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pledged of 500.000 $pledged of 500.000 $ goal
Funding Canceled
Funding for this project was canceled by the project creator on Aug 15 2013
pledged of 500.000 $pledged of 500.000 $ goal
Funding Canceled
Funding for this project was canceled by the project creator on Aug 15 2013


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    1. Missing avatar

      Pappe on

      I also have difficulties - d3dx11_43.dll missing - on my windows 8.1

    2. bloodraven43 tormented Weresheep on

      awesome @BFG yeah fast and furious awesome...i7 3770k -680 4gb -16gb ram-win7 64 ....should be able to kick some orc/goblin butt with this

    3. scar1971 on

      Ja, finde ich auch, coole Idee das mit dem Prototype und das Einbeziehen in die noch nicht veröffentlichte neue Kickstarter Kampagne.
      Ich hoffe sehr, ihr habt diesmal Erfolg mit der Kickstarter Finanzierung. Ich bin auf jeden Fall wieder als Backer mit dabei.
      Ihr seid eines der sympathischsten Entwicklerstudios die ich kenne. Ich bin jetzt jedenfalls ein Fan von euch (eigentlich bin ich das ja schon länger). ;-)

    4. Missing avatar

      Shao-Lee on

      Cool Idea with the prototype :D
      Unfortunately it doesnt start - X3DAudio1_7.dll is missing.
      Windows 8.1, 64 Bit, patched, NVidia GFX.

    5. Black Forest Games 3-time creator on

      @Klaus: Have you named your zip-folder dieselstörmer with an umlaut? That can be the reason for the error message. We just reproduced it.

    6. Black Forest Games 3-time creator on

      DX10 or DX11 should work. We will collect every feedback to get problems solved.

      bloodraven, as speed is key for run'n'gun we will have a high performance here.

      Thanks for the controls input!

    7. nwm777 on

      dx11 or possible on dx9 (my gfx card is not compatible) ? can't play the demo, requering dx11

    8. Missing avatar

      Klaus Jonke on

      Can't play the demo - Fatal error. Failed to load skinning shader.

      Perhaps it's the 64bit Win 7?

    9. bloodraven43 tormented Weresheep on

      very cool but I hope you speed it up alittle bit...seems like its kind of slow moving.

    10. bloodraven43 tormented Weresheep on

      cool...thx cant wait to check it out

    11. Gwenael Talhouet (Belmont1)

      @Laurent : you're certainly right, but if someone prefer playing it without a controller, why not make it more suited for it :D I'll test both anyway, but generally, when there is aiming involved, I prefer a mouse. I mean real aiming, not just being in front of the ennemy in games like Devil May Cry, where I prefer to play with a controller.
      I hope that now that there is a playable demo I'll be able to convince some friends :p

    12. Laurent Caruso on

      nice prototype!
      Gameplay is really old-school with a fantastic design (I think Giana Sisters Twisted Dreams fans would love this).
      It might be a really good idea to have the link to the prototype on the KS page so that anyone can have a concrete idea about how game looks, feels and plays which will bring more backers for sure!
      @Gwenael, I agree with your idea that wasd (or zqsd on our tricky azerty keyboards) should be used instead of control keys. But you know, the game feels MUCH nicer to play with a controller (ps: it also works with a PS3 controller emulated via MotioninJoy, tho not sure about the triggers)

    13. Gwenael Talhouet (Belmont1)

      Hmm sorry, I meant awsd for moving, I made a little fusion between azerty et qwerty keyboards :p

    14. Gwenael Talhouet (Belmont1)

      Nice, i'll try it this week end, just a suggestion though. I think controls would be better this way :
      Moving : qwsd
      Jumping : space
      Slam attack : right click, F (or E)
      Aiming : mouse
      Shooting : left click
      Pull to the glowing sphere : shift

      It's sad when you have a mouse at your disposal to not use it for aiming :)