Funding Canceled Funding for this project was canceled by the project creator on August 6, 2013.

Update #10

Update from Rudy Marchant

Hey guys,

Rudy Marchant here, community manager of Precinct. We received some additional information on the Reddit AMA a couple of days ago and, while some questions were answered, clearly it didn't have a lot of impact on the pledges so far. There are still many open questions which need answering and I would hereby like to share my opinion on the information we have so far, both on the game and the new funding model, as well as what I am recommending to the development team to finally get Precinct going, and going strong like the other Sierra projects over the past year.

What did we learn about the game itself? It has been stressed several times throughout the AMA that Precinct will be an adventure game, driven by a story. It will include procedural aspects such as court hearings, briefings and so on, but also story-driven missions with action around the driving (Jim particularly enjoys the driving interface by the way) and occasional events where you're going to have to make split second decisions. The game is pretty linear in that the player needs to follow a trail of clues to solve the case, but is not as linear as the old Police Quest games in that the case can be solved in different ways, depending on the decisions the player makes. To further enhance the replayability, there will also be side-missions, which don't directly impact the story. It is not a sandbox game though, but a story-based game, like the old adventure games.

To me that certainly shed some light on what to expect from the game itself – a good mix of adventure and action, pretty much like the old Police Quest games but more modern and with more variety. I would like to get a bit of info on the story and protagonist itself, but I don't need to know in advance if there's going to be a diving scene, or an airport or such specifics (although Jim did reveal that a SWAT team will also be in the game). Maybe you guys would like to ask these kind of things, and you will be able (see below), but what matters the most to me is that at least it won't be some first-person shooter where all you do is race around the city and chase bad guys. It's a story-driven adventure and that should have been made clear from the very beginning of the project. But now we know, better late than never.

That brings us to the new funding system which, let's be honest here, is what keeps many backers from pledging again or at least pledge a lot less than during the Kickstarter campaign. Sure, the intention with this system is good, as stated during the AMA – "Our goal is to give people who pledge as little as $1 a copy of the game to reduce their financial risk and show progress early on. We really want to give the entire community a voice in the production and that's how we tailored the new campaign." That is all cool and I see their point, but without the time limit and non-refundability until either it gets charged when reaching the next stage or the developer decides to cancel the project (without specified conditions), many get the impression it is just a money grab with no obligation for the devs to commit themselves.

I would like to address several things here. First is the time limit. Many people seem to think they're going to have to wait forever before getting anything, if they ever get anything, and meanwhile their money is pledged. Even if it's 1 dollar, it just doesn't feel right. Well, first off there actually IS a time limit and that time limit is defined by how much longer the devs are willing to work for free. Keep in mind that money only gets charged when the stages are reached. With currently only a good $10K pledged and already several months of preparation for Precinct behind them, I can say the first stage of 25K better be reached very soon. Same counts for the other stages – there is probably more time to reach those of course, but those guys would still like to get a pay check every now and then so, no, development will not run into eternity. As for specific dates, I think it's pretty hard to set those – it's the gaming industry, not to mention crowdfunded, so it is near impossible to pinpoint exact dates. Besides, that's how you get Kickstarter projects that get entirely canceled despite missing the target by just a fraction. I know a date is set for the first stage though. I will for sure ask what timeframe they have in mind for the next stages. They should have an estimate about that.

Then there is the issue of pledging without having the guarantee to actually get the game if the 400K doesn't get reached. That's barely an issue in my opinion though. First off, there is no guarantee that through Kickstarter you'll get anything either. That has already happened many times, so obviously people are even more cautious about this new system. The difference is that with this staged crowd funding, the development team isn't asking the backers to pay everything up front and hope for the best before development even started. They do it piece by piece and the backers can follow progress, provide input and pledge as it progresses, or even simply wait at te sideline until they like what they see. So yes, it is in fact safer than Kickstarter.

Here's how I do it:

I usually back projects (Leisure Suit Larry Reloaded, Pinkerton Road, Hero-U, SpaceVenture) with around $100 (yeah, I'm a pretty big fan, lol). I will also do so for Precinct but in this case I split my pledge into parts according to what the stages are worth to me, going from small to big as development progresses. For example $5 until the prototype is reached, add $10 until the Vertical Slice is reached, another $15 until the Demo gets released and the final $60 for the whole game release. If at any point I dislike how development goes, I can chose not to pledge more and wouldn't be out as much money as I would paying $100 in one time as with a normal Kickstarter where I may get nothing at all. Here I would still have what I pledged for so far and possibly more since a one dollar pledge still entitles me to a copy of the game if the 400K gets reached. Of course if you want to be 100% sure to either get the game or not pledge anything, then that's possible by only pledging after the demo gets released, but if too many people do that then obviously it will be hard to get to that stage of development in the first place.

