Out Last: Westbrooke is a 2-5 player human vs. zombie board game. It's up to 4 Survivors to work together to escape the zombie ridden city of Westbrooke. They must work hand in hand to find key objectives and make their way to an exit before the city is destroyed by a nuclear bomb or before they are eaten alive by the undead.
One player assumes the role of the zombies to prevent the Survivors from escaping the city before the nuclear bomb arrives or kill them off before that.
36 days ago something terrible happened in Westbrooke–something evil. It started out small but quickly took over the whole city, leaving few alive. The dead have risen and are feasting on the flesh of the living. The military constructed a barricade around the entire city to quarantine the area while they try to develop a cure. Those who were both smart and strong enough have barricaded themselves in and are holding out for help. There’s just one thing though, that help isn’t coming. In fact, just the opposite is on its way now. The government has declared Westbrooke a lost cause and are planning to launch a nuke in just 12 hours.
We four survivors have been boarded up in here for over a month and if we want to make it out of this hellhole alive we’ve got to leave right now! Screw the government! We're on our own and it looks like we will just have to take down a few of those bloody zombies on our way out of here. 12 hours. That’s all we’ve got. Let’s get going!
Review by Player to the Left
Play through by Geeks for Games
When we set out to create Out Last we were aware of the horde of other zombie games out there so we knew we needed to bring something new to the table. The art style in the game is something that we really wanted to stand out from anything the board game world has seen. We looked to movie posters, concert posters, and many different illustrators for our inspiration. We then drew all the art pieces by hand in Photoshop using a drawing tablet which has taken hundreds of hours. We even created our own fonts for the game. We developed our own unique look and process for the illustrations and design. We are very pleased with the result.
The gameplay of Out Last has been inspired by many different sources including other tabletop games, movies, and video games. We enjoy cooperative games and wanted that to be an aspect in our game but sometimes we find those games can be anticlimactic in the end. We decided that rather than just working together against the game if you had to work against another player that would achieve the competitive nature that we desired. It also makes strategizing and keeping that strategy secret a very fun aspect of the game.
Possibly one of the best parts of Out Last: Westbrooke is the high amount of replayability. Each time you play the game is a different experience. The tiles are laid out in a random order and the weapons are drawn randomly. Each time you play, expect a different outcome.
We also wanted there to be a good amount of tension from start to finish which is why we added the nuclear bomb component to always make you wary of how much time is remaining in the game. Along with having to fight off loads of zombies this achieves that desired amount of pressure we were seeking.
And lastly we wanted the game to be simple and easy to learn but still offer enough complexity to keep you entertained. We worked for over a year and a half to whittle down the rules and components to what we thought was necessary for an easy to learn and competitive game.
We've worked for over a year and half on what we think is an engaging and unique game. We created this game with kickstarter being our end goal to achieve the funding necessary to get it manufactured. Which is why we need your pledges to make this game a reality. We really think you will love adding this game to your collection and will love to share it with your friends.
Nathan and Kevin are both graphic designers that have been working in that industry for many years. All the illustrations were done by Nathan by hand in Photoshop taking over 350 hours to complete over the course of a year and half. Kevin used his magical graphic design skills to make the cards, game components, videos, and everything else look awesome.
Special thanks to all of our friends and family who have play tested this game tons of times with us. Thanks you all of you the gameplay has been rounded out and polished to a perfect balance.
Download some awesome artwork to use as your Avatar or desktop wallpaper!
All content subject to change, but not a whole lot.
Risks and challenges
Getting the game manufactured at a level of quality that we approve of will be the initial challenge. Since we are working together with Ludofact who has manufactured Settlers of Catan, Carcasonne, and all the CoolMiniOrNot games we know they will achieve the level of quality that we are seeking. See a list of their games they have made here: http://www.ludofact.de/de/produkte/referenzen.html
The biggest challenge that we can anticipate for this project is the fulfillment of our product. We are partnering with a fulfillment service called Shipwire who has extensive experience in working with fulfillment for kickstarter projects. They have multiple warehouses all over the world so this will help to mitigate the cost of customs. For our backers in the EU will are also partnering Projekt Happyshops to get great shipping costs for the EU. We will also provide a tracking number to every game that we send out so you can monitor it from start to finish.Learn about accountability on Kickstarter
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