Buzzard: The Video Game is an 8-bit style game based on the 2015 film BUZZARD. Fueled by a love of 1980's horror films, Bugles™, and a slacker ethos, Marty Jackitansky attempts to cheat the corporate structure, because, well, fuck White Collar America.
Buzzard: The Video Game will allow you to experience Marty's petty rebellion as he rages against the machine in the name of slackerdom.
The game will be available on PC/Mac Platforms and will also be an installation piece at the Babycastles Gallery in NYC,
Gameplay will focus on intense rapid-fire gaming in bite-size pieces.
- Stick it to the man in 20+ pulse-pounding levels of American middle-class mediocrity.
- Randomized levels keep the action fresh, throwing players into new scenes with rapid-fire speed requiring quick thinking and fast reflexes.
- Overall gameplay speed increases as players progress, with difficulty increases after each Boss Game – beat the boss to gain an extra life!
Tackle this never-ending gauntlet of minigames to see how long you can fight the power, slacker.
Click here for a playable Proof Of Concept (game and art by video game mad scientist Mike Guyette) that made us what to do so much more. While this wasn't made by Babycastles, what they're doing is super wicked and there will be so much more of it!
Sample Levels May Include:
- Derek Deepthroat's Bugles™ - Derek performs the incredible feat of catching Bugles(TM) in his mouth as they come hurdling toward him on a treadmill, increasing in speed and volume as the level progresses.
-Marty's Snatch - Marty sneaks around the office stealing checks and signing them over to himself while avoiding the ever watchful eyes of Carol.
- McDonald's Trash Scam - Help Marty locate a half consumed burger in the garbage to scam the shittily-paid McDonald's staff.
- Headbanger's Ball - Help Marty rock out his favorite jams by guiding his furious headbanging to the beat.
...and so much more. That's like four ideas - but we've got like hundreds.
Marty is the type of guy who you'd be likely to go out of your way to avoid if you saw him on the street. He enjoys taking brisk jogs in the polluted Michigan city air with his NES power glove on. When he is not making the general public uneasy he enjoys innovating new toppings, for frozen pizza or fucking around in Derek's basement. At the end of the day he loves to relax in front of the TV and let his favorite gore-horror flick wash over him.
Derek is the classic office brown-noser. Outside of the office he is creator and caretaker of The Party Zone, at least when his dad isn't being a total buzz kill. Derek is an NES wiz beating any and all levels in even the most difficult games, with a CD collection so large it will make you gasp. When he is not totally kicking ass with his lightsaber, he likes to relax with a comic book.
Carol is the big boss at Marty and Derek’s office. She’s a straight shooter and probably entirely too trusting of the slackers she chooses to employ, but don’t be fooled by her matronly appearance, she will come down on you like a hammer if she catches you messing with the status quo.
It's also "a sustained burst of punk-rock ferocity, and one of the most original American films to emerge in some time,""as fascinating as it is off-putting," and "a roller coaster ride, one that thrills, upsets, and makes one queasy, all in surprising ways."
Marty's escapades will all be inspired by the world of BUZZARD.
- Joel Potrykus is a filmmaker based in Grand Rapids, Michigan responsible for COYOTE (2010), APE (2012), and now BUZZARD (2015).
- Babycastles is a DIY volunteer organization that seeks to increase the diversity of voices that participate in the creation and culture of independent video games. They champion games as a mainstream & visible part of New York City’s art ecosystem, and create opportunities for collaborations between game developers and artists from other mediums. Babycastles currently operate out of their public gallery space at 137 W 14th St. in Manhattan, where they host a wide variety of events including a co-working space, independent game exhibitions, talks and concerts.
- Oscilloscope Laboratories is a film distribution entity launched in 2008 by Adam Yauch of the Beastie Boys. Yauch modeled the company after the indie record labels that he grew up around, choosing films and then marketing them with the same artistic integrity with which they were made.
These are the badass developers responsible for making the game a blast
Ben Johnson is a co-founder of the Brooklyn game studio Dozen Eyes and has worked professionally as a game developer since 2004, most notably as a level designer on EA's survival horror game Dead Space. His independent games have been funded by the National Endowment for the Arts, and appeared at museums, festivals, and in one case, a Wu-Tang concert. He holds a Masters of Entertainment Technology from Carnegie-Mellon University.
Stephen L Clark holds an MFA in Game Design from NYU Tisch School of Art. His game Rooftop Cop was just nominated for the Independent Games Festival's prestigious Nuovo Award, for abstract, short-form, and unconventional game development.
Ian Clyde received his BA in graphic design at the Rhode Island School of Design in Providence, Rhode Island. When Ian is not painting he is drawing and animating a digital children's book on his Cintiq. He has exhibited in group and solo shows around the Boston and Brooklyn areas.
Todd Anderson creates and performs interactive digital poetry, and has been described as a "young, male Laurie Anderson" (no relation). He has a futuristic eBook forthcoming from Instar Books and is a recent graduate of New York's avant-garde School for Poetic Computation.
Sonya Belakhlef is a multi-media artist from New York. Her installations span from wood and metalworking to piñatas and nail art as a form of sculpture. She is a recent graduate of the CUNY Baccalaureate for Unique and Interdisciplinary Studies with dual majors of Combined Media and Entrepreneurship.
Risks and challenges
It's gonna be a lot of work. We've budgeted for all the necessary Mountain Dew out of our own pockets though.Learn about accountability on Kickstarter
- (35 days)