Step into the shoes of a legendary detective on a journey of revenge and self-discovery in this one-of-a kind hardcore mystery/suspense game.
"Mystery creates wonder and wonder is the basis of man's desire to understand." - Neil Armstrong
She was one of the best in her line of work. She had it all - the money, fame and power. Her peers adored her and the sound of her name used to give her enemies the jitters. But sometimes, all it takes is one hit from the bitch called life to knock you off your feet.
Following the tragedy of the RM-8 incident, Eva Reynes finds herself in a life drenched with alcohol and music, with no care in the world for her job and her responsibilities. Evenings once spent chasing criminals were now spent guzzling down bottles of whisky.
On one such evening, her apprentice, Damien Wills, called up the only person he could look up to. He had been framed for murder.
"Just this once" were her words when she put on her overcoat and headed for the scene of the crime. But when she finds out that this case could possibly be connected to the one case which ruined her life, how will she react? Are there answers at the end of the road, or will she end up chasing shadows leading nowhere? How will the years of drinking and reclusion take a toll on her when it matters the most? Walk in the footsteps of the legendary Eva Reynes and unveil the truth in this journey filled with mystery, heartbreak, sarcasm and premium whisky.
Will you enjoy the game?
I developed RPG and simulation games before, and this is my first time working on a detective game. This game is for players who value story telling, deep characters, challenging gameplay with little to no hand-holding, humor and drama. However, there are a few heavy and intense moments in this game, and if you're in a dark period in your life, I'd advise you not to play this game.
You can download the demo from the below link:
In this journey you will encounter a wide range of characters. Some will support you, some will oppose you, some might stab you in the back, and some will provide you the much needed comic relief. In a world where trust is considered a weakness, will you be able to find out who your true friends are?
Before you play:
- Eva Reynes: Redemption will contain mature themes including mild to moderate profanity, blood, sexual innuendo and suggestive themes. This game is intended for players who are 16+.
- This is a difficult and sadistic mystery game which gets increasingly difficult, and there will be no hand-holding after the tutorial. After the first episode, you will be on your own to make deductions and find clues. The game will NOT warn you if you go on the wrong path, miss clues, or make wrong deductions, which may eventually put you on a one way street to a bad ending. If you're playing without using a guide, you'll probably fail several times. At times you won't even know where you made the mistake.
- As mentioned before, this game can have very shocking depictions at times. I'd recommend you to stay away from this game if you're in a dark period in your life.
- I improve my games with the help of feedback and criticism. If you give Eva Reynes a try, it'd mean a lot to me if you can give any form of feedback.
The story takes place in a Valeford, a small town in 20th century England. Eva Reynes: Redemption is a 2D game where you control the protagonist, Eva Reynes, from a third person perspective. The gameplay is majorly split into three parts: Investigation, Deduction and Discourse.
When you're in-charge of a case, you will be leading the investigation. This involves gathering evidence by talking to witnesses and suspects, searching crime scenes and finding clues. Unless your Perception stat is high enough, the game will not warn you if you have missed clues or critical evidence. In most cases, when you have multiple locations to investigate, you will have the freedom to choose which place you'll go to first.
So, you have the clues. Now what? From the second chapter onwards, it'll be your job to decide what these clues actually mean. After all, clues can be forged, evidence can be contradictory and statements falsified. This is where the Deduction mechanism comes in.
Based on what you've learned from your investigation, the Deduction screen will be updated with multiple Assumption Nodes. Clues can open up multiple Assumption Nodes, and some can be contradictory to each other. Opening up multiple Assumption Nodes will not have an impact on the gameplay as you are simply 'considering' several possibilities. At the end of Assumption Branches there will almost always be one or more Conclusion Nodes. Choosing a Conclusion Node is irreversible and you will lock in a decision which will drive the course of the rest of the case. Again, the game does not warn you when you make a wrong deduction. You have to rely on your own judgment (or on online guides if you're not up to the challenge) alone.
During your investigations, you will often come across those who don't agree with what you have to say, and are emphasizing something different altogether. They may be witnesses who saw something different, other officers who reject your findings, or suspects who deny doing it. When faced with opposing views, you will engage in Discourse Battles.
In Discourse Battles, the opponents will utter a series of statements where you'll get the chance to question them further, interrupt and point out contradictions or let it pass. Those who are familiar with Phoenix Wright games will probably find themselves at home in Discourse Battles, except, the sadistic nature of this game strikes again. To mimic real life scenarios, you will only have a limited amount of time to respond to the opponent. Not responding within this time frame will result in choosing the 'Silent (...)' option by default. You will also not be able to move back and forth between statements at your leisure. Apart from making incorrect statements and untimely interruptions, you will also lose Credibility Points if you force your opponent to repeat the batch of statements more than twice. If your Credibility Points hits zero, it's Game Over.
