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Pro wrestling video games lost their classic style of fun over a decade ago. We're bringing it back with Pro Wrestling X. Read more

407
backers
$21,907
pledged of $75,000 goal
0
seconds to go

Funding Unsuccessful

This project's funding goal was not reached on on .

Pro wrestling video games lost their classic style of fun over a decade ago. We're bringing it back with Pro Wrestling X.

Use this space to cheer the creator along, ask questions, and talk to your fellow backers. Please remember to be respectful and considerate. Thanks!

    1. Creator Wrestling Gamers United on December 15, 2012

      Thank you for the feedback everyone! We actually have Plan B ready to launch but we didn't want to announce anything today due to the tragic shooting in the U.S. It's not the most appropriate or respectful time to celebrate a big announcement. So stay tuned though. And be excellent to each other.

    2. Creator Jelly Paladin on December 13, 2012

      @Davhuit: There's no time limit. In fact, one project that ended last week submitted a relaunch while their Kickstarter was still running. In the end they were able to cancel their $4000 version and launch a scaled-back $500 version on the same day. (Details: www.kickstarter.com/projects/1719196889/solenttar-by-jeremy-slowdivefan/posts/350711 )

      But I do agree with Mike Romatowski. I'd at least wait to do anything more funding-wise until after the holidays, when people run short on money and time.

    3. Creator Davhuit on December 13, 2012

      I forgot something :

      And of course, the ultimate stretch goal :

      70k : Director's Cut version (so, what you would have planned for the game if it would have been fully funded with the first kickstarter).

    4. Creator Davhuit on December 13, 2012

      @WGU : Well, Paypal might be a good choice but except if you make a page automatically updated with the paiements, I don't think it might get as much advertissements as something like kickstarter.

      Do you know if there is a limit of time before doing another kickstarter when you already done one? And if yes, how much time?

      Personally, I would just retry with another kickstarter (maybe this time, make it 60 days?) and replacing the full game with a "first/alpha/beta" version of the game (or choose a name for this beta version if you don't want to have it sound like a beta-version, and later release another with a name like, I don't know, "extended edition" of whatever) and aim at something like 15k to be sure to have it funded and so get back the money. You'll probably end up, at least, with 30k as this one was already 21k with only 30 days (and the 60 days will let you plenty of time to keep doing advertising).

      Then, you can do stretch goals, that's just some examples (let's say you put 15k for the fund level. If you choose 20k, do +5 for each, etc...) :

      - 20k : More stages (arena)
      - 25k : More characters
      - 30k : More moves
      - 35k : Edit mode

      etc...

      With that, you might only need one or two kickstarter to fund the game.

      And you can also open a paypal as soon as the fund level is reached (like they did for Broken Sword, for example), a paypal that will stay open even once the funding is done.

    5. Creator Sean Duggan on December 10, 2012

      @WGU:
      *shrug* Providing a goal gives people something to work toward. It's kind of like how people will push harder if you tell them they're running a 5K than if you tell them to just start running and you'll let them know when to stop.

    6. Creator Wrestling Gamers United on December 9, 2012

      Indie Gogo is very cool. But why not just straight up Paypal?

    7. Creator Jonah Thao on December 8, 2012

      Try it once more at Indiegogo. I'll still back you up.

    8. Creator Chris Sullivan on December 8, 2012

      Yeah, we'll still be there next time, in fact there'll be more of us.

    9. Creator Matt Razincka on December 7, 2012

      Keep it up. I'll be there with you!

    10. Creator Wrestling Gamers United on December 7, 2012

      Thanks, Pete! Yup.This Kickstarter was a great plan. But we have a plan B ready to rock :)

    11. Creator Pete Sanderson on December 7, 2012

      Glad to here you are aren't going anywhere. I will of course continue to support the project in anyway I can.

    12. Creator Mike Romatowski on December 7, 2012

      The proximity to Christmas probably hurt this a bit as well.

    13. Creator Wrestling Gamers United on December 7, 2012

      Thank you , everyone! It's going to be a fun day. We're listening to all of your advice and comments. We will be stronger tomorrow than we were a month ago. Count on it :)

    14. Creator Sanders Keel on December 7, 2012

      Yeah hopefully next one raises more. I will raise mine more too if I can when it is started. Still if anything it shows that the word is spreading on your project and people are taking more interest. Keep it up! I will check back for another kickstarter for you guys...

    15. Creator Jelly Paladin on December 6, 2012

      Yeah, just keep on pushing. :D After this project ends you can still make Kickstarter updates that will be emailed to backers, so it's easy to alert everyone about a second try. For that reason alone, you'd start with more momentum. You could also have the get-your-CAW-in-the-game selling point from the beginning instead of bringing it in when the project's halfway over. I have to believe you'd do better with a second run.

