Soar above the clouds in an array of airships. Defend innocent outposts from enemy vessels. Skirmish against droves of vicious attackers. Scavenge resources, complete assignments, and earn rewards, to upgrade your craft. Hire crew and join with your allies to achieve victory against overwhelming odds.
Zephyr: Winds of Change is a cooperative modular tabletop adventure for one to four players. Each player takes on the role of an airship captain.
As a recent recruit to the band of vigilantes called Zephyr, each player must outfit their own vessel and work together defend the last remaining shred of civilization from malevolent marauders and unrelenting warlords.
Throughout the game, players upgrade their ship and hire crew members. Each of these brings unique abilities and help you to customize your ship and fill a unique role on your team.
Each game you select a mission which sets the game mode, adapting its length, and difficulty to the players and time available. The modular components of the game allow for a vast amount of replay. Join us, a vessel in Zephyr awaits its captain.
Zephyr's base game MSRP is $60. The stretch goals raised in this campaign will be included in the limited edition founders box that all backers will receive including all stretch goals which could retail for up to $75 or more depending on stretch goals. This edition will be available in limited quantity following the campaign.
Gather your henchmen and take the fight to the do-gooders of Zephyr as you become a Commander among hordes of ruthless enemies. You will become feared as your abilities and enemy allies bring desolation yet sought after as your destruction can bring great rewards. After supporting at the Commander level, you will work with the creators during a 15-minute video chat to create the persona of a vicious enemy commander. These are one of the most advanced enemies in the Zephyr and will fight against the players. We will work with you to select the style and abilities that fit your persona and discuss the look and feel of your character. Using a photo and ideas from your discussion with the creators, our artist will create the artwork for your card and you will join the game as a new commander!
Do you have what it takes to soar among the clouds, scavenging wrecks and skirmishing with bloodthirsty bandits? Join Zephyr as “Part of the Crew”! You will work with the creators during a 30-minute video chat to develop a character based on YOU! After discussing what makes your in-game persona tick and helping the creators assign your in-game ability, you will submit a posed photo that will be recreated from scratch as custom artwork! You can influence the feel, style, clothes, accessories, etc… Don’t just own Zephyr, be a part of it!
Death, destruction, carnage, mayhem, these are the colorful marshmallows that accompany your breakfast cereal. You are a Warlord, a leader of the villainous droves of pirates and marauders that roam the skies. With destruction at your command in the form of formidable weapons and ruthless underlings, you will destroy all that does not bow to your will. Those who dare back at the Warlord support level will become Zephyr’s most elite villains. Only players are able to withstand and survive your wrath the may achieve victory. In a 30-minute video chat with the creators, you will help us build your warlord’s personality, select the ability style and define the look and feel of your character. With these parameters set, our artist will use your submitted photo to create the custom artwork for your warlord and bring your villainous creation to life!
Custom Content Notes: All backers at custom content levels will also have their name included as a supporter in our "Founders" list. All backer levels with naming and influencing rights are subject to our approval. Content that is profane, obscene, slanderous, obnoxious or otherwise unfitting to the theme will not be used. Preserving the Zephyr: Winds of Change game and theme must be taken into account with all custom content. All of these levels are a joint effort with the game designers and we have final say on all decisions with custom content. This is a steampunk post-apocalyptic world and must remain that way.
"I LOVE this game! It's an awesome adventure every time I play. Definite Top 10 contender for me." - @NVSGameplays
"I am always looking for ingenuity and originality in gameplay and theme, This game has it in spades. When a game offers a different experience to anything else in my collection then it will stay in my collection." - Ricky Royal: Box of Delights
"Everything I want out of my co-op experience this does and does it very very well." - Undead Viking
Here is a full run through of a 3 player game of Zephyr: Winds of Change.
Share this link http://bitly.com/zephyrks and #ZephyrKickstarter on Twitter or Facebook. The 50 shares and 100 share levels have been unlocked adding 1 additional scavenge and 1 additional skirmish event card to the game. With 200 shares we will add a new region card with new artwork depicting the location and a unique effect while players airships occupy this region.
