About this project
Last Frontier is the Main Game being offered.
The Artifact is a separate game, but includes many of the same pieces as Last Frontier
Hidden Intruder is a separate game, but is in the same genre as Last Frontier - Hidden Intruder is a reprint of the old classic "Intruder".
Missed the Kickstarter?
Go to my website.I will be adding a preorder option for all 3 of the games above in the next few weeks. If you don't see it, sign up for the newsletter or check back in a week or so!
The Intruder is an alien being of unknown power. During the course of the game the Intruder will move through the space station as both the hunter and the hunted. One or more players must cope with a monster that moves rapidly and changes continuously as it undergoes metamorphosis into a more powerful being, and possibly divides into two or more clones.
The game includes 54 counters representing the crew and their weapons, lab animals (which confuse the search) and the Intruder. The playing map shows in detail the interior of deep space station 'Prometheus'. The map also contains special charts to record the development of the Intruder.
Hidden Intruder is an exciting game of terror and suspense for one to two players. Hidden Intruder is a reskin of the old Classic game, Intruder. Dennis Sustare, designer of Intruder, has agreed to let me reprint his game with this new art.
The game will come with all new art, not the art pictured. Done by the same artist as the games below, all the art and rules will be fully redone. The art pictured is simply for the promo shot of the game to give you an idea of the parts to scale.
You can get 3 different versions of the game -
"Hidden Intruder Basic" - A 22" by 17" paper map in a ziploc bag with counters and rules. (Add $15 to your pledge to get this!)
"Hidden Intruder Regular" - A 22" by 17" mounted map in a box with counters and rules. (Add $25 to your pledge to get this!)
"Hidden Intruder Deluxe" - A 22" by 17" mounted map in a box with fully stickered wood blocks for the counters and rules. (Add $35 to your pledge to get this!)
If you want just this game, back at the pledge levels ($20/$35/$45) to the right.
Last Frontier: The Vesuvius Incident is getting a reprint! This old classic is finally getting reprinted. Neal (the designer) contacted me at the beginning of this year about making Last Frontier available again as a POD product. The BGG community was almost unanimous in support of that idea. We started looking at other options and versions, and Neal started pulling all the old files out and booting up his old machines to try to salvage the original files but in usable format. We eventually decided on 3 versions (Classic, Designer and Deluxe). At that point I decided that this game was awesome enough to get a reskin and be updated to the 21st century. So after asking several artists, I finally got a great guy to work on this project with us. More on him in a later update. :)
Right now we have all the old files, so this reprint is exactly that, a straight up reprint (+rulebook clarifications and errata), plus a few bigger and nicer versions of the game. The reprint will be using all the old art and illustrations. But with this kickstarter we are hoping to fund a full new art version, with new art for the game including a full color board and new illustrations for the counters. You can pick whether you want the new art set or the classic set for each copy of the game.
Some sample art pieces already being worked on:
All Backer levels are shown below.
If you get a copy of The Artifact, it includes a full copy of Last Frontier.
All the Last Frontier Games will include the same components: A Rulebook, 2 pages of Charts, 158 double sided counters, 2 dice, Map(s).
The Artifact games will include: 2 Rulebooks and character sheets, 2 pages of Charts, 300+ double sided counters, 2 dice, 4 sets of Maps.
The Different game editions are exactly the same game, just a different presentation, with different sized counters and maps, or wood blocks for the counters, etc.
See update #7 & #8 for more details and actual pictures of the different versions.
Update #7 with explanation video
Update #8 with images only (image heavy!)
These pictures show the original edition Last Frontier versions of them. You will have the option of either the new art or the classic art! (I will send you a survey at the end of the campaign)
The pictures below highlight the differences between the versions.
Classic Edition - 17" by 22" folded paper map, 1/2" counters
Designer Edition - 3 separate folding boards, 5/8" counters, cloth bag (for drawing counters)
Main Board (24" x 10"), Ring Board (10" x 16"), Marine Tracker Board (10" x 16")
Deluxe Edition - 6 separate boards (some single, some folding), 7/8" colored wood blocks (160), sticker sheets for the blocks, cloth bag.
