Quick New Year update
I'm chiming in with a quick update on the current status of the game since a few of you have (quite understandably!) asked what's up. The good news... Read more
Playable demo at LICAF this weekend!
Exciting news! There will be a playable demo at the Lakes International Comic Art Festival this weekend! It's a fairly short demo but it shows off a lot of what... Read more
Awakening Wednesday: Maladorr Manor Screenshots!
Bishop here with this week’s update! This time, I’ve got some new screenshots to show off, showing the current state of Maladorr Manor. The Maladorr estate is a returning location... Read more
Awakening Wednesday: Meet the Maladorrs
Hello! Bishop here again this week with a look at some of the recurring NPCs you’ll be interacting with in VSA. Namely, we’ll be looking at some of the members... Read more
Awakening Wednesday: Evolution of Character Portraits
For this week's update, Kate gives us a tour of the evolution of the game's art style, along with a screenshot of the new assets ingame. Do note that it's... Read more
Awakening Wednesday: Relationships and Gameplay
Hello again! Bishop here with this week’s Awakening Wednesday update. I was hoping to have something graphical to show off this week, but it’s not quite done yet, so I’ll... Read more
Awakening Wednesday: Creating Sarian Monarim
Hi everyone! It's been a while since we've had a proper update but we've got a lot of great stuff to show fairly soon. In preparation of our march toward... Read more
Reward fulfillment: "An Innocent Madness" released to backers
The third and final of Kim Dyer's three companion stories, "An Innocent Madness," has been released to backers who pledged at least $90. This novella brings us back to the... Read more
Interim progress report
It's been a bit since the last update and although this one won't be terribly exciting, I thought I'd at least keep you posted on what's going on.
Progress is... Read more
Reward fulfillment: "Waltz Through Ashes" released to backers
The second of Kim Dyer's three companion stories, "Waltz Through Ashes," has been released to backers who pledged at least $90. This novella looks back even further into the past,... Read more
Interview with VNs Now!
I did an interview with visual novel news site VNs Now! about Vacant Sky Awakening and game design in general. Check it out here!
At last, it's finally time to take the wraps off the big surprise we've been working on. As we march toward beta, we'll be doing a "Meet the Cast" series... Read more
Reward fulfillment: "First Light of Summer" released to backers
The first of Kim Dyer's three companion stories, "First Light of Summer," has been released to backers who pledged at least $90. This first story is a short vignette set... Read more
A bit of news, and a survey on reward fulfillment
I've got a bit of news for you and a follow-up survey to go along with it. The big surprises I've been hinting at still aren't quite ready... Read more
There, And Back Again: The Long, Arduous and Mostly Uninteresting Tale of the Ill-fated Metis Engine
It’s been a while, huh?
There’s been a lot of nothing from us lately, which some of you have correctly noticed as being pretty weird, as I’m normally all about... Read more
Quick status report on Beta 1
Just a quick update to keep you guys in the loop on what's going on. There's not a whole lot of news I can report on just yet, but our... Read more
VSA x Crystal Arena
Hi everyone! It's been a while. I'm happy to say that the game is coming along quite well. We're currently crunching on the first beta! It's too early to say... Read more
An art update
It occurred to me that there is one member of the team who hasn't been properly introduced yet. Julia Ducey joined the team formally after the Kickstarter campaign... Read more
Next milestone: Alpha 2
Just chiming in with a quick progress report. It's nothing too exciting, but I figured I'd keep you guys posted about how things are going.
In a word: well!
Julia... Read more
You asked for it
Hi everyone! I know I've been pretty sparse with updates lately, but rest assured that no news is good news. We've been making progress on all fronts of the game's... Read more
On true nonlinearity (Or, why is EP1 taking so long?)
It's been a while since you've seen anything concrete from us lately, but I hope to change that in the coming weeks and I'll make up for it today with... Read more
Soundtrack B-Side sent out!
Everyone who pledged at least $60 should have received a message with the download link for their digital copy of the second soundtrack, which contains music from episodes... Read more
Thanks to everyone who helped support us, we managed to not only succeed in our funding goal, but also blew through every single stretch goal we threw at you. I... Read more
IGDA curation, Android, and onto the final week!
We're now rolling into our last week. Things have slowed down a bit, but we're close to our final stretch goal of 14k and I'm sure that if we pull... Read more
Well, that was fast. Stretch goal #3!
So, um, wow. We hit our second stretch goal in less than 12 hours. I have to give a big shoutout to the Windows Phone community, who was responsible for... Read more
First stretch goal reached! Onward to #2!
Last night, we managed to break $9,000, clearing our first stretch goal! To recap, what this means is that we will now be releasing the game on Mac, iPhone, and... Read more
Fully Funded! + Behind the Scenes: Music Composition
At the time of writing, we're currently at 107% funded with just under three weeks to go! Thanks so much to everyone who has supported us and gotten us to... Read more
Story & Characters + Stretch Goal #1!
Today is the one week mark for the Kickstarter campaign. At the time of writing, we're up to just over $7,000 - 88% of our goal! We've made tremendous progress... Read more
Behind the Scenes: Gameplay Design
The first week of the project is starting to come to a close and we've already managed to raise 76% of our goal! Thanks so much to all of you... Read more
Behind the Scenes: Character Design and Graphics
We've broken $5,000 in less than 48 hours! We're in great shape, but we're now over the initial buzz phase, so the real challenge begins now. Please help spread the... Read more