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Alex's final comment about maintaining a regular update schedule and posting more information later in the month from 2 years ago still makes me laugh every time I read it.
Woah, 2 years since the update on the Updates page and 4 years since the expected delivery. I wouldn't be surprised if those that wanted to learn to code through this game already know how to code now :p. That said, there are some new updates on the site (a week or so ago). Would be nice to get a playable version sometime soon *wink wink*
Back up with an update March 24th
Their website is down for me at the moment (March 7, 2016).
OK so they update the website with news etc, but still have not sent out any comms to us, the people who funded it.
I agree with Pegasus - please continue to use the report function. It probably won't have any results, since it hasn't for the last several YEARS, but it doesn't cost anything to keep complaining. Some of us have been demanding refunds for years already. Alex has chosen to simply ignore and abandon the 7,459 backers that gave him all his startup money (that he blew) and only post updates on primerlabs.com.
Hey everyone, I know its unlikely, but please keep reporting this project to Kickstarter (at the bottom of the campaign page) for "post-funding issues". If any project needs to be dealt with by the KS staff, it is this one. It is, very obviously, an abandoned project... and Peake HAS money to spend on OTHER projects, so he can start paying us back, if he was even remotely decent.
I don't think open sourcing is really an issues, as Unity is free to use for anyone. So while we wouldn't be able to see the engine code itself, we'd at least see the assets and scripts done for the project.
Though I'd guess most of the code done in this project is pre-Unity 5, so a lot of it would have to be redone in order to get it up to standards.
@njt, one problem with open-sourcesing this is that they're using Unity. Which means that anything they open-source is still going to have to use Unity. So, you're not going to get a fully open-sourced version as Unity isn't.
The most they could do is release any assets they created for the game and whatever scripts they created for the game. This has come up on other projects that were CTD and once a project chooses to use a non-open engine, it closes the door on providing an open-source copy as a contingency in case they run out of funds before completion.
Indeed o.o. Can't wait until the new version is something we can test.
The new update does look decent. Fingers crossed I guess.
They may actually be unable to for legal reasons, or if they did open source, they may have to omit code that they can't release for some sort of legal reason. (See Solaris->OpenSolaris) So there's cases where they might have their hands tied on that. Additionally, they are still trying to work on the project, and open sourcing it might affect their profitability once (if) it releases. Not to say there isn't a way to profit on open source (See Red Hat).
o.o Was not expecting that. But why not open-source it? I mean, really? Is there any merit to having it closed off behind a "hiring" page? ._.
http://primerlabs.com/ is up, and they posted something 4 days ago. They're apparently aiming right now to have 0.5 out by Dec 1
So... Have I lost my money? My son has been waiting for this release for nearly 2 years now. Not even an update from the devs?
Coming up on two years since the last time Alex posted but he still logs in to Kickstarter all the time.
Kickstarter doesn't care. They may reach out to Alex an encourage him to update us on his progress, but they can't hold him accountable.
Of course it has failed. I'm thinking more of pressurin Alex to give a full disclosure about it, as evidently we demanding it does nothing, but maybe KS could have some leverage over it.
I would love to see a full, honest and brutal post mortem of this project, detailing what went wrong.
Eh, this Kickstarter's status isn't really unclear. It failed - badly. Alex was in way, way, waaaaayyy over his head, flailed, floundered, and drowned. Nothing's going to come of this.
Well, I don't know if it helps, but if every backer here could just report this project to KS in the grounds of that its status is unclear, maybe something will happen. The report button is on the campaign page at the bottom.
So, I have been reading the most recent comments, which answered my question I was going to ask if this project got completed and sent the code out to the backers... Looks like it hasn't and unknown if it will ever.
Why would you use Macs...
I am filling out an official complaint against Alex. If you are in Washington, I suggest you do too. http://www.atg.wa.gov/file-complaint
anyone else in Washington
Hey, PC Gamer featured Code Hero in their list of top Kickstarter successes and failures. I bet you'll never guess which category it's under! http://www.pcgamer.com/kickstarter-gaming-biggest-successes-and-failures/
I wonder if this applies here http://www.consumer.ftc.gov/blog/doomed-false-promises
I've long since written this project off. I only came in here today because I was taking stock of how my various projects have gone. Some of them have failed, but are still working to get something to the backers even if it's not much.
Brief mention of Code Hero in the Guardian today as a crowdfunded failure http://www.theguardian.com/business/2015/may/17/ouya-video-startups-kickstarter-failures-champions-crowdfunding
primerlabs.com is down, and because Alex has given us a million reasons to distrust him and zero reasons to trust him, my first thought is that one of the other backers, maybe directly through the site, was making some noise about the project so he threw up an update. Every time I've checked the site in the last year+ it's been down anyways. Still waiting for my $300 refund that was promised.
