We’ve said in the past we like reserving updates for substantial developments - things we can really show off. Practically all of our art (meshes, textures, animation) and sound (music and sound effects) have been completed, but we feel it’s dishonest to present screenshots or video of work that’s not yet functional in-game, so we’re going to hold off sharing. Implementation is currently the thing we’re focused on most as of now.
State of Development
In March of 2016 we secured an investor, which happened to fund the most development Hex Heroes saw for the following year. This past summer, programming slowed because the developers we’ve contracted were finishing another game. We now have their attention again, but this time we're paying them out of pocket with only one dedicated programmer.
The game is currently sitting in a few different pieces, some actually completed or near complete. The main experience, playing through a level, has been playable for awhile. This is where we spend most of our time tweaking the mechanics of combat. But the glue that binds the rest of the game together, from the main menu to level select, is still in progress.
We’ve submitted our game proposal to Nintendo in order to gain access to the Switch development kit, but were unfortunately rejected. They don’t provide feedback at all, so we can only guess why we weren’t invited to the Switch development program.
In the past we’ve discussed how Hex Heroes might work on the Switch. For the original experience it would require at least two devices or more. But we wouldn’t want to prevent anyone from playing the game if they only have one device. With this in mind, we’ve started planning changes to the game to accommodate playing without a gamepad. This won’t affect our initial release on Wii U, however. We still want to see our original idea realized and that’s what we’ve promised our backers, first and foremost.
Switch and Beyond
The single console experience for the Switch actually opens new possibilities for other consoles. Our intention was to stay Nintendo-exclusive with the exception of PC. We’re longtime Nintendo fans, but the support and reason for exclusivity has to be a better offer than bringing the game to Xbox or PS4.
We don’t plan to make this transition until after the initial Wii U and PC release. We’re certain that resubmitting for a Switch devkit when we begin taking the steps to release on Wii U will gain us access.
We're sorry to deliver so little news and finish this update on what is little more than a somber note, but we would be remiss not to end by thanking each and every one of you for your support. Your frustration is valid and felt by us too. We are, if anything, grateful and still dedicated to making this happen.