Vacant Sky: Awakening - Reinventing classical RPGs
Vacant Sky: Awakening - Reinventing classical RPGs
Play the villain on his quest to end the world in this modern reinvention of the console-style RPG.
Play the villain on his quest to end the world in this modern reinvention of the console-style RPG. Read more
About this project
He's going to save the world and you've got to stop him. Become the enemy of humanity on your quest to end the world in this modern take on classic RPGs. Defeat those who would stand in your way in highly-tactical combat where every action can mean the difference between life and death. Unlock your full potential in battle by acting in line with your personality. Use your relationships to power combos to crush your foes.
As the heir to your father's empire, use your vast wealth and influence in order to gain favor, forge alliances, sabotage political enemies, and bring rival nations to their knees - and still make it home in time for tea.
Using the experience we've gained over the years working on our early titles, we're now gearing up to create our most ambitious title to date, Vacant Sky: Awakening. Aside from a passion for creating immersive worlds and dynamic, memorable characters, what we share is a love for RPGs and a desire to create one with the enchantment of oldschool RPGs without any of their common failings. Things you won't find in this game:
- Random encounters
- Spiky-haired, brooding emo protagonists
- Pointless grinding
- Mind-numbingly convoluted and pointless puzzles
- Bosses with a larger HP count than the national debt
- Chosen ones destined to save the world
- Magical princesses who stay around just long enough for you to fall in love with before being abducted by the villain
We pledge to contribute 5% of our profits from the sale of the game to other promising game projects on Kickstarter and elsewhere. Visit: Kicking it Forward for more information on this initiative and to see other projects participating.
Creating a rich, memorable experience is our primary goal in creating this game. The most important part of a memorable RPG is creating a memorable story, and the most important part of a story is its characters. Here is a look at a slice of the main cast:
Aside from creating a unique story which defies RPG conventions and putting together a cast of memorable characters, an important goal to us is to create a unique and engaging gameplay experience. We've worked hard to identify what it is that makes RPGs good and what makes them bad, conversing with fellow fans as we've tried to emphasize the greatest aspects of the genre while cutting out its failings. Here's what you will find while playing the game:
-Personality and Synergy: By reinforcing a character's personality and interpersonal relationships in battle, you can unlock their true power. Dakura, whose nature is to destroy, gains energy by dealing the finishing blow. Sarian, who undermines, gains energy by exposing enemy weaknesses and allowing allies to exploit them. By acting in concert, Sarian can expose an enemy's weakness to her friend Dakura, who can then finish it off - allowing both of them to gain energy more efficiently. Based on the relationship between two characters, whether they be friends, rivals, enemies, or lovers, the way they interact in battle is different. Learn the relationships between characters and use them to unlock everyone's full potential.
-No Money System: Being the rich prat you are, matters of finance are of no importance to you. It's assumed that you have enough money to purchase whatever you want. That being the case, items can be in short supply and unlocking better ones may require trading or finding the proper materials to enable shopkeepers to develop them.
-Customization: Build Dakura's stats however you please. You're free to focus on any stat you want with him and freely select which abilities he learns.
-Equipment-based Skills: Learn new abilities by equipping different weapons and change your equipment in the midst of battle to alter your skillset on the fly.
-Reaction System: Determine how each party member reacts to attacks by setting them to guard, dodge, or counterattack.
-Item Trading: Most NPCs have something of value on them and something they want. Engage them in trade to make you both happy.
-Personal Abilities: Each party member comes equipped with their own personal ability which is unique to them, such as enemy scan or item theft.
-Original Soundtrack: Composed by Tarranon.
-Bishop Myers: Programmer, writer, and gameplay designer.
Works: Lilium, Vacant Sky, Finding Eden, The Vestibule
-Kate Holden: Character designer, map sprite artist, and gameplay designer.
Works: Vacant Sky, The Vestibule
-Steph Hii: Illustrator and user interface designer
Works: Finding Eden
-Isabel Riley: Battle graphics and animation artist
Works: Vacant Sky, The World Is Made of Paper
Works: Vacant Sky
We currently have a playable prototype up and running for the PC. We intend to use the money from the Kickstarter to expand this prototype into a full game using XNA and Monogame to target all major platforms.
Artistically, we want to replace the placeholder graphics and create battle animations, storyline/cutscene illustrations throughout the game, and emotive portraits for all of the characters in the game. To help with the soundtrack, the money will also be spent on audio equipment (8-channel MBox with Pro Tools).
Dakura: Ryan "actorsAllusion" Hoyle
Cavalier: Nicky "The Rat" Balton
ERRA & Naora: Rebecca "Azure" McCarthy
Dysian Knight: Adoxographist
Gatekeeper: Kate Holden
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