If you were a crew member on a ship in Zephyr what would you pose like? Share an image on Twitter, Facebook, or Instagram of your best crew member pose. Include this link http://bit.ly/zephyrkicstarter to the campaign and #ZephyrCrew. Give us your best pose because we will select one of them at the end of the campaign to get a free “Part of the Crew” backer level upgrade. To be eligible you must be at least backing at the "Base Game" level.
Merchant Faction Unlocked! We reached 200 fans on our BGG page. This added the Merchant faction to the game, including the Merchant Gypsy ship and Merchant faction cards. This faction expansion will be included as a bonus in the limited founders edition box that all backers receive at no additional charge. Become a fan here: https://boardgamegeek.com/boardgame/180853/zephyr-winds-change
One of our main stretch goals is adding miniatures into the game. These will be unique for each playable ship and will replace the punch board standees that are currently in the game.
We will also be adding up to four new factions to the game that will each add their own playable ship with unique abilities, action deck, and miniature. These levels also add an additional playable faction that you may utilize when hiring crew members.
All stretch goals have been planned and budgeted. Community driven content will undergo intense playtesting and review during the artwork and development period of the timeline.
All supplies in the box work together to make each game different than the last. One of our main goals has been to create a modular game that gives a phenomenal amount of replayability.
Zephyr comes with 276 poker sized cards, 128 tokens, 67 jumbo cards, 60 wooden cubes, 40 clear cards, 4 standees, 4 six-sided die, and 1 rulebook. The box size is currently 299 x 236 x 72mm. The large cards are 89mm x 140mm (3.5" x 5.5") and the smaller cards are 63mm x 88mm (2.5" x 3.5").
Missions (Game Modes) - Zephyr is played one mission at a time. A mission gives the overall goal for each game session. In addition, it defines the starting supplies as well as the mission's length and difficulty. This acts as a "game mode" adjusting the in length, style and difficulty of a game allowing you to adapt to the players and time available for play.
Ships - There are four different ships available in the base game. Each of the four ships fills their own role but can be customized to fit different play styles. Upgrades can be purchased for the empty slots on each ship. You may upgrade your hull and give yourself more resilience and add systems to give your ship additional abilities. Each ship starts with an action deck of ten cards. As you upgrade your ship you add cards to this deck and can use the abilities of these new systems. Each ship is allowed a limited number of attack, maneuver, and technical cards. In addition, upgrading your ship gives a captain more draws allowing you to choose from more options when taking actions. Lastly, each ship has its own unique ability. These assist each ship with a power that fits within their role.
Crew - Crew members allow a Captain to utilize more systems on his or her ship. As a captain, you can play one card of any type. When you have a crew member in a crew station they allow you to take an action of they type defined by the station they occupy. Crew members also have 2 abilities that you may activate to take additional actions. When you hire a crew you select their faction, this provides one of their 2 abilities. Then you draw a random personality which brings their second ability and is completely unique to that character. Crew members can be an invaluable asset in Zephyr.
Assignments - Though you have an overall mission, Zephyr has many small optional jobs that must be handled. These can provide much-needed resource and rewards to prepare your ship for later encounters.
Exploration - Each day you explore the surrounding area. The events of the day may be dictated by the mission or assignment or you may have to choose where to find your fortune. Will you take your chances looking for salvage, or seek out local villains and bring them to justice. Though your choices may help shape the day’s events it is still up to you to overcome situations that may arise. Call upon your crew and ship abilities to alter an event's outcome or win in a battle.
Battle - Often you may find yourself face to face with an enemy ship who wishes your destruction. With our unique battle action system, you will use your cards to deal damage, take evasive maneuvers, and execute technical abilities that will hopefully ensure the enemies destruction while preserving the integrity of your own ship. As you move through the game enemies become more difficult but also yield higher rewards.
Rules - Here is an early draft of the rules which are of course subject to change in clarity and presentation. Oh, and those typos aren't staying either.
More about the game at our on our BoardGameGeek Page
Zephyr Demo - Zephyr has had great reception. But why should you take our word for it? You can try it out for yourself through Tabletop Simulator.
Zephyr Community Driven Content - Through our online forum community members submit their ideas for Missions, Assignments, Ships and more. Through peer review and playtesting these items just may make it into a future Zephyr expansion or even join the base game through one of our stretch goals.
