Linux users, your day has come!
I know this is not the regular update day, but it’s a special exception. We are happy to let you know that after our initial release on PC we plan to port Ravensdale to Linux! Understandably, you probably have some questions about that, so we’ve taken the four most asked questions from the Linux and Mac communities and answered them below.
1. How do you know you will be able to port to Linux this early in development?
We're essentially done with our main ports, which means that the core engine development is already in place now. In fact we've already done a first initial port of our engine to Linux earlier in the year, so we're already nearly there for doing a game port to Linux.
2. Why can you port to Linux so easily with Ravensdale but not with Giana?
As mentioned in the previous answer, we now have spent a large portion of time to get our technology working on Linux, time that we didn’t have after we kickstarted Giana. The time we did have back then, had to be spent on porting to the most major platforms. So, in essence it was mostly a time issue where we didn't have the capacity to do multiple ports simultaneously. Hence the console ports for the game coming out later separately from each other as well. The Giana Kickstarter was at the projects end, with Ravensdale we have much more time to dedicate to more platforms than just the big three.
We released Giana 1 month after it was Kickstarted, this time we have almost a year to prepare for ports.
3. Will Giana ever get a Linux or Mac version?
Yes. Though we can't say specifically when we’d be able to do the ports, we do want it to happen.
4.Will there be a mac version for Ravensdale?
We don't see a reason not to! We aren't sure exactly when it will happen however, when we decide when the port will take place, we will make sure everyone knows about it. We hope that eases some speculation from Linux and Mac users in our communities. We want as many people as possible to be able to enjoy our games, that’s the whole point of making them! We would love it if our games were on every platform. Stomping owls with Occulus Rift? Sign me up!
There were significant issues preventing us from porting our games to these platforms in the past that are becoming less and less, so we are happy to be able to start the process with Ravensdale.
Lots more news coming your way in tomorrow’s update so stay tuned!
The BFG Team