Power Outage is a kid-friendly, kid-focused Supers roleplaying game where it's all about being the hero, taking down villains, and being accessible to the widest audience as possible.
It started out originally as a personal project to introduce my own children into the world of tabletop gaming. But Power Outage has grown and is now ready to bring a new generation into the world of tabletop role-playing.
A UNIQUE CHARACTER CREATION SYSTEM
Power Outage does not have classes or races. If your kids want to make a Human, a Robot, an Alien, a Ghost, or an 8-foot tall anthropomorphic zebra girl they can. Powers come from a library of effects that kids get to apply their own characteristics.
Power Outage makes use of a CAPE (Combat, Alternative, Puzzle, Exploration) component technique that allows you to easily build your own adventures, or allows you to choose your own path through pre-made modules.
FOCUS ON ACCESSIBILITY
Power Outage offers guidance for gaming with kids of various ages and abilities. Through Differentiation and Accessibility guidance, GMs can make the table fun for everyone.
A COMPLETE PACKAGE
Power Outage contains player instructions, GM guidance, a compendium of villains, and a complete adventure to play with! You supply dice and an imagination, and we will take care of the rest!
EASY ON RULES, BIG ON COOL
Power Outage focuses on the concept of guidance rather than hard set rules. You take from the book what you need, and build the game as you go. But there is enough guidance built in that you don't need to question how to play. Free resources are also available for characters, powers, and adventures. The mechanics are easy enough to pick up in a half hour, but not boring or overly simplified. You'll constantly find yourself rolling and strategizing.
THE POWER TO LEARN
Power Outage is built not only as a game but a potential educational tool. The game slots in perfectly with a gamified classroom, but also works tremendously in counseling as well. Villains also have weaknesses based off of Meta actions that allow your players actions outside of the game to impact the world of Outage.
PLAY THE GAME YOU WANT
5 distinct regions allow you to customize a game you want in this safe and wonderous sandbox world. Do you want to create a fantasy adventure? Try The Overgrowth or The Sink! Looking for your classic Super Hero Beatum Up? Turn to the soaring futuristic heights of Shorai City! Looking for a gritty detective story. Try delving into the murky alleyways of the Atomic Punk ever-night Atomnyy Zavod. The entire mythos is built into this single book.
WHY SO SERIOUS
Well, it's not. Power Outage is filled with fun adventures, puns, and references that even adults will enjoy. In fact, Power Outage is just as often played by groups of adults as it is by groups of kids. With villains like Break Fast, InstaGator, The Bulshefist, and heroes like SuburbanKnight, Rockin Troll, and Pocket Protector, the adventures are off the wall fun.
Power Outage is currently sitting at roughly 160 pages in its rough draft form. That number might change during the edit and design process, which is this Kickstarter is funding. Currently, the plan is to have this printed in Hardcover format at 8.5x11, with options for digital copies in PDF at its outset. As mentioned the game is intended to be GMed by adults, but kids are welcome to try their hand at it. The game can be played with as few as one player and one gm. The core rulebook offers differentiation and accessibility guidance that allows you to play the game with varying abilities.
The core rulebook includes the following sections:
Quick Play Instructions - A 4-page primer that gets you playing or demoing a game in only a few minutes
- What Is Power Outage - An introductory to Power Outage, Tabletop RPGs, and external resources
- Mechanics - Gameplay mechanics for Players or GMs
- Heroes - Creating Heroes including Powers, Guidance, and Crafting Unique Experiences, as well a Character Sheet
- The World - Information on the history and current standing of Outage, Its five primary regions, adventure hooks, travel information, notable villains and heroes, and region-specific roll tables that add complexities to your adventures
- Villain Files - Information, stats and weaknesses for 120 villains, sorted by Region and leading Villain
- Gaming with Kids - Guidance for playing with kids at different age ranges (from as early as 4 years old), abilities, and how to manage differentiated game tables where kids have varying degrees of capabilities
- Accessibility Accommodations - Guidance for playing with kids that have disabilities, including Pre-Session communication, general guidance, and information pertaining to five accessibility domains (Physical, Communicative/Receptive, Behavioral, Cognitive, and Emotional)
- Free Play Guide - A full guide on how to create your own adventures using the resources within the book
- Trading Spaces - A level 1 to 4 adventure set in Shorai City against the villain Mrs. Roboto.
