You asked for it
Hi everyone! I know I've been pretty sparse with updates lately, but rest assured that no news is good news. We've been making progress on all fronts of the game's development and everything is more or less coming along smoothly now. I'm currently writing the events for EP1's final plot dungeon and main plot-related art assets are nearly finished. After that's finished, we'll be changing gears to optional content and quests.
In the past, I've referenced some nebulous delays that have held us up without being specific. Well, I'm finally about to be very specific about the cause of one of those delays, and I hope you'll understand and be as excited about it as I am!
I'm happy to announce that Vacant Sky Awakening will not be released on PlayStation Mobile as originally intended. Instead, the Vita version will be released on the PSN.
This was the biggest request we heard from Vita backers during the campaign. PSM is only available in select countries and lacks a lot of features that full PSN releases have (including trophies). I've been hard at work ever since we first started hearing requests for it trying to make it happen and today I can finally say with certainty that it has paid off.
Unfortunately, the downside to this is that the Vita version is going to take a little bit longer to release than originally planned, since porting the code over from PSM isn't quite so simple. However, because this will allow us to reach a bigger market and to make the game better, I hope you guys understand. Thanks for sticking with us.
An informal poll
While I've got your attention, there are a couple things I want to get an informal survey about.
1) Of the platforms VSA has been announced for, which do you want it for the most? I ask because I want to know which to prioritize going ahead, since there's going to be a small wait time between each individual release. Feel free to name your top two choices, but please indicate which is the one you're most interested in.
2) This one's for Vita owners specifically. Now that we're releasing for PSN, we'll have the chance to use all of the Vita's functionality. What are some Vita-specific features you guys would like to see? For example, do you have a creative use for Near in mind? I'm all ears! Also, I'm curious about how you guys feel about touchscreen versus gamepad control. We have both touchscreen and gamepad controls supported, but the Vita is unique in being the only platform to support both simultaneously. Do you prefer games to use the gamepad or the touchscreen for menu navigation? I'm open to having a discussion about this - you guys helped bring the project together, so I want to hear what you want!