Reign of Terror: The Protoan (Canceled)
Reign of Terror: The Protoan (Canceled)
Featuring the new Protoan faction. A stand-alone card game that is fully compatible with the Battle for Sularia card game. 2+ Players.
Featuring the new Protoan faction. A stand-alone card game that is fully compatible with the Battle for Sularia card game. 2+ Players. Read more
Reign of Terror: The Protoan introduces a brand new faction to the world of Sularia. The Protoan were originally designed as a biological weapon alternative to the conventional weapons of their time. They were engineered to aggressively spread a viral infection that would pacify an opposing force or civilian population, while leaving the surrounding infrastructures and environment relatively unharmed. Of course, “relatively unharmed” is a very subjective point of view. Because, if the Protoan could not pacify an enemy with its virus, then they would simply devour them along with anything else in their way.
The breeding facilities of the Protoan were believed to be one of numerous lost technologies of the time before the apocalyptic event know as the Fracture—nearly a millennium ago. Since the Fracture, they have evolved deep underground—far beyond their original design. Furthermore, the bio-engineering developed to control their population no longer seems to be effective, as they continue to spread at a rate far beyond their original life expectancy perimeters. As if the power struggle between the Jotune and Synthien wasn’t bad enough, this new emerging threat puts the very survival of everyone on the planet at risk.
Reign of Terror: The Protoan is a new stand-alone card game and core faction that is compatible with our other Battle for Sularia card game titles. It includes a Protoan starter deck as well as additional cards to customize your play deck. The initial offering is a print-on-demand direct sales only option. The goal is to fund quickly and stretch into a traditional retail box offering along with additional premium unlocks, including the option to unlock and add another completely new core faction—the Exsularian.
For those unfamiliar with Battle for Sularia; the game combines elements of Magic: The Gathering and the original Vs. System, while incorporating a point cost mechanism typically found in tabletop war games for deck construction and overall game balance. Our previous starter set—The Battle Begins—and expansion—Blood, Profit, and Glory—were both successfully funded in 2015 and 2016 on Kickstarter and we're extremely excited to launch this patiently anticipated new stand-alone release!
What Can You Expect from Reign of Terror: The Protoan?
Like all Battle for Sularia card game products, Reign of Terror: The Protoan is an expandable and non-collectible card game. Players can expect a full play set—four copies of each card—included in every starter set or expansion pack. That’s because our card game was designed with a focus on game play and replay-ability, not chasing rare cards or purchasing multiple starter sets—because that's just not cool!
Based on the feedback we received from our Battle for Sularia Community over the last year, as well as the increased art requirements needed to meet the needs of this larger game, Reign of Terror is being offered in two installments. Reign of Terror: The Protoan and Reign of Terror: The Exsularian. Depending on the success of the Protoan, the second installment—the Exsularians—will either become available in this campaign as a stretch goal add on, or if we do not stretch far enough to unlock it, then the plan is to have its own Kickstarter campaign in late May or early June.
Want More than a Game Play Overview?
Originally, Battle for Sularia had two rules sets—the Basic Rules Guide from our original box set and the Comprehensive Rules from our website. However, based on the feedback we've received, we have combined these into our new Learn to Play Rules Guide: Alpha Edition. Click HERE to download the new rules for free.
First of all, the Protoan are a brand new core faction! Like the Jotune and Synthien, they have their own unique game play strategies as well as familiar options you would expect to find in a competitive card game.
The VIRUS/INFECTION mechanism is a two-part ability. VIRUS is represented by counters that buff your Protoan combatants in some way. However, when those VIRUS counters are transferred—through various methods—to an opponent’s combatant, they become known as INFECTION counters. As the name implies, infection is not a good thing for your combatants. If your combatants become seriously infected, they will die.
If a Protoan combatant has the CHALLENGE keyword, it can single out an opponent’s combatant to defend against it. Whether through intimidation, mind control, or some primal subconscious response of the defender—it also doesn’t matter if the defender is reset or activated—it has to defend. While this may seem like a good idea by the defender for whatever reason, it usually results in it being completely devoured.
