Convention Simulator or "Con Sim" is a simulation management game planned for release on PC for Steam wherein you get to plan, create, and manage your very own convention! Will it be a nerdy con celebrating all things geek? Or perhaps a con dedicated to a specific fandom and full of its cosplayers? Or even a stuffy business conference comprised of advertisers and quarterly-review panels? You get to choose!
Make your convention the most popular one it can be by laying out floor-plans for booths selling things like food or merch, placing activities like laser tag or gaming tournaments, and wrangling special VIP guests to attend and speak at fun panels. You can decide if your vendors, activities, and panels cater to a particular fandom which will determine with which sort of attendees your con is populated. The more you cater to a specific fandom, the higher the probability that you will attract the most dedicated of fans from that fandom to your con; but you'd better not disappoint them! They may fuel the hype and spend like high-rollers, but they can display their dissatisfaction quite passionately if they feel you're not doing their favorite fandom justice!
Build your Floor-plan!
Build up your convention's venue and fill your vendor hall with artists, artisans, food, drinks, decorations, activities, and so much more! Will your con be focused on promoting a robust community of content creators? Will your con be all about the panels and what big-name guests you can get to come speak? Or will you dedicated to setting up LAN parties and TCG tournaments?
Attend to the Needs of your Attendees!
Every convention attendee has a range of needs and interests that determine how great of a time they're having at your con. If you want to make a great con, you'll want to try to satisfy as many of those needs as sufficiently as you can! Or if you're feeling particularly evil, you can block off all the bathrooms to watch the little tears stream down their digital faces of anguish!
Different Themes for Different Fandoms!
Cater the types of booths you have to different fandoms! Some more fanatic fans may turn their noses up at fandoms they're not a part of, but they'll be sure to spend big when they find something dedicated to what they love!
Volunteering for Fun and (Not) Profit!
Enlist a small army of volunteers to help maintain your convention! To keep your con in-order ship-shape, you'll need custodians, security, and maybe even medics! Even more people with very specific sets of skills will become necessary as you encounter even zanier antics at the hands of your attendees!
Multiple Game Modes!
- Campaign: In campaign mode, you get the experience of running an actual convention and is all about the planning before the executing. You'll do this by planning out your con from things like choosing a location to host your con, hiring your small army of volunteers to run it, securing VIP guests and speakers, advertising to attract congoers, before finally having that special con weekend roll by on the calendar. Once that happens, your con will progress in accordance with how you planned it out. Or at least, you'll try to get it to. Cons hardly ever play out as planned, so you'd better make sure you're prepared for any of the zany surprises a con and its guest might throw at you... And then? Once the weekends over? Time to start planning for the next one! Or heck, if you're EXTRA beastmode, start planning multiple cons at once!
- Scenarios: In scenarios mode, you'll be granted stewardship over a single con and given an unusual objective. That is to say, something other than to just make a profit. It could be as straightforward as to host a con that caters to two rival fandoms, or something as bizarre as trying to run a con so terribly that it becomes a meme! You'll need extra ballpits for that one...
- Free Play: In free play mode, you can not only design your con, but the venue it takes place in! You'll get that classic tycoon experience as this con will continue on forever!
What We've Accomplished Thus:
So far, we have a majority of the game's back-end systems running smoothly. You can place 'buildings' down, like booths, stages, tables, chairs, activity areas, or stages. Almost everything you place down can be themed around a certain fandom that will detract or deter various people based on their interests. The artificial intelligence for the attendees is complete, so they will seek out entertainment, food, drinks, bathrooms, and so forth depending on their statistical needs and they gain a boost to their happiness stat if they find something that aligns with their interests! They're able to navigate themselves around the level with dynamic pathfinding so they don't waste time bumping into inanimate objects like those uncivilized sorts of NPCs you find in other games!
What we are Working on Now or Next:
Our greatest concern is the aesthetic one. We need a good artist or artists to help make the game look resplendent! Other than the artistic side of things, it's mostly just tightening and pruning the code where we're able to to optimize the game as best we can! It performs very well and other than some of the menu systems and later levels, most all of the functionality is already in place! We are currently working on the artificial intelligence for the employees and VIP guests and we'll move from that into getting the Scenarios game mode 100% completed! We just need YOUR help; we've already got a fire going, it's time to pour some gas on it! With your support we'll be able to quickly and easily take the final few steps needed to make this into a full-fledged product!
Joshua Vallejo serves as Creative Director for the project. He has studied both Business Administration and Game Design at the University of Central Florida and has taught the subject professionally for iD Tech. He has attended several conventions for his favorite fandoms and has cosplayed at each attendance.
Joshua Villarreal serves as Technical Director for the project. He has studied game design at Full Sail University and has extensive knowledge of all things coding with specialization in the C Family of programming languages. He is a fan of conventions and has cosplayed as characters from many of the fandoms he loves.
Jake Griffith Serves as Lead Artist for the project- when he has the time to! He has studied 3D Modeling and Animation at Full Sail University and has created some incredible digital artwork. His artistic talents extend into the corporeal world as well; and he is know to create amazing and elaborate costumes from a wide array of various materials including leather, brass, and fur. He gets a chance to show these costumes off at the many conventions and myriad nerdy events that he attends.
Watch live as we develop the game and keep tabs on our progress! Feel free to join in the chat, we're always game to answer any questions you might have! Click here to visit the stream hosted by our talented technical director!
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Risks and challenges
With the sheer amount of tangible progress we made in such a short amount of time, the only true challenge we can say concerns us would be our need to incorporate dedicated 2D and 3D artists onto our team. We want to jazz up the game as much as possible- make it as fun to look at as it is to play. We have the game functioning excellently and well-optimized but there is little pizzazz associated with what the video game industry politely refers to as 'programmer art'. We want that extra spice! We want that extra pop! And we'll need to pay someone to make that a reality! Please support us in this endeavor! Save us all! In the name of science! Please?Learn about accountability on Kickstarter
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