Good day, Heroes!
Lately we've seen some apprehension from a few of you, but let us reassure you, Hex Heroes has been moving faster toward release this year than ever before! We will be releasing on the Wii U and PC, as originally planned, so read on for details about a certain new console.
We've been silent since the Switch announcement because it raised more questions for us than it answered. In addition, we've been trying to get as much development information from Nintendo as possible, which hasn't been much.
Let us be clear, at this time, Prismatic does not have access to the Switch development kit. Few devs do, in fact. We met briefly with Nintendo at the Game Developers Conference in San Francisco but they didn't go into specifics about how to obtain a dev kit. As they've been saying publicly, they're being selective and want to curate the content on the Switch more. If you're concerned about our absence from the Nindie showcase, fret not - Nintendo will pretty much only feature games that have already made their way through, or are in the middle of the certification process.
Nintendo is being specific about Switch releases: No ports within the first ~6 months/launch window. This is somewhat of a plus for us because Hex Heroes cannot directly be ported to the Switch anyway; it will require some design changes.
We're speculating that Nintendo will be more amenable to talking when we've pitched them on a Switch version of Hex Heroes. We want to get the ball rolling this month and we do that by delivering a build of the game to them.
We currently plan to begin the certification process within a few weeks! In order to meet that deadline, we’ll be cutting back on some classes and other content as a result, to be released over time for free (think Splatoon). Hex Heroes will launch with the Knight, Worker, Rogue, Scout, and Mage classes, while the more complex classes, the Seraph, Necromancer, and Elementalist will be rolled out later, one at a time, into a more balanced and stable build. Five worlds were planned for release as well, but we’re scaling that back to 3 for launch, with the other 2 being free to download as well.
Think of HH on Wii U like a work in progress as we implement polish and balancing while we prepare Hex Heroes for Switch. With the various classes, monsters, and ways to play, there’s a considerable amount to fine tune. We also want to simultaneously launch HH on Steam through their Early Access program. This would further enforce the idea that the game is being tweaked and balanced and updated frequently. (And to our beta backers, we’ll still get a build out to you before we release on Wii U and Steam)
This method of launch will ensure the Switch will see the most polished version with all past updates and even some exclusive content to make it more than just a direct port! We’ve heard your concerns about how some of you have since sold/traded in your Wii U’s and we’re looking into an upgrade program - either allowing users to directly change their Wii U backer key to a Switch one, or by offering a discount for the Switch version if the Wii U one is owned. That decision rests with Nintendo.
The last year has actually been incredible for HH on all fronts, visually, performance and design-wise. We still won’t be comfortable discussing a release date because certification can take time, but believe us when we say this is the home stretch. Next update we’ll be sharing a lot more gameplay footage! Thank you so much for your support.