Why can't casual games be strategic? Why can't strategy games be cute?
P.A.W.S. (Prime Alien Watch Squad) is a casual strategy battle game for iOS, Android and PC, that is designed to be really simple to learn and really fun to play. The control scheme is simple point and click (or point and tap) and units only have one Stat, so you can just enjoy the action and kick alien butts.
Use the unique abilities of Spiffy the Tiger, Dusty the Bear, Tycho the Tortoise and Bobi Sue the Squirrel to conquer the invading alien horde, in glorious, fast-paced and fuzzy hex-based battles.
Aliens have invaded the Earth's timestream. World monuments are disappearing mysteriously, in the wake of strange alien devices..
Thankfully, P.A.W.S is on it! The Primary Alien Watch Squad, is Earth's highly trained force, specialized to defend against alien invasions.
Your mission is simple: take P.A.W.S. back in time (and space), beat the aliens in their own game, and restore peace and the timeline in one fell swoop.
P.A.W.S. is a 2D cartoony casual/strategy battle game which features 4 playable characters, painstakingly handpainted and animated graphics, and gameplay that is easily accessible to anyone.
This cartoonish game hides serious strategic depth with battles taking place across a hex-tiled grid, against stunning hand-painted worlds. Where instant gratification (20” to 60” stages) is balanced by long range goals for a more in-depth experience. On top of that, the re-playability factor of this game puts it ahead of any other, with each stage having over 40.000 permutations, making it virtually impossible to play the same stage twice...
Like you, we grew up playing Sid Meier's Civilization, Heroes of Might and Magic, Risk and Warhammer, but also discovered the fun in what is now called "casual" games.
We wanted to condense the experience of a strategy battle to its core of pure fun. So we present to you: PAWS.
The engaging casual strategy and innovative 1-Tap game-play mechanic ensures that you'll keep coming back again and again for "just one more go."
PAWS was designed around one core concept: Simplicity.
So we designed the game around the innovative concept of the single Strength Number (SN).
Specifically: every units has a SN which floats next to it, showing:
1) How many tiles it can move.
2) How much damage it can do
3)How much damage it can take
Example. A unit with a SN of 4 means that it may:
1) Move and/or Attack up to 4 points (eg. Move 3 tiles and Attack with 1 point of damage)
2) Receive up to 4 points of damage
It's that simple.
Length of game play: 20” to 60” for each stage. Since no big time commitment is required, it is easy to play it anywhere and anytime.
Replayability: each stage is randomly generated each time you play, using an algorithm that ensures a fun challenge every time. Each stage has more than 40.000 permutations, giving you each time a whole new way to beat the game. PAWS has been extensively play-tested as a board game, and as avid players ourselves, we guarantee the fun is endless, even if you have already finished the campaign mode.
What is the game world like? PAWS takes place around the planet. Each stage is a new location, during a defining historical period. You get to battle the aliens in front of the Great Pyramid, the Eiffel Tower, the Statue of Liberty, mystical temples and lost cities. Each stage is littered with uniquely styled obstacles.
Isn't "simple" bad? Nope! The simple gameplay rules do not limit the complexity of the game. As you progress, PAWS rivals advanced strategic wargames.
Different kinds of stages: It's not all hack and slash in the P.A.W.S. world, experience exciting Special Missions and Boss Battles.
Special Abilities: Each of your units is special in some way.
Spiffy the Tiger is extra fast, extra strong, and she's also extra resilient.
Dusty the Bear is your healer.
Bobi Sue the Squirel is weak and slow, but can hurl projectiles.
Tycho the Tortoise has a spin area attack.
These Special Abilities are also matched by the units of the evil Alien army.
Special Weapons: Special Weapons are available to the players, that can at any moment bring a change to the tides of battle... Lightning from the sky that gifts you with extra Unit Strength? Check. Blast one enemy unit of your choice via a deadly Laser Satellite? Why not! Or how about you take them out all at once by calling-in a WW2 bomber ? Be sure to stock up on AstroCredits the collectible in-game currency, as Special Weapons can be expensive!
Everything that we have accomplished this past year, has been done on "volunteer" speed and time and funded out of our own pockets...
but our funds are now depleted. Simply put, this game can not be made
without your help.
Your generous pledges will go
Living costs: We still need to eat, pay rent, and afford chocolate milk for Christina.
Paying salaries: We will need money to pay for additional coding and audio design.
Polish and Improvement: To make P.A.W.S. the best that it can be, we want to add bling and pizzazz to the game in the form of visual candy and particle effects
Business & Legal Costs: Business setup costs, administrative costs, Kickstarter fee ($1500min.)
Promotion & Marketing: Manufacture and shipping of physical rewards, website & social media support.
The PAWS March, composed by multi-talented Christina gives you an idea of what to expect from the full soundtrack.
Stretch Goal #1 - $40,000
If we hit $40,000 we will upgrade P.A.W.S. and give it an Asynchronous PvsP mode. Place your units anywhere on the battlefield and play against friends and stangers throughout the world, assuring you with hours of fun play with infinite combinations of team configurations and formations, all selected by the players. (We have already designed and playtested this in board game mode. SPOILER ALERT: It's tons of fun! ).·
Stretch Goal #2 - $50.000
If we hit $50,000 we will add secondary idle animations for PAWS units AND alien units. Watch the adorable heroes as they distract you from your masterful strategy by making faces and just being silly. This was one of the first things we had to cut from the game. We'd love to give it back to you.
Stretch Goal #3 - $60.000
Finishing moves. Is your opponent about to be destroyed with your next strike? Then the special finishing move, unique to each unit, is activated. Watch the ground tremble and the skies part as you vanquish your enemies.
Stretch Goal #4 - $70.000
New Worlds.If we hit $70,000 we will add new stages in which you can enjoy defeating alien scum.
Stretch Goal #5 - $80.000
If we hit $80,000 we will be able bring everything upside-down by introducing 2 cool new characters, each
with a new Special Ability and awesome animations.
How YOU can help
Everything that we have accomplished this past year, has been done on "volunteer" speed and time while working day jobs or studying...
We can't continue developing the game with this approach. Your donations will help us make a leap in progress and will enable us to to complete the game.
Be social! Help us by sharing!
Risks and challenges
This is an all-or-nothing campaign for us.
We do not believe in delivering inferior work with insufficient funds.
We've being developing P.A.W.S. for a year now and you can already see the results of our hard work.
In order to make this game both of us have sent away other creative projects and declined prestigious job offers. We believe in what we're making enough that we made the sacrifice.
Therefore you have our word that we'll do our best, and that should any delays or new information arise we will immediately inform all of our backers and fans.
P.A.W.S. is in your hands. You are the P.A.W.S. team and you will determine the further fate of P.A.W.S. You’ve been incredible supporters and friends, and we believe that with your help, we can create something truly memorable.
a) The Android and iOS version of P.A.W.S. will be free. Our costs will be covered by occasional full-screen ads. There will be a paid in-game option to turn ads off, but that's not necessary to play and our ads will be discreet.
b) The windows version of the game will be paid, as it will have the more traditional business model, to cover our bandwidth cost and continued game support.
The idea is that everything you do in-game earns you astrocredits. Finishing a stage with 3 stars, collecting the floating alien pod on each stage, there will even sometimes be astrocredits just lying around on the stage, and you have to grab them.
Astrocredits will be used to unleash special powers, which help on those hard-to beat stages.
Astrocredits will be available to buy in the in-game store, but will absolutely NOT be necessary to enjoy or beat the game. We like skill-based strategic gameplay, not mindless spending!