Have you ever felt like someone was calling you but nobody was there? A voice deep within the crevices of your mind that you typically give little attention. You felt that voice this morning, but this time, it was clear - it was calling you! The voice became loud enough to gnaw at your sanity, yet you need to find out where it’s coming from.
You run to your home and grab your satchel, which contains some odds and ends. As you start moving west towards the setting sun, you turn around to face your home, possibly for the last time. You don’t care. The need to escape is too much. The need to escape the voice is even greater. Yet, the need to follow the voice is consuming! You’re ready for an adventure. You’re ready for the unknown. Little do you realize, you may end up alone. Welcome to…THE ABANDONS!
In The Abandons, you start at the entrance to the abandoned, yet living labyrinth and hope to make it to the final card, the exit, by drawing a card each turn and navigating your way to the end, the exit. Along the way you may encounter surprises or items to help you. But don’t run into a dead end, because you might just end up dead!
As you draw passages, you are often presented with a choice of which path to take. While it may be a natural choice to hurry through the cards as soon as you can, it doesn’t always end well. In addition, you should try to beat your high score by pressing-your-luck and intentionally exploring more passage cards than you need to. The more passages you explore and fewer item cards you use, the more points you’re awarded! Are you ready? The labyrinth is waiting…
- 50 cards (38 passages, 1 entrance, 1 exit, 2 stairs, 2 collapse, 6 item)
The Abandons is extremely simple to play. A turn consists of...
- Decide which path you wish to take
- Look at the number of card icons at the doorway to that path
- Flip over that number of cards from the draw deck, without looking at them as you draw - any cards you draw before the final number that you need to draw, immediately get discarded.
Here are some examples of passage cards...
- When you reach the number of cards you need to draw, turn the last card drawn face-up. If it's a passage card, lay it adjacent to the open passage you just took. If it's a dead end and your most recently played intersection does not have any unexplored pathways, game over!
- During play, if you happen to flip over an item card...
...hold onto it for use later in the game. Depending on how many of the item cards you hold onto, you can use the Map, Bomb or Magical Mirror to help you on your journey. Discard these cards after play.
- Map (1 Item Card) - while at an intersection, look at the top 3 cards in the draw deck; place them back in the order they were.
- Bomb (2 Item Cards) - use to blow a hole through a wall, such as a dead end or other wall that may be blocking your way
- Magical Mirror (3 Item Cards) - discard all cards in play except for the entrance and start the game over again, however, you only play with the existing cards that are left in the draw deck.
The Stairs card gives you a choice - either continue on as you were, and discarded this Stairs card or decide to take a new path ("level"). This is done by placing the Stairs card over the existing entrance card and discarding all of the other cards in play. It's essentially deciding to start over. Just keep in mind, you'll lose a lot of potential points that goes towards your hi-score, if you make it out!
The Collapse card forces you to scrap all the cards in play and start over (except for the entrance). This may be a good or bad thing.
Read the rulebook here.
If you pledge the, "Equipped Labyrinth Hero," level, you will receive a custom chainmaille bag. The pledge limit for this level is 20 backers. For full details of the pledge level, view the pledge area. The bags will ship separately from the main product. The picture below shows an example of the bag in a red color. Remember, you get to choose the color (gold, brown, black, silver, red, blue).
UPDATE: Due to the popularity of the chainmaille bags, we're changing the quantity to a limit of 30, from our original 20 level.
Michael 'Dmitri' Blascoe is a game designer from Florida. He spends his time doing medieval study and recreation, mainly in the Society for Creative Anachronism, and hopes to make historically-themed, educational games. The Abandons is the finalized version of his first game, made in college.
Michael T. Schroeder is the face behind Puzzling Pixel Games. I'm glad you are here to look at our first game project. We hope this is the first of many, and it's with your support of The Abandons, that we'll be able to grow our company and consistently deliver you great games.