Stat Management and Free Roam
You have four primary stats: Personality, Discourse, Perception and Credibility. Having high points in Personality unlocks additional dialogue options and actions outside Discourses, and also increases your Max Credibility. For example, if you have seven points in Personality, you will start a discourse with seven Credibility Points. Your Discourse skill determines the amount of time you'll have to respond to your opponents' statements in Discourse Battles. Perception is essential for finding well-hidden objects and clues, most of which are not directly related to your current case. Having high enough points in Perception also gives your warnings when you're about to proceed without finding all necessary clues.
When you're not in the middle of an Investigation or a Discourse Battle, you'll be able to engage in several activities, communicate with strangers and friends, and play mini games, all of which help enhance these stats. Efficient stat management is crucial to unlock all content, including a special ending.
Our first goal is to release the game for Windows, but we also have the following platforms in mind if we reach the Stretch Goals:
Rishav Ganguli (Rishigangi) - The sole developer of Potatobrain Games who fell in love with game making since February 2016. Does stuff spontaneously and cannot get any new ideas without listening to music and walking circles in the room. Definitely a weirdo.
Sage Takeda (sage666) - A talented artist from Japan who is also a talented mind reader (he can make stuff exactly like they are on my mind). Also worked on the artwork for Eredia: Diary of Heroes.
Our Testers: They also play a major role in making our games successful, and without their support, we would not have been able to release Eredia. I'd like to thank Tespy, SquallStorm and Starmage for continuing to be a part of this journey.
"The soul of art is inspiration." - Ginia A. Davis
While we're trying to make sure Eva Reynes turns into an original one-of-a-kind title in its own right, I drew a lot of inspiration from well established titles in the genre like Sherlock Holmes, L.A Noire and Ace Attorney. In addition to the game's original mechanics, some mechanics are very similar to their AAA counterparts. The Discourse Battle mechanic in Eva Reynes being similar to Ace Attorney's Cross-examination is one example.
Another major source of inspiration for us is real life. Yes, we want this game to mimic real life investigation scenarios as much as possible, which can make the game seem hard and unforgiving at times. Many detective games out there make the players think they're doing the work, but the game does most of the heavy lifting for them without letting them realize it. This gives them a feeling of being intelligent, and in turn, a feeling of satisfaction. Real life doesn't give you that luxury, because life's a bitch, and so is this game. (Well, almost. You still won't get an actual detective badge for beating this game).
The Eva Reynes series is developed by a solo developer. While it is developed in RPG Maker MV, a majority of the game uses completely original and expensive-to-make resources as you can see in the screenshots and videos. This includes original character art, CGs, customized plugins, soundtracks and more. While I don't plan on relying on Kickstarter to get the game funded completely, it will help cover much of my expenses and allow me to improve the game's quality by a long haul.
Every contribution, small or large, or even sharing this campaign, brings us closer to turning this dream into a reality.
Art will be the most expensive component of our game, hands down. Next comes the custom scripts and plugins, and finally we'll allocate some funds for marketing of the game and distribution of the backer rewards.
All our games are made with the following philosophies in mind:
- Love what you do: Making games is something I absolutely love doing, and I believe you'll be able to see that in our final products.
- Don't leave games unfinished: This is critical. All games started by Potatobrain Games MUST be completed. You will not find a single abandoned game from us now, or in the future.
- Time is valuable: If I set a deadline, I try my best to meet it. Unless something terrible happens, I normally don't miss deadlines. I use timeboxing techniques to ensure that each activity is finished within the allotted time.
- No Sleepless Nights: I don't believe in working late nights on caffeine. Rest is important, and I don't believe in compromising on the quality of art by compromising on health.
The game is still in its early stages of development. Here's of brief overview of the current status:
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My Previous Projects:
Eredia: Diary of Heroes:
The Maker of Dreams: (Non-commercial)
Risks and challenges
This is the first detective game I'm making, and the road so far hasn't been easy. Compared to Eredia, this has been an entirely new challenge for me, but it has also been an incredibly fun journey. The biggest challenge is implementing the new mechanics which resemble real-life scenarios while balancing the difficulty. The artwork is definitely the most expensive component of this game, but I believe that with your support, we'll be able to overcome all obstacles.
The estimated release date is Q4 2019, even though I plan to finish the development by Q3. This is because the artist is taking more time than I had initially expected, and I'm also leaving some buffer time for bug testing and proofreading to make sure everything is perfectly polished before launch. The launch will NOT get pushed to 2020. However, I cannot promise that the Japanese and Spanish versions of the game will launch at the same time as the English version.Learn about accountability on Kickstarter
- (30 days)