, we suggest you watch the up to date gameplay video above.
Click the links below to watch the Preview video in your preferred language!
- [English] Man vs Meeple
- [English] Dice Tower
- [English] Life of a board gamer
- [English] Board Game Revolution
- [Polish] GambitTV
- [Polish] Game Troll TV
- [Français] LudoVox
- [Deutsch] Brettspielhero
- [Español] La Mazmorra de Pacheco
- [Español] Juego de Mesa 221B
- [Italiano] Geek Pizza (Matteo Mariella)
- [Italiano] Al4oPiù
- [Italiano] Dunwich Buyers Club
10000 people and counting...
Last September, we shared the Print & Play and online prototype of Skytear for the first time.
Since then, more than 10000 people signed up to playtest Skytear on our website. Of course, many of these people didn’t even have a look at the prototype, that’s normal. But what is more important is that a few hundred of them playtested it and shared their feedback with us. As a result, the game has improved week over week for months.
We look forward to hearing your feedback as well and do a last round of improvements before the mass-production starts.
The best place to influence the development is the Discord server we have been using for all these months. If you want to help us level up, you can join the conversation here: https://discord.gg/ktBuVAn
Over the last 12 months we also participated to many conventions. For example, the first picture below is from our Essen SPIEL 2018 booth.
All these playtest and demo sessions helped us make the game as intuitive as possible. Since the previous Kickstarter in February, we even invested in a new graphic design and illustration of the board, just to make the components as intuitive as possible.
The Ambassador Program
In September of last year, we also launched an Ambassador program to form a group of people committed to helping us level up Skytear. To some of them, we shipped a high-quality prototype so that they could make demonstrations at their local friendly gaming stores.
Other ambassadors were tremendously helpful in playtesting daily, sharing great ideas or even translating our monthly newsletter to their native languages.
Monthly Newsletter? Check!
For about 15 months now, we have been sending out a monthly newsletter with all the news from the Skytear development. Yes, even the first month when we had only 50 people on the list... you rock guys! :)
Of course, the plan is to continue this habit even after the Kickstarter. We believe one email per month is the right balance for most people. But if you want more frequent updates, you can always join our Facebook group: https://www.facebook.com/groups/skytear/
New Content Twice a Year
To shake up the meta and make deck-building more interesting, we want to release at least two smaller expansions per year. Gameplay-wise, we want to stick to only four factions, to give you more and more options when drafting heroes and building decks.
Now, before you worry for nothing, three important points on new contents:
- They will be MUCH SMALLER than what you see here!
- They will be 100% compatible with the previous ones, and totally optional.
- They will NOT be OP and mandatory to be competitive! We know some companies like to do that… but we just think it’s NOT a healthy idea for the organized play scene.
Designed for Tournaments
Every time we faced a game design decision we asked ourselves: "is this going to limit the organized play scene?".
If the answer was yes, we would look for another way. That's the reason why we:
- ... kept the game on the small map within one hour of length
- ... made sure your brain does not explode after 7 consecutive matches (tested!)
- ... shrank the game footprint to a 80x80cm table (about 30x30 inches)
- ...removed as many superfluous tokens and components as possible to maximize portability
Support for Organized Play
These are three tools we are developing to support the organized play scene:
- An intuitive deck builder usable from mobile and desktop, that we can balance after the release after hearing your feedback. This will avoid the risk of a stale metagame, as we will tweak the cost in points of the cards “under the hood”.
- A store locator and centralized calendar for events
- A players directory with a ranked ladder based on tournament results
Speaking of tournaments, we will actively support your friendly local game store by sharing tournament kits with exclusive contents not available for sale.
Retailers: we want you!
Dear FLGS, we are happy you are interested in stocking Skytear :
To learn more about our offer and order retail copies, check out our website!
Shipping costs will be charged after the campaign ends through a pledge manager platform.
The pledge manager will send you many email reminders asking you to fill the post-campaign survey with your shipping address and any extras you might have selected.
Below you can see an estimate of the shipping costs for each region.
Some optional buys might increase the shipping cost.