      And I absolutely agree with trying a lower goal like Davhuit mentioned. Other than the obvious win of having some money instead of none, there's power and momentum in self-fulfilling prophecy. Say there's a project with an $80,000 goal, another with a $20,000 goal, and both have $18,000. It's the same amount of money, but some people will see the first funding bar at 22% and think "no one else supports this, so why should I bother?" The second funding bar is 90% green and looks like a huge, popular hit in the making, so people jump on the bandwagon.

      Case in point: I rarely see a game make or miss its goal by a few hundred dollars, but frequently see games exceeding low goals by thousands or even tens of thousands. Just click my profile and go through what I've backed. Compare Retro Game Crunch (looks like it might fail) to Sealark, Jetpack 2, Duck Quest, and Super Retro Squad. Compare Deozoa (cancelled to regroup) to Legend of Dungeon, Ancient Dystopia, Rainfall, Two Brothers, and Phantasmaburbia (note: that one only ran for 14 days).

      Maybe some of them are outliers, but all I can say for sure is that I see a lot more games with 250%+ funding than 125% or less, so it *is* possible to get more by asking for less. I say give it a shot. =)

    16. Creator Ed Larkins on December 6, 2012

      I'll for sure repeat my pledge for any smaller kickstarters you have a long way!

    17. Creator Wrestling Gamers United on December 6, 2012

      No worries, guys! If this Kickstarter doesn't have the miracle it needs in these last few days we aren't going anywhere. It just means instead of having a years worth of funding up front we'll have to earn it the old fashioned way as we go along. LOVE the idea of breaking it down into smaller chunks and goals. Great idea!

    18. Creator Gary MacDonald on December 5, 2012

      Hope it reaches the target but not long to go.

      As like many others have said, if you do another kickstarter or indiegogo or something similar i'll gladly put my pledge down again!

    19. Creator Daerun on December 5, 2012

      I've finally decided to back up PWX, but I sadly see how far this campaing is from reaching its goal.
      Anyway, Dave, I concur with what Michael Teasdale said some comments below: don't give up! Try harder! I'm loving what I've seen so far, and I'd like it to becom real!
      I also concur with Davhuit: why not creating smaller kickstarters, and fund your (our!) game on a step by step basis? My bucks are on the table, granted! :)

    20. Creator Mike Romatowski on December 5, 2012

      As Dave predicted, it has picked up steam in the last few days.

      We got 59 hours to spread this like a virus. $55K in 59 hours... it would be a helluva an achievment!

      Ready...set... go!

    21. Creator Daniel Hinkles on December 5, 2012

      Well Dave, I've got my fingers crossed for you mate.

    22. Creator Will Ferrell on December 4, 2012

      Yeah, I'm literally looking at this every few hours, as I'm sure they are, pulling my hair out wondering why on earth more people aren't pledging for this. I've done the max I can do unfortunately. I'd love to see another Kickstarter where everyone comes back and at least pledges some money towards the guys.

      Looking forward to see the series of events that are going to unfold next. Down, but not out I know.

    23. Creator Noah Bangs on December 4, 2012

      I hope you release the game on the 7th, Dave.

      You said the game would be released this year, and it looks like the kickstarter campaign isn't gonna make it.

      I hope Lance Storm helps you anyway,

      Noah Bangs

    24. Creator Michael Teasdale on December 4, 2012

      Doubled pledge.

      Dave, on a personal note if you go down for a 3 count on this one, don't take it to hard. Just learn from it and come back stronger next time. You are doing incredible work and pursuing your dream here...and most amazingly of all, you're doing it with such an honest, good natured premise: making people happy.

      I'm sure your Dad would be proud of your efforts.

    25. Creator Mikko Samuli Sauna-aho on December 4, 2012

      I just doubled my meager pledge, but even with that, getting ~56 grand in three days is starting to look like a Hail Mary.

      But yeah - I agree with the previous poster. I'm willing to reinstate my pledge when you either make a new Kickstarter project or pick an alternate way to fund this thing.

    26. Creator Davhuit on December 4, 2012

      Or maybe do three kickstarters ? Dunno if you are the right to, but as long as you fulfill the rewards, I think it's okay.

      Like, a first kickstarter aiming at 20,000 (except you would give an alpha version of the game for the reward which was giving the game, instead of the full game).

      Then, later (once you used the 20k for example), you do another kickstarter aiming at 20,000 with new rewards and again, a beta version of the game.

      And then, again, a last kickstarter aiming at 30,000 for example, with the final version of the game.

      And maybe, this time, put 60 days for the kickstarter instead of 30? Though most kickstarter projects use the 30day, I think 60 might be better for project which don't have a lot of advertising possibilites. Because, on this kickstarter, you'll be at 33 days remaining with 19k and I think that with 30 more days, you might have reached 25 or 30k.