In Reign of Terror, we introduce HARDENED as a keyword that is linked to sites, however it's possible you will see this keyword on combatants in the near future. The ability is pretty solid, pun intended, as it prevents blast-through damage. So if you are familiar with the basic rules, you'll know how useful an ability like this will be in order to stay alive.
Why Print on Demand and a Two-Part Release?
We want to make games and get them into the hands of our core player base faster. If that means we have to take a hit in the short-term with not being everything to everyone, we’re OK with that. We love our community and how passionate they are! As a small indie game design studio and publisher, we have to do things a little differently than the big boys.
We learned some hard lessons in late 2016 and early 2017, which prompted us to take a step back to re-evaluate how we are going to be releasing new expansions and games in 2018 and beyond. A complete summary of this new direction—the Alpha and Omega Program—can be read HERE.
Our goal is to create easier to fund campaigns with simplified base offerings, which allows us to get our games produced and into the hands of our core player base more quickly and consistently. Of course, as a campaign builds momentum and exceeds its funding goal, we have every intention of transitioning from a print-on-demand model to a traditional print run with additional premium offerings! In regards to a more premium experience, we’re hoping the add-on options will help scratch that itch until we hit some of the bigger stretch goals as they are revealed below.
In addition to our Stretch Goals, we also offer Social Goals for our fans to strive for over the course of the campaign. Instead of focusing on multiple social media channels like we have in the past, we're doing something a little different for this campaign and focus on just one social media platform with the other two goals focusing on our own internal community programs.
The graphic below is designed to show the progress of how many new players signup. For example, if we get 25 new Alpha Program subscribers, that will earn 1 point on the Points Tracking meter. It's no surprise that some points may be easier to achieve than others. Regardless of the category, they all feed into the Grand Total Points Earned meter.
The rewards for the Social Goals are determined by you. Please cast your vote HERE.
- Alpha Program - Subscribe HERE
- Punch-It Entertainment Newsletter - Subscribe HERE
- Battle for Sularia Community Facebook Group - Join HERE
Reign of Terror
Just Got Played
Lets Boardgame (Germany)
The MeepleCore podcast review of Reign of Terror begins at the 29 minute mark—link HERE.
Battle Commanders Podcast
The Battle Commanders podcast focuses exclusively on the Battle for Sularia card game. This is a fan-made podcast based out of Kansas City, Missouri. Created by Dustin Rogers, with regular guests including Logan Hendrickson and Matt Ochs. Listen HERE.
Everything Board Games | Blog
Reign of Terror: The Protoan brings an interesting new play style to the Battle for Sularia universe with a faction that prefers overwhelming force to subterfuge. The artwork is worthy of the beasts it embodies, and the new abilities will require players to modify their strategies, adding even more replayability to the game...READ MORE.
Past Reviews: The Battle Begins and Blood, Profit, and Glory
Just Got Played / Blood, Profit, and Glory
TheCrankyOldGamer / Battle for Sularia: The Battle Begins
Undead Viking / Blood, Profit, and Glory
Undead Viking / Battle for Sularia: The Battle Begins
Everything Board Games | Blog
Breathtaking artwork, solid mechanics, and plenty of strategy to keep us full for a while...It's odd when a game makes you want the robots to wipe out humanity... READ MORE.
Nonstop Tabletop | Blog
Nonstop Tabletop: This game was easy to learn and we found ourselves enjoying something new...8/10... READ MORE.
Historically, we've worked closely with our shipping and fulfillment centers to provide the most cost effective option we can provide to our backers. As many of you know, most indie game publishers do not have the buying power and resources to absorb all of these costs internally like the online mega retailers of the world. However, that doesn't mean we don't continually keep our eyes open for improving this part of our business. In fact, if over the course of the campaign, we can reduce our cost of shipping even further to our backers—we'll do it.
