Pompeii: Wrath of Vesuvius (Canceled)
Pompeii: Wrath of Vesuvius is an area-control game of building, bluffing, and destruction. For 2-5 players, ages 8 and up.
A Glorious City, Unaware of its Own Imminent Demise!
Powerful families vie for control over key districts throughout the city. Once the districts are complete, however, the mighty volcano known as Vesuvius erupts, sending its destructive lava to burn away what these families worked so hard to build. Only a few remnants of the once proud city still stand. The family clever and fortunate enough to secure its influence during both the development and destruction of Pompeii shall claim victory!
Co-designed in part by Jay Little. Whose game design credits include: X-Wing Miniatures, Edge of Empire, Blood Bowl Team Manager, and more!
Pompeii: Wrath of Vesuvius is an area-control game of building, bluffing, and destruction that is perfect for the whole family.
Game Play Introduction by Druid City Games!
Thanks to James Hudson from Druid City Games for taking the time to put together not only a helpful game review, but a fun to watch walk-thru on game play!
Please note, the box you see in this video and the other game reviews were from an older prototype design. The Mount Vesuvius volcano design is the final design all backers can expect to receive – provided our campaign is successful.
Pompeii: Wrath of Vesuvius has only two phases in the game – the Pompeii Phase and Vesuvius Phase. Which means it's easy to get into, but offers a variety of game play strategies with its cleverly designed building and bluffing mechanics.
During the first phase, the Pompeii Phase, players will be placing their warehouse tiles into various warehouse districts throughout the city of Pompeii. The tiles have a guild icon on one side and a numerical value on the other. Face down tiles are worth one influence on the cities district, and player may choose to reveal the numerical side to all the players in the game and gain influence equal to the numerical value of the tile, and any other tiles still face down in the district. Each district will be scored for first, second, and third place at the end of the Pompeii Phase.
During the second phase, the Vesuvius Phase, players take the role of the volcano, and begin placing lava tokens flowing down from Vesuvius into the city. Each lava token will give the player access to remove a warehouse tile from the board. After all lava tokens have been placed, players will flip up the numerical side of each warehouse tile still on the board and score bonus points for any tiles left. They will earn more points for each tile that is closer to the top of the volcano. The player with the most victory points wins!
- 1 Rulebook
- 1 Game Board
- 5 Score Cubes
- 5 Player Cards
- 18 Lava Tokens
- 80 Circle Chits
- Rulebook: 10 pages, 8" x 8" 128gsm, saddle stitched
- Game Board: 18" x 18" quad-fold grey board, 1.9mm thickness, matte lamination
- Score Cubes: 8mm, wood
- Player Cards: 4" x 8" 400gsm, 1mm thickness, poker oil coating
- Lava Tokens: 1" x .2" x .2", wood
- Circle Chits: 1" 400gsm, 1mm thickness, gloss finish
In addition to the contents of the Basic Edition above, the Deluxe Edition includes:
- 5 velvet bags with screen printed guild icons – one for each of the five merchant families.
Everything an aspiring merchant will need to grow their new business in ancient Rome can be found below!
Man vs Meeple Review
The Board Game Vault Review
Pompeii: Wrath of Vesuvius was a real surprise for me. Like so many others in our test groups, I incorrectly judged the game based on its looks. There really isn’t much to the game to suggest what it’s all about. It’s only after you play a full game that you sit back, eyes wide, and say “Oh, now I get it”. – Cyrus, Editor-in-Chief, Father Geek
Geeks Under Grace
I had a blast playing this game. It makes people erupt with laughter. It’s great for burning off steam. Gameplay flows well. Okay, I’m done with puns. Pompeii: Wrath of Vesuvius is eccentric and awesome. Once understood, it teaches quickly, and gives you lots of reasons to play again. – Chris Hecox, Geeks Under Grace
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In addition to my freelance game design, I also teach game design at UW-Stout in Menomonie, Wisconsin. Back in January, I had the opportunity to teach a brand new class I had pitched to the curriculum committee – Board Game Production & Processes. It was an intense, three week course that was a hybrid between traditional methods and a mock studio experience.
We met 8 AM to 5 PM every day. After a morning of lecture, assigned reading, and research, we spent the rest of the day working in a design studio / prototyping lab. Students were assigned roles in different departments and that part of class worked on projects in an environment trying to model an actual small size publisher in the tabletop industry.
One of the key projects was to fully develop a game from start to finish over the course of these three weeks. While other students were charged with marketing, production, distribution, and other tasks, I tasked two of the students with the game design itself.
Lucas Zerby was a senior in the video game design and development program who had a lot of experience with hobby games and was a regular gamer. Dylan Shepherd was an incoming freshman who hadn't declared a major yet, and was a video gamer who didn't have much experience with tabletop gaming. Lucas was able to tackle design leveraging his personal gaming knowledge and preferences along with four years of study in the game design program, while Dylan offered fresh perspectives and creativity that wasn't influenced or limited by existing games or what may have previously been done.
Punch-It Entertainment is very excited to be working with Jay, but we need your help to make a print run of the game. We have the rules, board, components, and box designed and fully illustrated – so why Kickstarter?
In addition to needing the funds to make a print run, Kickstarter gives us a perfect opportunity to get as many eyes on the game as possible. We want and welcome your feedback!
Of course, while we think the initial game offering is of high quality, we would love to upgrade the components to Pompeii: Wrath of Vesuvius. With your help and the help of several hundred more backers, we can create an even higher quality product!
For those that have backed Pompeii: Wrath of Vesuvius – thank you! As a show of our appreciation for your support, here are a couple backer badge options to show your support.
Risks and challenges
This is our third Kickstarter project. We're doing our best to learn from our experiences and deliver an even smoother Kickstarter than before! Like with our first and second (and successfully fulfilled) Kickstarters, we have tried to minimize any risks and challenges by spending a significant amount of time reaching out for advice from industry professionals and individuals who have launched their own successful Kickstarter campaigns.
While there are always risks related to production, we have currently developed Pompeii: Wrath of Vesuvius as much as possible. Game mechanics, graphic design, and illustrations for this game are complete. All stretch goals, with the exception of one upper level component upgrade which will not add any significant time, have already been developed. As always we will do our best to mitigate any delays and communicate those details to our backers as soon as possible.
With that all in mind, upon successfully funding, we will be able to issue a purchase order within a very short amount of time to our printer and begin production! Items that are potentially out of our control are as follows: printing, overseas shipping, and customs delays. We will do our best to promptly respond to any questions or concerns our backers may have.
From all of us at Punch-It Entertainment – thank you!Learn about accountability on Kickstarter
- (30 days)