Customs and Duty-Free Shipping
We will prepay all VAT, taxes, and duty for backers receiving their pledge in USA, Canada, Australia, New Zealand, China, UK, Europe, and Brasil.
If your shipping address outside of the zones mentioned above, check your country's rules and regulations as paying customs taxes will be your responsibility.
Please note that we cannot ship to PO Boxes because the risk of bounce back is too high. If the game fails to arrive because you gave us the wrong address, you will have to pay all the costs associated with re-shipping the game.
We are a few long-time players of cards and miniatures games. We are all from Modena, Italy. We all share this dream of making the ultimate competitive miniatures game.
If everything goes well, we do not want to lose our focus on developing other games, but rather grow the Skytear universe for many years to come.
The company leadership is by two brothers: Riccardo and Giacomo Neri. They granted themselves the luxury of slowing down on their existing careers to work on this dream, almost full-time, for 18 months. Company leadership is a fancy word for saying… they did whatever was needed to move the project forward: game design, manufacturing relationship, marketing, graphic design, art direction, and even bookkeeping sometimes.
Riccardo is the director of a 15-people company that designs and builds industrial scales. Yes, it’s a boring industry, but there are many useful skills that he brought over when leading the team. Giacomo is a professional in the internet marketing industry. He used his previous work experience to grow and nurture a community around the game before launching on Kickstarter (we hope he didn't annoy you too much with all that advertising on Facebook).
The four other PvP Geeks on the team worked part-time instead. Riccardo Parmeggiani was in charge of writing the lore and directing artists. Andrea Barbari, Francesco Gioacchini, and Fabio D’Astolfo were focused 100% on developing and balancing the game all the time.
Thomas "TinnyF" started as a playtester, then became an ambassador from the UK and finally joined our team earlier this year. A native speaker studying Creative Writing at one of the UK’s top universities and an avid gamer in his spare time, Thomas helped with both the lore and the English translation of the game. With his love of fantasy fiction and passion for writing, we expect him to be creating more lore for the game both pre and post launch.
Nicolas Aubry from Synergy Games, helped us to enter the French scene, localise the game, and also advised us on the Kickstarter campaign.
Our journey with PvP Geeks started in January of 2018, and we are really proud of what we achieved in just one year and a half. Okay, to be fair, we invested about 7000 hours* and almost all of our savings into Skytear, so I think that explains why it took us a relatively short amount of months to get here, compared to other KS projects. (*yes, we actually tracked them :))
Manufactured by Panda GM
We have chosen Panda Game Manufacturing to mass produce Skytear. They are not the least expensive option, but their quality is unsurpassed.
Panda GM has manufactured many games that funded through Kickstarter. Check the games on your shelf and look for a little panda head by the UPC. If you find it, it was manufactured by Panda!
We’ve been working with Panda for many months now to ensure that we are ready for mass production.
We are confident that our project manager and the entire Panda team will help us through the process to make it as smooth as possible (by the way, Kathrin, our project manager at Panda, likes MOBA’s as well :).
All the miniatures have been produced in the first sample - also known as tooling master. We have made a few adjustments on these and we are ready to produce the moulds...and begin the mass production!
On top of prototyping the miniatures, we also performed some design verification of the print files, to make sure they meet all the standards thus reducing, even more, the risk of delays in the manufacturing process.
The game is tested and assets are ready
Each component of the game is 100% tested and ready.
We planned for the Worst Case
Our manufacturer provided a range for each step of the process. In our planning, we considered the longest estimate in the range every time.
On top of this, we added a 20% time buffer for unexpected delays.
Risks and challenges
Skytear is a huge project and there might be unexpected challenges. To help you pull the trigger, we are offering a money back guarantee until the day when we plan to place the final order with the manufacturer.
Until June 15, 2019 you can email us at email@example.com to request a refund. You will get a 90% refund of your pledge because 10% is lost on Kickstarter and payment processing fees and we can’t reimburse it.
There is a limited time for refund because we are going into mass production few days after the KS campaign is finished!
Skytear is funded in EUR and all refunds will be issued in EUR using the same conversion rate used by Kickstarter.Learn about accountability on Kickstarter
- (16 days)