We are partnering with 2 companies to bring some awesome add-ons to the Zephyr: Winds of Change project. Dog Might is building customized wooden boxes and Norse Foundry has some awesome metal dice as well. Add-on prices must be included in your pledge level. Please be sure to add the correct amount to ensure your add-on and shipping is covered. Our post campaign surveys will ensure your desired add-ons are distributed correctly.
These metal dice by Norse Foundry add another level of awesome to your Zephyr set. Hold real metal in your hand as you trade blows with enemies. More info on the official Norse Foundry Website. Add $22 plus shipping to the base game pledge or above to receive these dice. Please see the shipping section below for prices.
This poplar wood box scorched by real fire has a magnetic lid and felt a bottom. It holds all the Zephyr components in an awesome box that will stand out in your collection. Add $80 plus shipping to the base game pledge or above to receive the poplar game crate. Please see the shipping section below for prices.
The Elite game chest is made of black walnut and banded with white ash with a felt interior and magnetic lid. The interior holds all the game components as well as exclusive holders and trays for all the game components. Add $225 plus shipping to the base game pledge or above to receive the elite game chest. Please see the shipping section below for prices.
We have planned the timeline of the overall production of Zephyr: Winds of Change to include every portion of the development, manufacturing, and shipping. Our timeline estimates are based on quotes we have received from our manufacturing and shipping partners. We are confident that each stage should complete within the estimated times. However, unforeseen events out of our control may cause delays. We have adjusted the allotted times from each quote to allow for the possibility of these sorts of delays. The below time frames are estimates and may vary from actual production times. Our first priority is to our backers and we feel communication is a non-negotiable necessity in this relationship. If there are any adjustments or changes you will be notified.
Kickstarter 3/29/2016 - 4/28/2016
Artwork and Development 4/28/2016 - 9/12/2016
Physical Proofs 9/12/2016 - 9/26/2016
Chemical Testing 9/26/2016 - 10/10/2016
Production 10/10/2016 - 12/19/2016
Slow Boat Shipping 12/19/2016 - 1/30/2017
Backer Shipping 1/30/2017 - 3/13/2017
Shipping is charged in addition to each backer level. Price is determined by the country it is delivered to. We are currently planning on using ShipNaked for our shipping fulfillment. Shipments will come from their local distribution centers for backers in US, CA, UK, and DE. We are shipping everywhere in the world please see the chart below for pricing.
Our goal for Zephyr is to create an ongoing brand not just a one time Kickstarter. Retailer pricing is available please contact firstname.lastname@example.org for more information.
Portal Dragon - Portal Dragon is a young board game development company founded by Aaron Kluck and Jon Mietling.
Aaron Kluck - Aaron has 2 beautiful children with his wife Alea. He is a full-time digital media producer. Aaron has always been an avid video game player but in recent years, all his extra money has gone to testing the strength of his board game shelf. Aaron loves boardgames.
Jon Mietling - Jon is a father of 2 and has been married to his wonderful wife Liz for 10 years. Jon enjoys creating. As a graphic artist, web developer, musician, and 3d designer he loves to use any and all means to create. Game design was a natural step, as a designer who loves games. His skills as an artist have also helped him to further his passion for board games and bring more projects to the table.
Risks and challenges
This is not our first Kickstarter. Though we have only done one other we have learned a massive amount of information about the process and more importantly about the interactions with our backers. Our first priority is to our backers. We maintained this policy through our last Kickstarter and even at cost to our bottom line follow through on all our commitments comes first.
Zephyr is a much more ambitious project than our previous Kickstarter. However, we have been working on Zephyr for almost 3 years now putting through rigorous playtesting and iterations to ensure the game’s quality. With one of our game designer doing 100% of our artwork we have the overall look of the game near completion. The remaining elements mostly fall within the custom content generated by this Kickstarter. We have estimated our time for each portion of the project over and over again to ensure that there are no loose ends that have not been accounted for.
Our goal is to make a quality game that our community is actually part of. In order to do this, we are ensuring the quality of components, gameplay, and community experience.
With all of our manufacturing and fulfillment ducks in a row, we are confident in being able to deliver a quality product within the specified time frame.Learn about accountability on Kickstarter
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