Party Time and PayPal!
We did it. We made our goal and then some, and it was all thanks to you. Here’s some of our favorite quotes from press over this last month.
“Hex Heroes makes good on the Wii U's long-unfulfilled promise of truly innovative gameplay" - The Escapist
“...if, like me, you are a Wii U owner who is in need of many more great games, then you owe it to yourself to check the game out. I think you’ll be glad you did!” - OpRainfall
“Thanks to you guys, I now love the term ‘Par-TS’ “ - Nintendo World Report
PayPal is a go and we’re honoring most of the reward tiers for a short time too! For the next month, we’re honoring all rewards at the $200 tier and below. After that, only the digital content will be available (reward tiers $75 and lower). If you’re looking to increase your pledge through PayPal (as in you’re already a Kickstarter backer), you need to let us know so that we can add the totals and take your reward increase into account.
We’ll keep you guys posted on our PayPal/stretch goal progress :D
So… what now?
Kickstarter is such a great means of involving a community in the development of a game and we’re excited to use it to the fullest extent. We’ll be involving you in as much as we can from voting on the final design of the poster and t-shirt rewards to getting all kinds of feedback on the work we’re doing. Kickstarter Updates are the way we reach you guys privately, so expect about two a month - they’ll correspond to our development schedule. We'll also have public updates through Facebook (fb.com/PrismaticGames) and Twitter (@PrismaticGames).
Now that PayPal is in place, we’ll be able to continue raising money for stretch goals. If the game is released before all stretch goals are met (which is more than likely), we vow to offer any stretch goals we develop as free DLC. A few of you have asked whether or not there’d be paid downloadable content somewhere down the line. We’d love to do that! In fact, paid DLC (if produced first) will help fuel the production of stretch goal DLC.
The only thing left now is to make the game. We’ll be entering development in about a week. The last month has been extremely stressful and we need a small vacation. Once we get started, we’ll update you all with a rough timeline of sorts.
We'll be taking a few days to develop the survey and make sure we ask you absolutely everything we'll need from you. Kickstarter only allows us to send one survey, but most importantly, we'll want your email in case we need to contact you again.
The moment you’ve all been waiting for! We received some great submissions and we’re happy to finally show them off! We'll be contacting the winners shortly so they can select their rewards. Thanks to everyone who submitted their work and helped spread the word. We'll be posting all the art submissions we got a little later to our facebook album.
Art Contest Results
Grand Prize (choice of any one reward up to the $350 tier): Alex Ayala
First Prize (choice of any one reward up to the $250 tier): J.J. Hameister
Second Prize (choice of any one reward up to the $200 tier): Josh Willdigg & Emma Griffiths
As an added bonus, all art contest winners will receive a private, 2 hour art meeting with Mario where he’ll give you tips, critiques, and work to help direct your talent! Not only that, the winners will be included in our digital art book!
Miiverse Contest Results
The winners of this contest get to choice of any one reward up to the $200 tier!
~The user with the most posts (with at least 3 Yeahs per post) - Brandon Browne (NNID: BigBadBrowne)
~The most Yeahs! - Ramon Martinez (NNID: ramonM64) with 47 Yeahs!
~The most creative - NNID: Meis (meismine)
Meismine, please shoot us an email at firstname.lastname@example.org so we can get your Kickstarter info and coordinate your prize!
As if these great submissions weren't evidence enough of how creative our backers are, here's a neat short story by Marty Faigin about Hex Heroes:
Let’s Get Emotional
Growing up I never knew that being a game developer was a thing you could do. Games just sort of appeared out of thin air and arrived on store shelves. It wasn’t until much later that I associated names like Miyamoto behind the games. My childhood was scored by game composers like Grant Kirkhope and David Wise, and if someone had told me I’d not only make games, but games with Grant’s music, I’d have thought they were crazy. You’ve all helped to make that dream come true.
We’ve received so much support from all of you, our friends on Youtube, and our colleagues in the indie development sphere. I never thought I’d make such a connection with you all, especially in the final days where we played Banjo-Kazooie and DKC 2 together, and where the comments more than doubled. In fact, I’ve decided to keep streaming games on Twitch (not nearly as frequently, but it’s been such a great way to connect with you all). This has been a touching experience.
I’m thrilled to have the opportunity to work on this project and pour my heart and soul into it. Expectations are high, but that’s the way I like them. If you all don’t mind, I’m going to be taking a break for a couple days and relaxing before I roll up my sleeves and get busy. Just imagine me riding into the sunset.
It's been a strange ride for me personally over the last few years. Being a licensed Nintendo developer is very surreal, but it's another milestone in my development career. I want Hex Heroes to capture the experience I had growing up as a gamer. I was lucky enough to have older siblings who owned an NES when I was born, so I grew up gaming, and I always wanted them to show me how to play. I really hope that you all have the chance to play Hex Heroes with friends and family and create wonderful memories.
This is my second Kickstarter campaign, but the experience has been 10 times greater (also 10 times the work). I'm elated that our hard work has paid off. Mario and I have been planning this Kickstarter for months, and we could have gone in many different directions, but we did just enough right to reach our goal. And all of our backers have made this so much easier for us. I really can't thank you all enough.
I'm most excited that Hex Heroes will be our first big project at Prismatic Games. I have little projects that I've been working on that I'm hoping will be released soon and continue to build our studio name and reputation. I'll mostly continue working from behind the scenes, but we have grand plans for Prismatic and I hope you will all be our first fans.
Rest now, Heroes. You deserve it.