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Precinct is a new police adventure video game from Jim Walls, creator of the classic Sierra series “Police Quest”. Read more

pledged of $500,000 goal

Funding Canceled

Funding for this project was canceled by the project creator on August 6, 2013.

Precinct is a new police adventure video game from Jim Walls, creator of the classic Sierra series “Police Quest”.

Reddit AMA

Hey everybody,

Wanted to let you know that our Reddit AMA is LIVE! Please check it out at

We will be around for the next hour or so to answer anything you'd like to talk about!



    1. Creator Scolaro on August 17, 2013

      Let's face it: This is going nowhere. Even with the rather limited info given and the lame Kickstarter intro video (sorry, but it is), people decided to back the project because of their childhood experiences with PQ, and Jim Walls.

      I backed the Double Fine and Leisure Suit Larry projects for similar reasons, and one or two others because I felt adventurous and liked the pitch. But the more I read about the expectations of the people behind "Precinct" and weight them against the willingness of my peers to throw money at them, the more I feel the project is dead.

      I would have donated $15-20 for the game (went with the $19 pledge here), but right now there are 374 people on the new website donating a little over $10.000, and even if we manage to push it to $25.000, we'll only get "proof of concept". Do you actually believe there are going to be waves of fans falling over themselves to give more money for a mere DEMO version afterwards (let alone $400.000 for the full game)? Sorry, but no. Whatever I'll pledge now will not result in a game, not even if I wait 10 years. I may be a dreamer, but I'm not delusional.

      If you ever decide to try again with Kickstarter, with a better concept, more info, less mistakes, and maybe even without any physical rewards, announce it here, and I'll check it out in a heartbeat. Even if it's not perfect, I'll back it and urge my friends to do the same. I'd really like for Precinct to see the light of day.

    2. Creator Leo S on August 17, 2013

      They need to understand that crowdfunding is not the same as presales/preorder or a investment fundraising round.

      The role of 'community' should be a huge part of this and that they should maintain 2-ways trust for it to be successful.

    3. Creator Simon on August 17, 2013

      I thought questions about the game were answered to, somewhat satisfaction. I thought if they made that clearer, the campaign could have had a fighting chance if this was a proper restart on Kickstarter.

      It was the other questions about their current funding method that that they dropped the ball. Like Tomimt said, the questions were either not answered, or danced around. I mean someone brought up the concerns about the bad press the new method was going. And they went "Actually, it was all good press so far". I'm like, seriously? I mean, if they think this method is better, than why isn't the amount that are pledged skyrocketing compared to, even when the Kickstarter started?

      I keep mentioning that I want this project to succeed. But all the questions and the risk made even what should have been my automatic support from myself, back out. It doesn't matter that the new crowdfunding idea has 'no time limit'. It's not going to go anywhere.

    4. Creator Serena Nelson - Hero of the AGRM on August 16, 2013

      This really could have gone down better. All of my questions were either ignored or sidestepped. Same with others who asked pertinent questions to the project. I'm sorry, but this has done nothing to make me want to throw my money at you.

    5. Creator Leo S on August 16, 2013

      Beside the core issues, I also think that the marketing\communication department needs a lot of work too:

      - 'Staged funding' after all the gaffes? Maybe 'tiered funding' or 'multi-stage project' may work better.
      - '$250K Game Demo'? That better be one helluva DEMO!
      - Stretch goals shouldn't be mentioned too early in the process.
      - Stretch goals called 'awesomer', 'mega awesome' and 'badonk'? No, you guys should've stuck with police-themed terms.
      - Taking out the rewards and putting them as items in your online store? That's yet another gaffe, demonstrating unfamiliarity with kickstarter's mechanism and what's important/attractive to the supporters.

    6. Creator Tomimt on August 16, 2013

      Well that was a whole lot of useless. All the big questions were danced around and never answered. That's not the way to get my money.

    7. Creator Leo S on August 16, 2013

      From AMA:


      Actually, it's not required that you give all items from the lower tiers. I've backed projects that say you only get said item at this tier and no others. Or an item that is limited to that tier only.


      While that is true, it hasn't been the case for other Sierra-related Kickstarters. If we had gone that route I'm sure people would have had issues with it."

      I feel this is one of the overall issue with the Precinct project.

      Bunch of Sierra On Line kickstarters have sprung up (larry, heroes quest, space quest) and the PQ team felt that they should go in with the cashgrab/gold rush without a clear intention of what their project will be and how to achieve it. Thus the fairly lacking content/concept arts/ etc.

      When it didn't perform as well as they hoped, then it was swiftly cancelled and moved to a different (and unfamiliar) model where it's possible to lock in the cash 'donations' in smaller increments.

      I've been a lifelong Sierra On-Line fan and also a Police Quest fan... I'd love to see a proper remake of PQ, but guys, please, don't rush it. We'll still be here for you when you're really ready!