      The good thing with this first kickstarter is that you already have 365 potentials backers now (19k) and so if you do another one and email/message every backer of the project, you might get back to 19k in a few days in the next kickstarter try (if you try another one later).

    27. Creator Luke Shaw on December 4, 2012

      Guys, it's a shame if you don't make the quota. Could probably start up an Indiegogo which will allow you to still receive funds if you don't make your quota...this 19k or so would've done a lot of good I'm sure if you were able to keep it.

    28. Creator Wrestling Gamers United on December 3, 2012

      Thanks, Will!
      JS, yes, people will have the option of using their real name or a nickname
      Nick, you have full control using in game CAW assets as long as you don't make anything trademarked or illegal in any way.

    29. Creator Will Ferrell on December 3, 2012

      C'mon fellas. Pledge, pledge, pledge away! I've upped to my tip top at the moment.

    30. Creator J S on December 3, 2012

      Question about the T-shirt. Will people be contacted if they want to use their real name on the shirt?

    31. Creator Nick on December 2, 2012

      how much creative control will we have over our personal wrestler with a $50 pledge?

    32. Creator Wrestling Gamers United on November 30, 2012

      Thanks, Gary! I hope we reach our goal so we can make it happen for you!
      James, I remember that article. Tips and Tricks, right? Man, what a buzz to see Pro Wrestling X on teh cover of a magazine! We definitely want to give you guys the same kind of AI editing depth that you had in Fire Pro. We're not anywhere near that yet, but it is certainly the goal we're looking to reach, and eventually surpass.

    33. Creator Gary MacDonald on November 30, 2012

      Absolutely loved the n64 wrestling games and how their engine felt and the old school 2d fire pro games. If this game can capture even a small amount of the magic those games had it's going to be a winner.

      This needs to get funded!

    34. Creator James Ben Soudachanh on November 30, 2012

      Been following the project since I saw it in a game magazine a long time ago, just put down 50, really excited about this project. Have you guys thought about AI options and customizations similar to that of Fire Pro? I'm sure a lot of E-fedders out there would go wild for that, me included.

    35. Creator Wrestling Gamers United on November 29, 2012

      Good idea Peter! Let's see...Dixie, Jericho, Hart, Foley, Cuban, and Branson. Done!

    36. Creator Peter on November 29, 2012

      To think, this game just needs at least 6 people to pledge $10 000 each within the next week to meet its goal.

      Looking forward to the videos.

    37. Creator Wrestling Gamers United on November 29, 2012

      Soooo close to $16,000 thank you for spreading the word!

    38. Creator Wrestling Gamers United on November 29, 2012

      HE KICKED OUT! HE KICKED OUT!

    39. Creator Nick C. Piers on November 29, 2012

      We're up to 316 backers. I think I speak for everyone when I say...

      *kick, wham* STUNNER! STUNNER! By god! ThatNickGuy just gave Dave a Stunner!

    40. Creator Mike Romatowski on November 28, 2012

      I'll be super satisfied if PWX includes a 'outside to inside springboard blockbuster' as a move

    41. Creator justacooldudeuknow28 on November 28, 2012

      I agree with Noah. That would be a wonderful way to raise funds. I LOVE tag team moves (single moves also) so, I`m game! :)

    42. Creator Wrestling Gamers United on November 28, 2012

      Absolutely. I'm sure there will be more than a few artists and animators that will be willing to help out the Pro Wrestling X community.

    43. Creator Noah Bangs on November 28, 2012

      Dave,

      I think that offering modeling and animation services for a set price would be a smart move. You know, for those of us who are inexperienced. What do you think?

    44. Creator Wrestling Gamers United on November 27, 2012

      Thank you so much, everyone! All of the new pledges and increased pledges make our little wrestling hearts go pitter patter. You should (hopefully) see Pro Wrestling X in the wrestling and gaming news over the next few days as we've been blasting out fresh "Get in the game and set a record" press releases all day. Thank you for your support! Hmmm I wonder if Dixie Carter would like to help out a fellow underdog...

    45. Creator Mike Romatowski on November 27, 2012

      One note to 300 backers. I agree, more videos would help. Gotta show people what you got.

    46. Creator SVR The Boy on November 27, 2012

      Upped to $100, best I can do. I think it has been suggested before but a moves video might get some people off the fence. If CAW is active showing it or maybe a mock up explaining how it will work could help as well.

    47. Creator UnkleWheez on November 27, 2012

      I am out of work but I still pledged $50. I really hope this projects gets funded. You guys can't give up. Please!

    48. Creator Peter on November 26, 2012

      I have a question. Would you be able to extend the amount of time left to pledge to another month?

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