I have been in hobby gaming since around 2007. I started with all the Spiel Des Jahres winners and moved on from there. Hobby board gaming is a great industry with a great community and an ever expansive plethora of games. If you have a niche you need to fill, there should be a game for you, and if there's not, we hope to be able to produce it for you! We look forward to your support with our first title, The Abandons!
About the publisher
Puzzling Pixel Games is a brand new board and card game publisher. We strive to provide quality games that tickle your youthful imagination. To find out more about The Abandons and our company, visit us at puzzlingpixel.com.
We currently have our printer selected, who has a proven track record of providing quality product to board and card game publishers.
Pledge Manager and Upgrades
Our campaign does not use a pledge manager. This means, that you cannot upgrade or purchase the game after the campaign is over. We are not going with a pledge manager because there will not be a wide array of options or customizations. We purposely wanted to go with a very straight forward and simple campaign that has as little variability as possible.
Access to Stretch Goals
For one to have access to stretch goals, you must have pledged at the Labyrinth Adventurer Level or Equipped Hero level. Alternate Dead End Cards and tokens will only be available for these levels. The $3 level or lower does not grant access to stretch goals. We will update this section accordingly as we announce more stretch goals.
We are proud to announce that we're using Quartermaster Logistics for your fulfillment.
*IMPORTANT - FOR CANADIAN BACKERS OF THE LABYRINTH ADVENTURER x2 LEVEL - There is an error on the Labyrinth Adventurer x2 level to Canada. If you are shipping to Canada and getting this pledge, the price for shipping indicates $7. That is incorrect. The base shipping price into Canada for 2 games is $12. Please adjust your pledge accordingly. And of course, for each further game you would like, in addition to adjusting for each game, please add $3.
Updated Shipping Price Structure
US/CAN - for each extra copy of the game, add $3 USD
EU - for each extra copy of the game, add $4 USD
Rest of the world - for each extra copy of the game, add $6 USD
What do you need to do?
If you are ordering a single copy of the game. You don't have to do anything. Pricing remains the same. If you have already pledged for multiple copies of the game, you need to adjust your pledge to reflect the new changes outlined above. If you have Equipped Hero level - and want more copies of the game, add the price for more copies of the game ($13) and add the shipping via the guidelines above. Examples - For a EU backer that wishes to have 5 copies of, The Abandons.
$13 x 5 (GAME)
$13 (INITIAL SHIP AS IT WAS)
$4 x 4 (EXTRA COPIES)
*Please make sure you're adjusting your pledges accordingly.
Board Game Geek
You can find the link to the game on Board Game Geek, here.
Main video music - Scott Holmes, "Abandoned City"
Risks and challenges
We're thrilled that you decided to check out our first project - you heard that right. Our, first...project. There's inherently going to be risks with that statement but we hope to be able to convince you of our grit, determination and vision to make this game become a reality.
The first thing we hope you see in this campaign is the realistic funding goal. Our ask price is what we're going to need to get the game to you. Our funding goal includes such things as mass production, freight, fulfillment, paying our designer and more. As a fledgling company, we are in a position where we need your trust and the trust of future design partners to sign with our company. We were very specific in choosing our first game to run a campaign. We want the funding goal to be modest by not asking for some exorbitant amount of money and we want the funding goal to be realistic of similar projects of this caliber.
The next thing we want you to see is the passion we're putting into this campaign. There's no doubt that we love the game, and are confident that you will too, but we want to be able to deliver quality games that we love - that's where the passion comes in. We hope you see this being evident in game assets and the story we tell.
Finally, we want you to see our communication with the community. We love communication and have respect for people that communicate well, and in a timely manner. We want to show you that same respect. This not only means answering emails and providing updates and comments, this also extends to sincere thanks and support for the product, once it releases.
We hope that you take this ride with us. The risk of not funding is that we can't possibly create and deliver this project. The challenges are making sure all our 'i's are dotted and t's are crossed. We want to try to be as precise as possible in every respect when asking for your hard earned dollars. We will try our best and give over 100% - that's our promise to you. Are you ready?Learn about accountability on Kickstarter
- (30 days)