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High-octane carnage for 1-4 players featuring customizable motorguns, gas-guzzling knight armor, generated levels and randomized loot!
High-octane run-n-gun carnage for 1-4 players. Featuring knights in gas-guzzling armor, motorized weaponry in huge random generated maps. Are you up to the challenge?
High-octane run-n-gun carnage for 1-4 players. Featuring knights in gas-guzzling armor, motorized weaponry in huge random generated maps. Are you up to the challenge?
1,190 backers pledged $52,931 to help bring this project to life.

Rogue Stormers Experiment - Day 2

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Vincent and Schmitty began work on their task. From their basement headquarter under the stairs, one of the first things they had to tackle was to answer some basic questions: What limitations will they face? Both in terms of the tools they have at hand and the available content. What is the story? Will there be a main character? And if yes, who?

You might have guessed it. Right now both Schmitty and Vincent follow the idea of a handcrafted level. Thoroughly planned from beginning to the end, with high and low points, special segments, a dedicated story, and more. We’re still curious where everything will lead us. Right now it promises fun.

What are your thoughts??

Shao-Lee, TouchGameplay, and 5 more people like this update.

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    1. void256 on

      I like the idea of a handcrafted level! The random levels of RS are nice but a handcrafted level can probably tell it's own story - and can be more mean and difficult as well ;) I'm a big fan of C64 Katakis which - when you first play it - is so difficult that it's totally becoming desperate. And the key to beat it is to learn all the enemy pattern and level specifics.

      Maybe go into a similar direction? Make it desperately brutal .. beating it will be even more rewarding then :)