Deluxe Counter Edition - 7/8" Counters instead of wood blocks
Main Board (31" x 16"), Ring Boards (21" x 8"), Marine Tracker Boards (8" x 10")
And for a final comparison, all 3 laid out, to scale.
Travel Edition Cardstock Boards: Cardstock is simply a heavy paper, not a mounted board. I make the larger folding cardstock boards the same as the other boards, with a piece of folding tape on the back. This allows the board to lay flatter than a single piece of stock with a crease.
Now we are heading towards the stretch goals, where I can make this a cooler project for everyone.
First, now that this is funded, what does that mean? Well, first of all, everyone is going to get their games they pledged for. The art for Last Frontier is now confirmed, and the MAP and COUNTERS will be updated with all new art. I will have some more samples in the next few weeks before the kickstarter ends.
The Artifact uses the same maps and counters, so if you are getting a copy of that, you can also get the new MAP and COUNTERS. All the images you see of the game are using the old B+W map and counters.
Last Frontier Stretch Goals:
$15,000 - Colored Encounter Bags - You can get your encounter draw bag dyed in yellow, green, purple or black. (Designer/Deluxe versions)
& Rules posted!
$20,000 - Color rulebook with new illustrations and examples. Currently we are using the original rulebook (with all the clarifications and errata added). But if we can hit this stretch goal, the rulebook will be redesigned by the artist, with new color illustrations and overall a clearer rulebook
$25,000 - Invasion of the Feynman alternate scenario- 34 new counters, 1 alternate shuttle board, 1 scenario sheet. The scenario is freely available online, but it plays much nicer with these extra counters. This will fund the art for these extra counters. The scenario starts out before the aliens came on board. You can definitely use the scenario rules with the game, but it uses many counters as "proxies" for other counters.
The Artifact Stretch Goals:
$15,000 - Rules will be posted!
$25,000 - New Art for the revised counters for The Artifact. This means that instead of using various oddball not-matching-quite counters from Last Frontier for The Artifact, all "The Artifact" games will include these new counters. (For instance the Fake Artifact counter won't be the "Weapon breaks" counter.)
$30,000 - Full redesign of the judge rulebook foldout and character sheets, so they are easier to read and follow and have all the info in one place, rather than spread out in the Last Frontier rulebook. The Artifact comes with the original game rules and character sheets. This will allow me to make a proper rulebook for The Artifact so it will be easier to play/read the rules for The Artifact.
Take command of a team of 12 heavily armed Marines as they board a crippled lab ship in a decaying orbit. Rescue the surviving crew, but beware of malevolent alien intruders, escaped lab animals, berserk robots and a sabotaged defense system. Work fast - the controls are smashed and the ship is plummeting towards a fiery end in the atmosphere below. (quote from the original rulebook)
The game is a solitaire wargame, and includes lots of dice rolling and random encounters. Each turn you make the choice whether you want to dash through the ship in combat mode or slowly make your way in Exploration. Aliens might pop up in any new room you encounter, and anyone left alone might disappear in the darkness. Since there are 12 marines, this can easily be played as a 2-4 player co-op game with each player controlling several marines.
Since this game has already been out for a quite a while, I am not going to spend a lot of time covering gameplay. If you want to get a feel for how gameplay works in greater detail, check out these great resources below:
Players: 3-8 Playing Time: 120min
This intense 4-way blind game for 3 to 8 players was designed by Phil and Matt Eklund, and is really like no other game that you have played. Although nobody is quite sure who the other players are, possible sides include the mad scientist, space pirates, the phone company, and an alien who could be anything from a zombie army to Hal 9000.
Phil Eklund has given me the rights to re-release this game in combination with Last Frontier. Phil is a pretty cool guy, I emailed and said I was doing this kickstarter for Last Frontier, and could I print this up, as it was a great companion/expansion game for Last Frontier, and he got back to me within 10 minutes, and said "Sure, sounds great, here are the files".