The last point, and probably the most important one, that I would like to make on the funding system, is the non-refundability. That is the one thing in my opinion where Kickstarter is better and it's a crucial point. Robert said during the Reddit that the non-refundability is implemented to prevent trolls from making fake bids. Sure, it keeps away trolls. It keeps away backers, too, and lots of them. Forget about the trolls, they come and go a few minutes later. But if we want to make our first target in time and actually get this project to effective completion, then what is needed is credibility so people can pledge with confidence. Confidence works both ways. Backers show they have confidence by pledging, Precinct needs to show it has confidence in its backers by allowing them to reduce their pledge or pull out entirely if they so desire. Get rid of the non-refundability – that's how you make this work. I had a long discussion about this with Robert yesterday. I believe that in the end I persuaded him that not only would it be good, but in fact necessary. If so, I would prefer that he tells that to you himself so it's official. The only thing here is that we can't just flip a switch to disable non-refundability. It takes a few days of programming and making sure it works with the payment methods. It's definitely on the table and I sure hope they will go for it.

Phew! And now the final part of this update (I tried to keep it short, really! lol). While I would love to see the project succeed, I do still have some questions myself both on the funding platform and the game itself. Questions related to things such as the stretch goals and the development time frame. I'm pretty sure that, after the Reddit AMA, many people still have other questions too, so let's get those answered once and for all. I would like to do this properly, so there's no doubt left about the game or pledging system. Please send any remaining questions (please try to stick to questions relating Precinct) to me at rudy@jimwallsreloaded.com and they will be answered (my inbox will probably explode now, lol).

There, that's about it for now. I hope I shed some light on the pledging system and the game itself and that you feel a bit more comfortable about the project. I'm sure I don't just speak for myself when I say it would be a darn shame if Jim's project wouldn't get off the ground and even more so if even the prototype wouldn't be reached, so let's do this, guys. More updates coming soon.

Thanks!
Rudy


Update #9

Reddit AMA

7 comments

Hey everybody,

Wanted to let you know that our Reddit AMA is LIVE! Please check it out at http://www.reddit.com/r/IAmA/comments/1kfzje/we_are_sierra_veterans_jim_walls_of_police_quest/

We will be around for the next hour or so to answer anything you'd like to talk about!

Thanks,
Robert.


Update #8

Reddit AMA & other chats

Hello everybody,

I wanted to let you know that Jim Walls and I will be doing a Reddit AMA. It is happening Thursday, August 15th at 5PM ET. If you have any questions about Precinct, our new funding model, or just want to chat about all things Police Quest, please join us!

We will also be having a community chat next week. The chat will be moderated by Rudy Marchant (our Community Manager) and will also be a great opportunity to ask Jim and I anything you'd like. We haven't figured out the exact timing on this, but will let you know as soon as we do.

Finally, our daily video is live. You can check it out on our videos page at www.precinctgame.com.

Thanks!
Robert.


Update #7

Precinct and staged funding

Dear Friends,

As you know we are almost in the final week of our Kickstarter. As of this morning our project is just over 15% funded and it's clear that we're not going to hit our goal.

Throughout the project we've had a ton of great feedback from the community. It's clear you love Police Quest and Jim Walls, but there are questions about the project. One of the things we've heard is that you want to see more. You want to understand what the game is going to be like. How is it going to play? How is the first-person perspective going to work? What will the balance of action and adventure be?

These are all great questions and we want to answer them! So as of today we are shutting down our Kickstarter and launching a new and unique crowdfunding campaign at www.precinctgame.com. Our goal is to create a staged funding campaign that lets you see the vision in as little time as possible. Here's how the campaign works:

- You can pledge $1 or $100,000 -- support the project as much or as little as you would like. Whatever you choose to pledge, you will receive a DRM free copy of the game when it ships.

- Our campaign will be open-ended, meaning there's no deadline for funding. We will build each stage of the project as soon as we hit our target milestones, plain and simple.

- Our campaign has four funding milestones; $25K, $90K, $250K, $400K. At $25K we will begin building a playable prototype, which will be freely released to all backers. $90K will allow us to build a vertical slice. When we reach $250K we will begin building the game demo and at $400K we will build the full game.

- Because the current project rewards are so costly (taking up nearly $200K of the total amount we were trying to raise), we have decided to remove all rewards. All pledges will be used to directly fund the game. We will be opening an online store in the next few weeks so you can buy Precinct related merchandise -- including a Collector's Edition Boxed Set that so many people have asked for.

