I'm haunted by dreams of the end of the world and the creeping fear that I'm the one responsible.
Stretch Goal #1: $9,000 (DONE!)
+Tidebreaker DLC: A quest starring Sarian, connecting episode 1 to episode 2, which will be free to backers who pledge $10 or more.
Stretch Goal #2: $10,000 (DONE!)
+Windows Phone support
+Windows RT support
+Animation: Certain key cutscenes will be upgraded to include limited animation
Stretch Goal #3: $14,000
+Voice acting to key scenes of the game
+A new illustrator to add story and event graphics to improve cutscenes
So here's the deal
In Vacant Sky: Awakening, the player assumes the role of a young nobleman and follows his seven year journey for glory, fame, power, and love. As time moves on, the player will see characters grow and contend with the new issues that come with adulthood – such as taking responsibility for one's past actions.
The gameplay is a fusion of old-school tabletop RPGs such as Dungeons & Dragons and modern digital ones such as Persona. Players customize their characters not by spending points but by making decisions, seamlessly weaving together narrative and gameplay to create a unique experience each time the game is played.
- Episodic: The story spans seven years and eight episodes. As the cast grows up, they must face the different problems which come with adulthood - such as taking responsibility for their past actions.
- RPG: Customizable characters. Party management. Character development. Exploration and sidequests.
- ...without the fat: No random encounters. No grinding. No crystals. No heroes. No time left.
- Cross-platform: The game will be released on PC, Ouya, PS Vita, and Android (including a tablet-optimized version). Based on demand, we've also decided to expand support to Linux, OSX, iOS, Windows Phone, and Windows RT.
- Character engagement: Rather than an impersonal method of character advancement such as spending experience points or navigating a tech tree, players direct their characters’ growth by controlling their decision-making and seeing them grow as people.
- Relationships: Success in battle requires learning the relationships between characters and using them effectively.
-Bishop Myers is a recent graduate of Worcester Polytechnic Institute and makes his living as an engineer of software and sorrow. He comes originally from Ohio and, for lack of anything else to do there, decided to make video games. He co-founded Project BC in 2005 in order to produce the original Vacant Sky and the team (and its ambitions) has only grown since then. In his free time, he enjoys writing, fencing, and being hounded by his roommates to finally run that game of Paranoia.
-Kate Holden is a freelance illustrator and comic artist from the north of England who occasionally does work on indie games. She has an MA in Games Design with her primary area of focus being storyline and gameplay integration. Outside of making comics and games, she enjoys amateur voice acting, pencil and paper roleplaying games, cosplay, and rock climbing. She is really pedantic, kind of a hipster, has a really funny accent, and is terrified of pretty much everything, but especially zombies.
-Isabel Riley is a budding freelance writer, pixel artist, and one of the founders of Project BC. Aside from her work on Awakening's battle graphics, she's also done pixel work for the original Vacant Sky. In her own time, she has also been working on a solo visual novel project: The World is Made of Paper. When not making computer games, Isabel wastes her time playing them, as well as their cousins: board games and tabletop games. She also spends a lot of time writing, and dabbles in digital art every now and then.
-Anna Fitzpatrick is an illustrator, comic artist, and designer. She is originally from Dublin, Ireland and is currently living and working in Cambridge, UK. She currently works on her graphic novel "Between Worlds" with the UK and Ireland based small press comics circle IndieManga.
-Kevin Piala is also a recent WPI graduate. He received a BS in System Dynamics and studied the development and interaction of complicated systems. In his free time he designs and analyzes game systems for all manners of games and runs custom RPGs. Outside of gaming-related hobbies, he enjoys dancing, kendo, and theater-style LARPing. His unique talents include a strong sense of cynicism.
-Tarranon is a freelance musician based out of New Orleans, Louisiana. With a strong passion for music in gaming, he endeavors to share this love with others in creating songs that inspire, move, and augment the player experience. With nearly 10 years of experience in composition (and many more to come), it is his fondest wish to continue to grow with the medium and, hopefully, to make all the more memorable those sublime moments in gaming where music showcases the power of immersive art.
This Kickstarter is to fund the development of episode 1 of Awakening. Our plan is to use the revenue we get from episode 1 to fund episode 2, and so on. We just need your help to scrape together the bare minimum we need to get episode 1 off the ground and launch the series.
The majority of the funding will be used to pay staff to produce the game (e.g., character portraits, music, environments, etc). The rest will be used on software licenses (such as MonoDroid to let us release on Android and Ouya). A small slice will be taken by Kickstarter and Amazon to process the funds.
In redesigning the game, we sat down and brainstormed ways to keep the number of assets down while still producing a high quality and enjoyable game, so we're only asking for the bare minimum we need to produce episode 1.
I'd also like to invite you guys to play the prototype which was made in the old engine (PC only, sorry!). This prototype covers the first dungeon of the game, the Tamillan Highlands. Please note that it uses some placeholder graphics and doesn't yet have any alternate character expressions in. Give it a try here and let us know what you think!
Kicking It Forward
Once the game is funded, finished, and released, 5% of the profits made from Vacant Sky: Awakening will be used to help other Kickstarter projects which need our help to succeed. Learn more at http://kickingitforward.org
Risks and challenges
Developing a game is a tremendous undertaking. The most likely problems we'll run into are scheduling - a major feature might take longer than expected to implement, or prove to have unexpected difficulties in supporting across all the game's platforms. Although we're shooting for a spring release of episode 1, these things do happen and we'll be sure to keep you in the loop if we decide that the release has to be delayed.
We've produced plenty of games (such as the original Vacant Sky, Finding Eden, and Encarmine) and other projects before, so the development and release cycle is nothing new to us. We've always been transparent about keeping our fans and followers in the loop about hangups we encounter and that's not changing now.Learn about accountability on Kickstarter
The prototype was, but the actual game is built using Monogame, which is an awesome open source XNA variant.
When the project concludes and the game nears completion, you'll receive a questionnaire asking which version you would like to receive a copy of.
Support this project
- (30 days)