- United States = $5 US
- Canada = $11 US
- European Union = $14 US
- Australia = $16 US
- Rest of the World = $17 US
While we are very aware of recent trends by larger publishers to use Kickstarter as a pre-order system, which has led to the perception that it negatively affects small publishers like ourselves. We still believe this platform grants us the best opportunity to help produce and provide the highest quality product to new and existing players of our games. Simply put, we subscribe to the belief that rising tides raise all ships.
With that in mind, we are back on Kickstarter with a brand new core faction and stand-alone game expansion for Battle for Sularia. In the following video, we talk about Battle for Sularia, what Reign of Terror brings to the table, and a more detailed explanation on why we're back on Kickstarter.
In case you are short on time, but really want to listen to key points in the video above, here are the different sections and their timestamps:
- What is Battle for Sularia?
- What Makes It Different?
- What Makes It Familiar?
- What Pledge is Right for Me?
- Who are the Factions?
- How do the Protoan Play?
- Why Kickstarter?
In late 2011, Jesse Bergman pitched a card game idea to his friend John Kimmel...nothing has been the same since.
In 2014, they officially joined forces to form Punch-It Entertainment, LLC. The name summarized three things the two guys had an appreciation for—fast cars, pies, and games. “Punch-it” a car enthusiast reference to driving fast, the P.I.E. acronym that references their love of pies, and the board game term for punching components out of cardboard. Yes, they may have a tendency to overthink things...
Together they designed and developed Battle for Sularia: The Battle Begins, which was successfully funded on Kickstarter in July 2015. It was followed up by the successful expansion—Blood, Profit, and Glory—in 2016. They prefer you don’t ask about 2017. Along the way, they’ve picked up a variety of different team members and content contributors; which has provided invaluable experience into game development and storytelling.
The team at Punch-It has a passion for game design, gorgeous visuals, and elaborate storytelling. They’ve been extremely busy with rebooting their entire design and development process for making games in 2018 and beyond. If you missed it above in the campaign, they have developed an entirely new program—Alpha and Omega Program—for bringing new and consistent content to their core player base moving forward. The reaction has been extremely positive. Ultimately, the feedback from the community is the cornerstone to their new program.
- Jesse Bergman – Jesse is an avid gamer, business maker, and the game designer of Battle for Sularia. He is also a Spartan warrior whose not afraid to get a little dirty to reach the finish line!
- John Kimmel – John is a visual artist and educator, gamer, and the creative force behind the world of Sularia. While not a Spartan racer, nearly nothing can prevent John from getting his morning coffee—Ha!
- Neil Mohlman – Neil is a recent addition to the team, but he is by no means new to the game industry. In addition to Neil's background and experience as a competitive card game player, he has also worked a number of years in both the hobby and video game retail space.
- Matthew Ochs – Creative writer, another competitive card game player, and skilled miniature painter and sculptor. Matt has been our fiction writer since the beginning. He is also big on building community and has lead a number of different play testing groups in the Kansas City area.
Dear Backers, you all rock! To show our appreciation, we've supplied a number of backer badge options below for you to use as an avatar on your social media of choice.
Risks and challenges
This is our third Battle for Sularia game on Kickstarter and our fifth Kickstarter project overall. We're doing our best to learn from our past experiences and deliver the smoothest Kickstarter as we possibly can. Like with our first two previously successful Battle for Sularia campaigns, we have tried to minimize any risks and challenges by spending a significant amount of time reaching out for advice from industry professionals and individuals who have launched their own recently successful Kickstarter campaigns—as the Kickstarter landscape is always changing.
While there are always risks related to production, we have currently developed the Reign of Terror game as much as possible. Game mechanics are done and thoroughly tested. Graphic design and illustrations are nearly complete. Of course, some of the more premium stretch goals may add a little more time on the production side and we will do our best to mitigate any delays and communicate those details to our backers as soon as possible.
With that all in mind, upon successfully funding, we will be able to finalize the few remaining design and illustration assets within a short turnaround time and send our files off to the printer. Items that are potentially out of our control are as follows: printing delays, overseas shipping, and custom delays. We will do our best to promptly respond to any questions or concerns our backers may have.
From all of us at Punch-It Entertainment – thank you!Learn about accountability on Kickstarter
- (24 days)