For more information about our new campaign you can visit http://www.joystiq.com/2013/08/06/precinct-kickstarter-canceled-moves-to-its-own-tiered-funding/ or view our FAQ at www.precinctgame.com.

I also want to announce we will have a dedicated Community Manager moving forward. Rudy Marchant is a hardcore fan, collector and curator of everything related to Sierra On-Line. He will be the voice of the commmunity, connecting the fans and game developers. He will also attend design and production meetings, bringing the thoughts of the community with him. We are extremely excited to have him on the team.

We still love Kickstarter! It's been a great platform and we will personally use it to support projects in the future. Our Kickstarter campaign has been truly amazing -- we wouldn't be where we are today without the help of our backers. We hope you'll continue to support Precinct and give us the opportunity to show you what our vision for the project has always been.

Thanks!
Robert.


Update #6

New Videos

1 comment

Hello everybody,

Today we have two new videos to share with you.  We hope you are enjoying the daily videos.  We had a great time making them!

In the first new video, Jim talks about real life high speed pursuits!

In the second new video Jim talks about working with Al Lowe on Police Quest I

We have a lot more new videos to come.  Thanks again for all your support on the Precinct project!

Robert.


1,870
Backers
$85,756
pledged of $500,000 goal
  • Pledge $5 or more
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    25 backers

    Thank you from the bottom of our hearts! If you can participate at this level, you will get a thank you on our website.

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  • Pledge $15 or more
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    3 backers

    You receive a 5-pack of HD wallpapers created by the game team as well as a thank you on our website.

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  • Pledge $19 or more
    You selected

    674 backers Limited (1826 left of 2500)

    Limited edition pre-order tier! With this limited edition tier you will receive copy of the game when it's finished for PC or Mac. It's a great way to support the project AND get a copy of the game!

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  • Pledge $20 or more
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    10 backers All gone!

    Including all previous rewards, you will also receive a digital game soundtrack in MP3 format. It's the perfect way to hear the songs the way they were meant to be heard!

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  • Pledge $29 or more
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    393 backers

    Including all previous rewards, you will also receive a digital copy of Precinct with exclusive "VIP Backer Status". As a VIP Backer, you will be sent a unique passkey which grants you access to all "VIP Backer Only" areas of www.precinctgame.com. VIP Backers also enjoy exclusive content in the final release of Precinct. "VIP Backer Only" Website Areas Include: - Sneak peeks of the game (screenshots and video clips) - Private VIP Backer Message Board - Exclusive webcasts and chats with Jim and his team during development - Help develop Precinct by voting on critical design and production decisions. Exclusive Bonus Content Includes: - Vintage Police Cruiser - Additional Weapons - Police Computer Upgrade - Special Undercover Mission This tier is meant to replace the following $30 tier and all $30 tier backers (and above) will receive everything in this $29 tier. We apologize for any confusion but the the $30 tier cannot be removed because it has been backed. We hope you enjoy the added value!

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    443 backers All gone!

    Including all previous rewards, you will also receive a digital copy of the game when completed.

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    47 backers

    Including all previous rewards, you will also receive a digital pack of final artwork from the game.

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    91 backers

    Including all previous rewards, your name will also appear in the 'Special Thanks' section of the game credits.

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  • Pledge $75 or more
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    60 backers

    Including all previous rewards, you will also receive exclusive VIP access to the beta version of the game. You will see the game progress being made, bugs and all! By this time the game will be mostly done, although there may be some glitches. But it still will be super-fun to play!

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  • Pledge $100 or more
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    23 backers

    Including all previous rewards, you will also receive a digital pack of concept art. You will see the vision and inspiration of what it took to make the in-game art.

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  • Pledge $120 or more
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    18 backers

    Including all previous rewards, you will also receive a physical piece of artwork from the game, signed by the artist and shipped to you. Suitable for framing. This piece of artwork has been created exclusively for Kickstarter backers.

    Estimated delivery:
    Add $20 USD to ship outside the US
  • Pledge $135 or more
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    19 backers

    Including all previous rewards, you will also receive an exclusive Precinct t-shirt. As a backer on the project we are looking for YOUR ideas for the t-shirt. For your design to be considered, please see the main page for guidance.

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    Add $20 USD to ship outside the US
  • Pledge $150 or more
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    6 backers Limited (94 left of 100)

    Including all previous rewards, Jim will record a custom answering machine/voice mail message for you. You get to write the script (up to 30 seconds long), and as long as it's tasteful Jim will record it and send you an MP3.

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  • Pledge $200 or more
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    4 backers

    Including all previous rewards, you will also receive an official Fraser Canyon PD police whistle with logo. This is an awesome whistle and will prove to be a collector's item. This whistle comes in it's own presentation box.

