We are back with an outrageous run&gun platformer with stunning visuals and ridiculous humor for 1 - 4 players in local or online play!
by Black Forest Games
I also have difficulties - d3dx11_43.dll missing - on my windows 8.1
awesome @BFG yeah fast and furious awesome...i7 3770k -680 4gb -16gb ram-win7 64 ....should be able to kick some orc/goblin butt with this rig...lol
Ja, finde ich auch, coole Idee das mit dem Prototype und das Einbeziehen in die noch nicht veröffentlichte neue Kickstarter Kampagne.
Ich hoffe sehr, ihr habt diesmal Erfolg mit der Kickstarter Finanzierung. Ich bin auf jeden Fall wieder als Backer mit dabei.
Ihr seid eines der sympathischsten Entwicklerstudios die ich kenne. Ich bin jetzt jedenfalls ein Fan von euch (eigentlich bin ich das ja schon länger). ;-)
Cool Idea with the prototype :D
Unfortunately it doesnt start - X3DAudio1_7.dll is missing.
Windows 8.1, 64 Bit, patched, NVidia GFX.
@Klaus: Have you named your zip-folder dieselstörmer with an umlaut? That can be the reason for the error message. We just reproduced it.
DX10 or DX11 should work. We will collect every feedback to get problems solved.
bloodraven, as speed is key for run'n'gun we will have a high performance here.
Thanks for the controls input!
dx11 or possible on dx9 (my gfx card is not compatible) ? can't play the demo, requering dx11
Can't play the demo - Fatal error. Failed to load skinning shader.
Perhaps it's the 64bit Win 7?
very cool but I hope you speed it up alittle bit...seems like its kind of slow moving.
cool...thx cant wait to check it out
@Laurent : you're certainly right, but if someone prefer playing it without a controller, why not make it more suited for it :D I'll test both anyway, but generally, when there is aiming involved, I prefer a mouse. I mean real aiming, not just being in front of the ennemy in games like Devil May Cry, where I prefer to play with a controller.
I hope that now that there is a playable demo I'll be able to convince some friends :p
Gameplay is really old-school with a fantastic design (I think Giana Sisters Twisted Dreams fans would love this).
It might be a really good idea to have the link to the prototype on the KS page so that anyone can have a concrete idea about how game looks, feels and plays which will bring more backers for sure!
@Gwenael, I agree with your idea that wasd (or zqsd on our tricky azerty keyboards) should be used instead of control keys. But you know, the game feels MUCH nicer to play with a controller (ps: it also works with a PS3 controller emulated via MotioninJoy, tho not sure about the triggers)
Hmm sorry, I meant awsd for moving, I made a little fusion between azerty et qwerty keyboards :p
Nice, i'll try it this week end, just a suggestion though. I think controls would be better this way :
Moving : qwsd
Jumping : space
Slam attack : right click, F (or E)
Aiming : mouse
Shooting : left click
Pull to the glowing sphere : shift
It's sad when you have a mouse at your disposal to not use it for aiming :)