If Mario met Gradius, in beautiful Pac Land, while Strider grabbed a jetpack and explored throughout the stars. All of this at once.
About this project
If this drive succeeds, every backer gets a free DRM-free demo of our favorite levels so far.
Fun and excitement!
Take five classic genres which we at Puuba love.
- The Platformer
- The Shoot Em Up
- The Hack And Slash
- Evasive Aerial Exploration
- Top Down Maze Game
Now, smash them together, without breaks, into one single realm.
Concursion blends all of these games (and a few more) into a seamless gameplay challenge for both PC and Mac.
- Roughly fifty levels
- Seven bosses
- A cutscene-driven epic story
Imagine bright blue skies, and puffy white clouds. Sprint across platforms, jump over gaps, and bounce off of a dragonling, into… outer space?
There’s no floor to land upon. But, space has no gravity. So, fly, shooting bullets at hoards of enemy ships, exploding them, to reach… feudal Japan?
Not missing a beat, you pull out your sword, and dispatch evil Samurai to avenge your village. Then strap on your jetpack, fly into a maze, and collect all the dots you can hold.
In Concursion, any given level can be composed of more than one game. While the hero morphs to suit his environment, so do enemies. All without a break in play.
What happens if a spaceship flies, over your head, into a cloud of Platformer space? He plummets as a dragonling, and you better watch your head.
If that Dragonling takes a running leap and falls into a foggy, hand-painted Japanese shrine? He might become a Samurai, charging, polearm in hand.
So, what happens if these rift points between the worlds move? What if they actually chase you, forcing you, against will, across worlds? What if some of your foes have ways to cross worlds exactly as they are?
Wow. On starting this, we knew we'd need a lot of different art. It turns out that a lot is, for us, an understatement.
Five discrete original worlds – and their backgrounds, and monsters, and friends –all demanding five different feels. Not to mention secret worlds you'll find along the way.
- Rescue – A classic cartoon world. Rolling hills and flower beds. Flat colors. Lush cartoonish art.
- Slash at Night – Beautiful watercolor backgrounds in feudal Japan. Hand drawn characters, and a painted feel.
- Albedo – The depths of space. Most realistic of our worlds. Rich textures, and glowing planets.
- Jetpack Miner – 16 Bit styley! Blocky trees, craggy meteors, and pixelated doom.
- Mini-Tors! – 8 Bit havoc. High speed maze navigation with a variety of creatures and traps.
Five whole soundtracks, measure-for-measure the same, and cross blended across these worlds.
The closer you are to Rescue, the cartoonier it sounds. Jump and drop into Albedo, and electronica takes over. Thrust and fly through Jetpack as an ethereal style plays, and sprint through arcade/retro chiptune Mini-Tors!
A Forty-Five song sound track, most performed in five discrete styles, by an Emmy nominated composer.
We are lucky people. It’s good to have good friends…
Risks and challenges
Honestly, our biggest hurdle, right now, is time. It keeps slipping into the future, and it's always on my mind.
This project is going to happen. I've quit my job to do it, and not getting paid's no fun.
Or, actually, it's been really fun. But, not so lucrative.
This additional money will help bridge the gap between today and release, and let us reach the level of quality that we know that we can. It will let us root out any hard to find bugs, extend our cutscenes, and grab those last bits of art to add the extra creatures we have planned.
Learn about accountability on KickstarterFAQ
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Right now, we plan to come out simultaneously for both PC and Mac.
We're giant console gamers too, though. So... if interest is enough once the game comes out, we'd love to port to the major consoles. PSN, XBone, etc.
First, we just need to see if people care. :)
Rewards
Funding period
- (30 days)