Project image
)}
$15,505
pledged of $500,000pledged of $500,000 goal
236
backers
Funding Canceled
Funding for this project was canceled by the project creator on Sep 21 2013
$15,505
pledged of $500,000pledged of $500,000 goal
236
backers
Funding Canceled
Funding for this project was canceled by the project creator on Sep 21 2013

Comments

Only backers can post comments. Log In
    1. speedster -Armikrog Army Annelid- $4.96 on

      Actually that project ended up exceeding the original goal after cutting the target for the relaunch
      http://www.kickstarter.com/projects/1426761469/telepath-tactics/
      http://www.kickstarter.com/projects/1426761469/telepath-tactics-a-strategy-rpg

      Can't count on that of course, but it's nice when it does happen...

    2. speedster -Armikrog Army Annelid- $4.96 on

      Good to hear. The base release does need to have enough content to still be fun, but maybe the division between initial release and expansions will need to be tweaked. Some of the risks may not materialize, in which case more can go back into the initial release despite a lower budget.

      Another possibility is that lowering the goal could tip the balance for getting people to stop dismissing it as a longshot, resulting in momentum and ability to meet stretch goals that get close to what you wanted in the first place. I've seen that happen on a smaller project that relaunched...

    3. Prototype X Software, LLC 2-time creator on

      Speedster (missed your earlier comment about budget):

      It's not so much about the costs on my end that made me choose such a high number, it's all the uncertainty/ complexity that goes along with involving the backers so deeply (something I really want to do). I could cut the budget (and time) by about half, but it would also cut the content to a third or so, the backers would be much less involved, and the backers would probably like the final product less - all things that I wanted to avoid.

      But if the Kickstarter falls short of its goal, I'm not going to abandon the game, so a "reduced" version would be one of the options...

    4. Prototype X Software, LLC 2-time creator on

      Tiers have been added, and I'll post an update in a few minutes.

      :D

    5. speedster -Armikrog Army Annelid- $4.96 on

      Also I think the $30 tier is a good deal for big fans, but could be priced too high for a different audience of less committed potential backers who are somewhat intrigued by "2D sci-fi game" but are used to pledging $10-$15 for Indie games.

      Consider adding a $15 tier with just the game, on just one platform of choice.

    6. Prototype X Software, LLC 2-time creator on

      I saw that - thanks :D

      As for adding a non-contributory tier... It isn't just that I want to involve the project backers, it's that I didn't think too many people would be interested in waiting a year to receive their reward. I could be completely wrong, though, so I'll work out some lower-level tiers that only offer the game license, and see what happens.

      Thanks!

    7. speedster -Armikrog Army Annelid- $4.96 on

      On the one side $500k is not at all extravagent if somebody were bidding to accomplish a project of this scale as a contract job, but on the other hand it is a super ambitious crowdfunding goal that is rarely met. The typical succesful kickstarted game is partially self-funded, e.g. $250k in pledges earns backers the creation of a $500k game, which the project owners then get to go out and market to the public -- keeping all the profits instead of giving them to publishers, which hopefully makes back the unpaid time and more. I don't think this is really a result of all the previous project owners being too optimistic in costs (though no doubt some were), but that backers don't consider projects "bid" at the full realistic price to be a compelling deal. Projects that set goals using normal contracting rules don't end up getting funded, even though the budget is perfectly sensible by commercial standards. The ones who make it have cut the costs to the bone and invest plenty of their own time, in exchange for getting to make the project they are dedicated to creating & keep the rights to it.

      Basically, I do understand where you're coming from, but hope you don't give up on this concept if not many people jump on it with the $500k goal. You might be able to do a relaunch with something like $350k (did rough calculation starting from your current budget) and give backers more of a sense that it's a good deal, since Timothy really is an outstanding writer and this is not an overcrowded game genre.

    8. Andrew McDermott on

      I still think it should have had lower, non-contributory, tiers to ensure funding but that's looking at it from a financial view. From a creative view I support how every backer is involved and I do believe the game could be successful. I think it's difficult to get funded without a low tier to attract casual pledgers.

      That said, I do believe in the project so I've upped my pledge to $100 as I would like to help shape the game and get my creativity into it.

    9. Prototype X Software, LLC 2-time creator on

      All: Thanks for the support, advice and words of encouragement - I really appreciate them.

      Mr. Goblin: Since a lot of other people have asked the same question, I'm going to add an FAQ (because I hit the size limit for the main section), and send out an update shortly to the backers.

    10. Geoff Ellingwood on

      Kickstarter campaigns always start slowly. Don't be discouraged. As word gets out slowly, people will start getting more excited and start to contribute.

      I just got news yesterday that another project I was excited for (TFFV, for the curious) had met its funding goal. Up until a few days ago, it was stuck at $15k of the $30k goal, and looked hopeless. A little last-minute pushing from a few friendly webcomics later, and it settled in at just shy of $40k - an epic success.

      It's going to take time - and a lot of work to spread the news. But that's doable.

    11. Andrew McDermott on

      I've read through the entire front page and it seems to me that this project isn't taking off because it's a non-AAA game that is optimised to work on both PC and mobiles and described on the front page as creatable by 1 developer in a few months. Which would be fine but to get the full game needs a AAA-price pledge of $75. Even the cut-down version is $30. Even a name like Timothy Zahn doesn't make that a competitive price. I loved Heir to the Empire btw.

      To me, the price to get the game should be $10 with a $15 pledge to get all expansions. After that you can add higher pledges to put content in the game but the basic cost should be lower to get it funded.

    12. sbarrie
      Superbacker
      on

      Kickstarter campaigns aren't linear. If they have good value for money they'll have positive curvature, especially near the beginning and near the end.

    13. Missing avatar

      Ingrid on

      It's way too early. You haven't built the momentum yet. It is a very lofty goal but it has been done before. The more great content and pre-vis you can show, the more confidence you'll build. Keep the spirit and the frequency up and don't forget a strong call to action in every update, video, and post!
      ~ Ingrid