Project Slugger is a Co-op Platforming Action Game with colorful art intended for Steam and X Box Live Arcade.
Project Slugger is a Co-op Platforming Action Game with colorful art intended for Steam and X Box Live Arcade. Read more
Pretty Weird's Goal for Project Slugger
Project Slugger is the working title for Pretty Weird's first game should we reach our funding goal, WINK. With your generous and totally forthcoming donations, Slugger will become the best co-op side scrolling adventure game you will ever slap your peepers on.
Aesthetically, Slugger will have a unique blend of cartooned characters and intricately painted backgrounds, with emphasis on high impact color. Each level will have its own untiled background, and all animations will be hand drawn. Advanced color theory will be used in not only the game's art, but also its music, using synesthetic techniques to blend sound and visual features for an immersive experience, against a full soundtrack!
With over 55 levels to explore within 8 drastically different worlds, Slugger will be a combat oriented platformer mixing it up with RPG mechanics. You'll encounter tons of NPCs and pick up at least 15 playable characters, as well as 10 planned bosses, 10 minibosses and dozens of enemies and traps. But with at least 5 different skills to unlock, each with its own more powerful forms, you'll be well prepared!
Above and Beyond
If Slugger raises more money beyond our proposed budget, we have several stretch goals already lined up, such as
- Cross Platform Online co-op capability - play with your PC and XBox Live friends at the same time!
- More levels to explore and enemies to defeat!
- More upgradeable attacks and passive skills for each playable character!
We'll be opening the table to our backers through online forums, sharing some early development concept art, getting your feedback, and adding to our current list of stretch goals to enhance the player experience, for YOU—our Kickstarter supporters!
Seeing is Believing
Check out some of our sweet concept art! You can check out more of it at our website—http://pretty-weird.com/!
The Beginning to the Present
Project Slugger started as early as Fall 2010 when Scott Yerkey, a student at the University of Baltimore, created a simple animation for a class assignment. Later, Scott turned this into a game for UB's game design club's annual competition. August Bender, another participant in the contest, took notice of Scott's creative concept. August had been planning on starting his own studio for about 3 years before the contest and had been looking for talent to start a functioning company.
In the Fall of 2011 August and his friend Jamere Johnson agreed to start a game studio. After a few months of planning and interviews, a team of 3 Artists, 3 Programmers, 3 Designers, and 2 Audio Engineers formed the studio of Pretty Weird. With experience from ranging from Game Design degrees, Advisers to the Smithsonian's "Art of Video Game" exhibition, and experience working at several other game companies, our team is ready to make games with some simple values in mind:
- Our goal is simple: to make affordable games that are immersive, balanced and colorful
- Everyone has 2 jobs; the one they were hired for, and as a conceptual designer
With these values in mind, the two new company owners filed the paperwork required to be a legal business -- a required expense often overlooked by other Kickstarter startups. All that was left to do was to pick our first project and fund it. The result was Project Slugger, which will take Scott's original concept and turn it into a professional title worthy to serve as Pretty Weird's debut.
Please and thank you! You are awesome! Kickstarter supporters are our secret ingredient!
Thank you from,
August Bender - CEO/Designer
Jamere Johnson - CFO/Designer
Scott Yerkey - Lead Designers/Original Concept
Sam Gauss, Pio Canlas, and Yao Li - Artists
Michael Rapkievian and David Bessent - Programmers
Tony Pantaloni and Joel Stevenson - Audio Engineers
Tom Dervan - Web Engineer
- (60 days)