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    Add $20 USD to ship outside the US
  • Pledge $250 or more
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    7 backers

    Including all previous rewards, you will also be listed as a tester in the game credits. This is a great way for your name to 'appear in lights!'

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  • Pledge $300 or more
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    2 backers

    Including all previous rewards, you will also receive a Fraser Canyon PD Special Operating Procedures Manual. This is a hard copy book detailing the Special Operations in Precinct. It's a terrific collector's item!

    Estimated delivery:
    Add $20 USD to ship outside the US
  • Pledge $400 or more
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    3 backers

    Including all previous rewards, you will also receive a beautiful Precinct movie poster (27" X 41"). This poster will be a rare item and is suitable for framing.

    Estimated delivery:
    Add $20 USD to ship outside the US
  • Pledge $500 or more
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    4 backers

    Including all previous rewards, Jim will also sign your collectibles. Send Jim anything you want (please keep it tasteful) and he will sign it and send back to you. This is a great way to get your original shrink-wrapped copy of Police Quest signed, for example. If you want Jim to sign anything super-heavy, we may need to charge additional shipping.

    Estimated delivery:
    Add $20 USD to ship outside the US
  • Pledge $750 or more
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    2 backers

    Including all previous rewards, you will also receive an Official Fraser Canyon Police Badge. This is a high-quality police badge made by the same company who makes badges for police departments across the entire US.

    Estimated delivery:
    Add $20 USD to ship outside the US
  • Pledge $1,000 or more
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    1 backer

    Including all previous rewards, you will also receive concept artwork signed by Jim Walls and the artist and shipped to you. We will number each piece of artwork for each backer, so your piece will be completely unique.

    Estimated delivery:
    Add $20 USD to ship outside the US
  • Pledge $1,500 or more
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    1 backer

    Get in the trenches of game production. Including all previous rewards, you will also receive an exclusive Alpha version of the game and a digital copy of the game postmortem. At the end of every project there is a postmortem meeting where we talk about what went right with the project, what went wrong with the project and how we can improve next time. By receiving the Alpha version of the game and a copy of the postmortem, you will be exposed to the project like no one else.

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    0 backers

    In the game we are creating a "Founder's Room" where your photograph will appear! Including all previous rewards, everybody will see your picture as they play the game and will know your contribution to the project.

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  • Pledge $3,000 or more
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    1 backer

    Including all previous rewards, we will also name a street in the game after you. As you're driving around the city you will see your name on the street signs.

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    0 backers

    Including all previous rewards, we will also name a significant location in the game after you. Examples of locations are: subway station, baseball stadium, freeway, etc. We will make sure it is featured prominently in the product.

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    0 backers

    Including all previous rewards, you also get a one-hour personal Skype session with Jim Walls, Robert Lindsley and the Development Team. Ask any questions you want! We'll be happy to share our experiences (or war stories as the case may be) with you. Each donor at this level will receive their own Skype session.

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    0 backers

    Including all previous rewards, you will also be listed as a Producer in the game and your name will be in the opening credits of the game. This is a great way to support the project and be listed in the opening credits of an awesome game. Please note we can only have one in-game credit per person (so you won't be listed as a Producer and Tester).

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  • Pledge $6,000 or more
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    1 backer

    Including all previous rewards, your name will also be used as a character in the game! We will give you a few options of which character you'd like to be, and from those you can choose which character will have your name!

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    0 backers

    Including all previous rewards, you will also meet with Jim and the Precinct development team in Los Angeles, CA! While at the game studio, you will participate in a design meeting and have lunch with Jim and the development leads. We will work with you on the specific timing for travel. Travel costs are not included.

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  • Pledge $7,000 or more
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    1 backer

    Including all previous rewards, your face will also be used on the character named after you in the game! We will give you a few options of which character you'd like to be, and from those you can choose which character will have your name AND face!

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  • Pledge $8,000 or more
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    0 backers

    Including all previous rewards, you will also be listed as an Executive Producer in the opening credits of the game. This is one of the first names people will see when they play the game. This tier includes all previous rewards as well. Please note we can only have one in-game credit per person (so you won't be listed as a Executive Producer, Producer and Tester).

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    0 backers Limited (6 left of 6)

    Including all previous rewards, you will also be flown round trip to Coarsegold (domestic airfare included) to meet Jim Walls and Robert Lindsley. You will be picked up in a limo at the airport and provided a hotel room for two nights. Jim and Robert will give you a tour of Oakhurst, lunch on Bass Lake and a four hour boat ride. We will work with participants on a date that works for everybody when the weather is nice. Please note that International airfare is not covered. However, if you are international, we would still love to see you!

    Estimated delivery:
Funding period

- (31 days)