Greg, I've seen the phrase "Coming Soon" in regards to updates/announcements one to many times on this project to get my hopes up :)
Holy cow, you're right, Greg! It seems Alex is still trying to get things going!
I still don't think the likelihood of a final product is very high, but at least it looks like it's greater than zero.
Well this is interesting. I went poking around Alex's profile and found the primerlabs page, which, for some surprising reason, has an update dated today - 4/22/15. The gist is that they redeveloped Code Hero for Unity 5 and revamped the shirt design (and maybe more - I'm having issues figuring figuring out just how recent some of the news actually is...).
There's apparently a "full announcement" coming soon.
Happy one year anniversary of the last update in which the "project coordinator" quit after like 2 months, it was revealed that no one had ever tested the game on Windows because the team only had Macs and Alex promised that next update would be coming later in the month. Lol.
I can't believe this guy got away with 170 grand!!!
To people who say "you're just pledging" and all that, that's fine if you want the whole model implode, which perhaps has already happened, but do people think you'll still see those $800 pledges? For some reason most people that feel it's no strings attached money seem to be the under $100 dollar backers for some reason. I can't quite explain that odd coincidence.
What are people paying kickstarter that ridiculous 30% or whatever it is if they have no responsibility to do anything? They will lose a lot of money if people stop trusting them. I don't understand why they can't have simple progress tiers or something before they get ALL the money. Then maybe people wouldn't lose their whole pledges. Especially the $500+ "donations".
Well this KS campaign was my introduction to KS - thankfully, everything else I've funded has actually come to fruition. One day, this may actually happen... but I'm not holding out much hope
It is the only way for him to save what is left of his reputation, OR actually finish some form of Code Hero... but from the cone of silence he's erected, none of those seem likely.
I'm guessing the code is probably too embarrassing to open source it.
At this point waiting so long, it would be best to just open up the project and put it on github.
wow 3 years already!
He still openly shows off Code Hero on profiles as if its an accomplishment and not something he hides from regularly. He's also "the new Steve Jobs" according to his friends. :)
I blame the Open Alternative School that he attended. It created within him the idea that there are no rules or deadlines, a very dangerous idea when working under constraints such as time and money.
Happy 3 year anniversary of the funding of this project, everyone.
The Ruby book found in the recent humble bundle is actually very much like a game while you learn.
Would make for a good setting to actually start a game on learning how to code :)
Just putting that out there. Also the last volunteer also stated it'd be best to just remake it.
So food for thought.
I don't think we will ever hear anything from him because he knows he cannot finish it. So even though he did not set out to spend all the money and screw everyone, if he came out and said it was over I bet more people would seek to sue him or something like that. Either way I look at it as a minor investment for me and it did not pan out. Wish it had and I do feel bad for the people who invested serious money. Still going to keep checking the page every few months though lol.
How to raise 170k USD and do absolutely nothing with it. Not even a fucking T-shirt. I understand that sometimes stuff doesn't go as planned, and that's why many people aren't angry about the 2 year+ delay. However cutting off all contact, pocketing the money and ignoring everybody just makes you look far more like a thief than a developer. How do you even sleep at night...
A few clarifications re: my comment below.
That the game will never emerge is speculation based on the state of the game and the team the last time I worked on it. The goal at that time was to clean up the code.
That was actually only about 6 months ago, not a year. Had a kid around then so my sense of time is off. Possible Alex didn't contact me because he knew this.
For all I know Alex has a team of people bringing the game to market in two weeks. I have no idea.
A few things everyone should know:
1. This game will never release. Last I saw the code, maybe a year ago, which is also probably close to the last time the code was touched, there was mostly infrastructure, almost no gameplay to speak of. I was the last volunteer to stop working. Alex works a regular job, or did at the time. This game would need at least a couple full time coders working another 6 months to a year to finish it, not to mention level designers, artists, etc.
2. You will almost certainly never get a refund. Sure you could sue, but unless you can turn blood into gold, there's probably nothing to take.
3. Some of you are asking that the project be open sourced. I agree, but to be honest, you would be better off starting from scratch, than to use the existing code. It's an absolute mess.
4. Alex didn't take the money and run. Alex had every intention of finishing this project. It was just too big, with several technology constraints (obsession with Unity 3D). The reboot with several industry coders was probably what killed the budget (there probably wasn't an actual budget.) The project wasn't mismanaged, it was essentially unmanaged. I know it works for Valve, but Valve has money to pay employees, so work gets done. HL3.
I haven't heard from Alex since the last update went out on here so I'm not sure of his current location or status.
I might have the beta somewhere, if so I'll upload and link, or you can message me, if you care to play what exists.
If anyone is interested in trying to recreate the original alpha release syle code hero, with a simple code gun, pre Kickstarter style, I've got an original script and storyboards for some portions; ideas Alex had rejected. Happy to be involved.
@jon not sure how current either of these are, but I found a couple of download links on the wayback machine: