This week has been a mixture of nerves and nostalgia, even though we no longer have to put the drinking bird on our f5 keys this time around, the need for updates and inability to peel ourselves away from the pledge count is all too familiar. It’s not clear yet whether the kickstarter update Android/Iphone widget is a good thing or a bad thing yet, but oh well, we’re hooked up to the Kickstarter IV for the next 4 weeks anyway.
On Wednesday many of you joined us for our Reddit AMA which we once again, very much enjoyed doing. It feels good to clear up speculation from veteran backers. Many of the questions were expected, but we were also asked a lot of new questions, all of which we have added to the Kickstarter FAQ by the way, so you can get all the information you need about the project before you back. I’ll take this opportunity to answer the most frequently asked question as part of the update:
- You have already released Giana Sisters, shouldn’t you be using the revenue from that to make your next game?
- The answer is yes, and we are. The problem with that is there wasn’t enough revenue to fund an entire new project from scratch. Remember, last year we kick-finished, Giana was almost complete when we started out campaign, this time it’s a brand new game from the bottom up and 500,000K is what we need to make it in addition to the Giana revenue that has enabled us to produce what you’ve seen so far. Every penny from Kickstarter goes into building the game, from our office rent, to salaries, to assets. Going Kickstarter isn’t easy, it’s nothing like going to a bank and getting loan, but the benefits of community publishing are far greater than the convenience of a bank loan of publisher funding.
Last week we also released the first installment of our Spotlight series. Every week we take a look behind the scenes at BFG and Ravensdale development, this week it was our 2d and 3d art departments, and next week we’ll take a look at Game Design. Remember to keep an eye on our campaign calendar for when the videos will release, as well as other important events throughout the campaign. Later in the campaign, we will also release exclusive In Extremo spotlights!
New Reward Tiers:We have prepared a bunch of new rewards for you. They will go live with this update and here is a short summary:
- Double Packs! Ravensdale is a co-op game, so it is only logical to get it for more than one person! We are offering both the digital and the physical game in duo packs now in a limited quantity!
- In Extremo Tiers! The guys from In Extremo have provided us with a host of goodies for fans! Check out this awesome stuff (some of it limited, so get it while it is hot!)!
There is also a selection of new rewards on the front page of our Kickstarter project now. These are, of course, not completely final and more will be added as the campaign progresses and will eventually presented in a nice, big bundle, but we figured you would like to see what you get!
Saturday, July 20th – Game night with Machinae Supremacy: For those of you who are new to our community, Machinae Supremacy crafted the heavy metal version of the Giana Sisters: Twisted Dreams soundtrack that was created alongside Chris Huelsbeck last year. They are a really fun, great group of guys that are maybe a little too prepared to frag us this Saturday at 6pm CET on Unreal Tournament 1999. We host the servers, you sign on, we all shoot at each other. For more details visit the facebook event or check out our dev blog.
Monday, July 22nd: Chat live with the team: Join us on our twitch channel on Monday from 12 noon to 7pm CET and hang out with us all the live-long day. The Kickstarter Team will be joined by Ravensdale gameplay programmer David Paris and technical art director Eric Urocki. Both have extensive histories in the gaming industry and would be happy to answer any questions you might have about the game or the industry in general.
Monday, July 22nd: BACKER EXCLUSIVE SPECIAL GUEST VOICE ACTOR ANNOUNCEMENT: If you haven’t backed the project and want to know who we’ll be adding to our team as of Monday, you’ll have to wait a little longer to get the details! Monday’s update will be backer exclusive, after posting a special interview with the voice actor who will be joining us in our development forums we will post it again as a kickstarter update for backers only.
Tuesday, July 23rd: Special guest voice actor Interview goes public. Stay tuned to our social media channels and dev blog to find out who it is and spread the word with us!
Wednesday, July 24th: Team spotlight #2. A behind the scenes look at our game design department.
Special Guest Voice Actor
Like all special announcements, the exclusive interview with our new team member will be posted in the developer forums. Every backer at the $5 tier and higher has the ability to gain access to the forums. To gain access to the development forums, send us an e-mail at firstname.lastname@example.org and include “Development Forum Access” in the subject line (caps sensitive) along with your kickstarter username and pledge level.
Lastly, our friends at Last Limb LLC are also Kickstarting this month! http://www.kickstarter.com/projects/1168870049/organic-panic-a-physics-puzzler-where-you-build-th?ref=live Worms meets Little Big Planet, you know how much we love puzzles and destructible levels, so we think you might too.
That’s all for now, stay crazy my friends.
The Black forest Games Team