Right now The Artifact will be a straight reprint with
the B+W character sheets and judge foldout sheet. It uses many of the
counters from Last Frontier in odd ways just so they didn't have to make
another counter sheet or add more art. The Artifact game levels will
include a set of counters for Last Frontier, and a special set of
counters to make it easier to play The Artifact.
However, if we reach our stretch goals for The Artifact (see stretch goals below), we will be adding NEW counter illustrations just for The Artifact, so you can play it even better! This will mean you have to use the new art for the game though. The special counter set will then be updated to these new counters if you choose the new art version. (For instance the Fake Artifact counter won't be the "Weapon breaks" counter.)
Why is The Artifact in this kickstarter for Last Frontier?
This game uses pieces from Last Frontier, and a few more rules and character sheets. You need 4 maps, a minimum of 2 sets of counters, the Last Frontier Rules and Charts, and The Artifact Character Sheets & Rules. So it is really a "companion" game to Last Frontier in many ways.
Because the format is four way blind, and the players are uncertain
of each other's motives, the fog of war is a formidable obstacle in this
new gaming genre.
The action takes place on a space warehouse at the edge of an un-navigable region of the Galaxy known as the Coal Sack. The mad scientist in charge of the facility is trying to sell the Artifact, an alien navigational buoy, to space pirates. The scientist wins if he completes the deal while keeping his illegal activities secret from the Phone Company, who has a couple of agents on board the station somewhere.
Victory for the Phone Company depends upon who their secret employers are. His agents may be just innocent employees here to fix the phone lines, they may be working for a rival Museum, or they may work for the Government or private agencies.
The Pirate Captain's motives are more transparent; he needs to get the Artifact by trade, artifice, or force. Even with his overwhelming firepower, this is not easy. One of his men may be a government informant. The Artifact may not be all it seems. Loss of contact with his men may mean they have turned against him, or alien bugs have laid eggs on their disemboweled remains. A clank outside may signal imminent explosive decompression, or just a sailmaker robot on the outside hull doing its job.
Aliens may or may not be on board; their nature is unknown. The ship's computer may or may not be a sentient character working with its own victory conditions. One's partner may be a trusted companion or a shapeshifting fiend in disguise. The ship's security system, robots, and self-destruct countdown may be puppets for unknown agencies.
The Artifact is a gripping drama, full of surprises and mayhem. No two games are alike, full of sabotage, sneak suits, bluster, kamikaze aliens, EMP and plasma guns, booby traps, hacking, and the prospect of the space station being blown up bit by bit by pirate cannon. The action never falters until the last lifeboat is away, the final alias revealed, and the last storeroom explored.
Each player is assigned a side, and then chooses forces and equipment. Each side then places counters on their own map, which should be hidden from the other players. In order each player will take a turn. The judge will pass on telegrams (characters lost/regained control of) and results of combat from other player's turns. Then each character can take one action. Some of the actions: Move, Fire, OP Fire, Security Action, Pick up Item, Heal, Put on Suit, Use Code Key, Alien Special Action, Special Skill. Depending on which characters were picked, the victory conditions will vary depending on which actual characters are in play.
All games from Print & Play Productions are Made in the USA, and are hand made, rather than on a machine. This allows me to offer so many different versions without spending the money for retooling costs or print runs of thousands. This also means that there may be some slight irregularities in your game. However, I have been doing this for years, and I have gotten a lot of great feedback for my various products:
- "All of the boards are very well-done, and more polished than some professionally printed boards." (Greg - custom mounted boards)
- "Everything was awesome, and really great quality." (Aaron, Customer since '09)
- "You're going to get me into a lot of trouble Andrew!!!!! WOW!!!!!!! IMPRESSIVE!!!!!!! You do amazing work, to say the least." (Jim - went on to order another $700 worth of games)
- "Andrew made some excellent Print&Play games for me. I couldn't be happier with the work he did on them." (Gene, Customer since '09)
- "Fantastic, high quality print and play components." (Brad)
- "Wow! Andrew sure knows how to put together Print-n-Play games!" (Matt)
If you want to see pictures of various other games I have made, I have a lot of pictures here: All Print & Play Productions Games
Shipping is expensive. Especially so internationally. I wish I could hand deliver all your packages, but we looked at the numbers, and it just isn't going to fly.