Latest Interview: https://www.briecs.com/2018/07/five-or-so-questions-on-power-outage.html - Brie Larson
Here are some of the things people say about Power Outage:
Latest Review: "It is here that we can see that Bebarce El-Tayib not only put a lot of love and effort into this project, but he also carefully thought out making this system as accessible to all ages and needs as possible. From his use of certain language to addressing various issues and solutions with running for all kinds of different children. He has obviously tested out this system extensively, and much like Mr. Rogers did, carefully thought out how to present the game and run it for ALL children. I'm coining it right now... Bebarce El-Tayib is the Mr. Rogers of table top gaming." Mr. Puddins https://mrpuddins.wixsite.com/koboldstew/blog/review-power-outage-by-bebarce-el-tayib-table-top-fun-for-all-ages
“For many of us parents, the Holy Grail of game design is the child-friendly RPG. With Power Outage, Bebarce El-Tayib has launched a well-equipped expedition upon that sacred quest, which demonstrates that his love of gaming is only matched by his love of children. But it’s left for you, the players, to imagine how it will end!” - Jason Walters, Indie Press Revolution https://www.indiepressrevolution.com
"This labour of love has clearly taken a lot of time and effort on Bebarce's part. No stone is left unturned as he scrupulously reimagines a TTRPG style for a younger audience. The mechanics are easy to grasp and understand, once an adult explains the rules a youth should have no issues picking up, playing and understanding the game. The simple 4 attribute classless charger creation is sure to allow maximum imagination and I would love to play test this game with a group of kids!" - Scratticus, Scratticus Academy https://www.twitch.tv/scratticus
"Power Outage is easy to learn and easy to play, it looks fun for both sides of the GM’s screen, it has a varied setting to tell stories in, and you’ve got a creator who’s dedicated to growing and improving it." - Seamus Conneely https://cannibalhalflinggaming.com/2018/03/30/the-independents-power-outage
Power Outage addresses games for kids in a few important ways: - it gives ideas of how to play the game with kids as young as 4 years old. When I say 'ideas' I mean that PO gives you tips to remember the difficulties you may experience running games with children in each age category. - There are also tips on how to simplify the play materials (character sheet and cards) to make the game more accessible at each age category. Throughout the rulebook, PO gives you ways to deal with running games across age brackets so that younger kids can play with older. - PO is designed so that combat can be toned down or removed entirely. As a parent, I appreciate this because in our family we don't consider violence an answer to a problem. It's a huge hurdle to overcome in the RPG hobby where combat is a significant part of most games. - Hans Chun -http://infintitytowerdm.blogspot.com/2017/03/interlude-look-at-power-outage.html
After looking it over, and reading available modules, I was honestly impressed. The concepts of learning through gameplay are in each part of the game. From Shakespearian Quotes to logic puzzles, and superpowers, the game challenges children’s imagination AND reasoning. The game is also VERY well adapted for school use as everything can be scaled to the audience: From non-combat alternatives to each encounter to the child describing themselves and superpowers, and no strict limitations. There’s no Elf, Human, Dwarf/ fighter, wizard, bard. One kid can be a robot, another a shapeshifting mermaid, and the third a Dinosaur. The game world is quite usable with a history you want to see more about in future editions. – Kieyotie McDermott
A fun game filled with logical puzzles and EXTREMELY well balanced premade characters. A perfect game for children to be creative and work together to solve sidekick like problems. However, the game can be re-crafted to a more mature game. With premade characters so well made mathematically, I urge adults to give this game a go for their guild interested in an interesting HOMEBREW. Check it out. – Jay Kennedy
So why the Kickstarter?
While the Core Rule Book is mostly complete, there are a few more steps it needs to take to be ready for primetime. It needs editing and more art. It also should get the professional design treatment so that the appearance of the product actually matches its promise.
A majority of the Kickstarter funding is going toward art, design, editing, and some other miscellaneous production costs.
Here is an example of the quality of change that can be achieved. While my design was serviceable, Rosanna Spucces will take the design to the next level. To something that is professional.
My Designer and Editor will be Rosanna Spucces of https://www.rsdesignsnyc.com/
My Artist is Abhishek Ghimire
That is why the reward tiers are structured the way they are. Backers at the $20 Invasion of the POD people gain access to print the book at cost (Approximately $12 dollars and change) + shipping and handling through DrivethruRPG.
If we do get funded, we do have some stretch goals in mind.
- Unlock a new Hero!
- Get 1 extra Level 1-4 digital adventure (Available within the year)
- Get 1 extra Level 5-8 digital adventure (Available within the year)
- Unlock a new Hero!
- Get 1 extra Level 5-8 digital adventure (Available early 2019)
- Unlock a new Hero!
- Everyone gets digital copies of Villain Cards (Available in 2019)
- PoD level gets a print at cost coupon for cards (from Drivethrucards)
- The physical level gets a physical deck
Power Outage Explained
Power Outage's KICKSTARTER LIVE AMA (It's long but basically everything you need to know.)
Risks and challenges
So I have mitigated the risk of underestimating the costs of production, by limiting both the target and the goals to reduce any risk of cost. So my Goal of $7.5K is primarily to meet the needs of a designer, editor, and artist. And my rewards use a reduced cost for PoD option, so I am not risking underpricing rewards to print and ship costs.
The bottom line is this. Without this Kickstarter, Power Outage can still be released as a PoD option eventually. I'll slowly pay an artist one image at a time, and slowly make my way through editing and proofing, and perhaps a year later you will see a fairly serviceable book. But I don't think that is what Power Outage deserves. It is a great product, and it deserves great design and art. With your help, I think it can really be something.Learn about accountability on Kickstarter
- (30 days)