If the pledge level says to "add $__" for shipping, what you need to do is click on the pledge you want, and then in the next screen, add that amount to the total, without changing the pledge level.
Last Frontier- Designer Edition: $46 (Canada or International: $52)
If you want to get multiple games of various types, back at the highest game level you want. Then add up the totals of the games you want from below, using the same technique as adding for extra shipping (After clicking your pledge level, add in the appropriate amount to the total without changing the pledge level).
At the end of the project, I will ask you what you pledged for. If you didn't get anything extra, then it should be easy. But if you added additional games (you backed at a higher amount than your pledge level), I will use a survey at the end to see what extras you got, what custom names you want, etc.
- Last Frontier- Classic Edition: $20
- Last Frontier- Designer Travel Edition: $35
- Last Frontier- Designer Edition: $46 (Canada or International: $52)
- Last Frontier- Designer Edition with Wood Blocks: $72 (Canada or International: $81)
- Last Frontier- Deluxe Travel Edition: $51
- Last Frontier- Deluxe Counter Edition: $71 (Canada or International: $80)
- Last Frontier- Deluxe Wood Block Edition: $88 (Canada or International: $97)
The Artifact sets below includes 4 copies of the needed maps, Last Frontier Rules and Charts, The Artifact Rules & Character Sheets, 2 sets of counters (1 full set of counters for Last Frontier, 1 extra The Artifact counter set), 2 dice, in a ziploc bag. You get a full set of Last Frontier parts, plus enough parts to play The Artifact.
- The Artifact - Classic Base Set: $52
- The Artifact - Designer Travel Edition: $78 (Canada or International: $84)
- The Artifact - Designer Edition: $101 (Canada or International: $113)
- The Artifact - Designer Edition with wood blocks: $145 (Canada or International: $160)
- The Artifact - Deluxe Travel Edition: $117 (Canada or International: $126)
- The Artifact - Deluxe Counter Edition: $190 (Canada or International: $215)
- The Artifact - Deluxe Wood Block Edition: $299 (Canada or International: $328)
- Fully stickered: $20 If you are getting a copy with wood blocks, and you don't relish stickering all 300+ stickers, you can get it prestickered for you!
- Custom Marine Name: $10 You can get this add-on for any level OTHER than Classic Last Frontier and The Artifact Base Set. You will get a board to place over the marine tracking mat with your custom name (covering up the marine of your choice, with that marine's skills) and a new playing piece with your name on it. You will get these in addition to the original set. You can get multiple of these if you want.
- Individual Marine Health Boards: $5 You can get this add-on for any level OTHER than Classic Last Frontier and The Artifact Base Set. To better aid Co-op Play, you can get the Marine Boards cut up into individual marine tracking boards, so you can give those out to the players controlling them.
- 5/8" Wood blocks: $20 ($40 for Artifact) Get a set of black wood 5/8" blocks for the designer editions. This set includes stickers for them (which you can get prestickered), and will take out the original counters from the set.
I'm sure you all want to know how soon it will take to get your stuff. I have dates on the rewards, and those should be fairly accurate.
I have given the artist 3 months to complete the art. He might complete it much sooner than that though. After that, I estimate it will take 4-6 weeks for construction for everything.
I plan to wait as long as I can, to let you guys see the new art, before you have to choose whether you want the original art or the new art.
I will not be shipping ANY orders for this game outside of kickstarter until ALL kickstarter packages have been shipped.
Risks and challenges
I have printed hundreds of different print on demand games, and have been experimenting for several years with different types of paper and chipboard, different ways to make boards, make counters, how to make boxes, etc, so I now have come up with the best ways to make these things on a print on demand basis. I already know where I am going to get all the materials for this project, and I know how long it takes to get those materials and print them out. I have been working with designers, artists, manufacturers and suppliers for years, and I am confident in my ability to put out a great product.Learn about accountability on Kickstarter
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