Funded! This project was successfully funded on April 7, 2013.

Update #12

New Concept Art and Developer Blog

Art Direction in Shroud of the Avatar

When we first started discussing Art Direction for Shroud of the Avatar, we felt it was critical that the virtual world be steeped in a traditional medieval fantasy feel, but have added a modern twist that we think will be a real treat for players to experience, taking them into something fresh.

There are an abundance of medieval fantasy games out there—so we asked ourselves how do we set the game apart, how do we create a unique and marketable identity in an oversaturated market?  The answer came in Richard’s natural storytelling ability.  Over the last few months, Richard developed a complex, rich story in which two worlds collide, the ancient world melding with the modern, and the world art we’re creating will reflect that in a fresh and unique way.

We started with traditional medieval elements and layered in elements of a primitive electro-mechanical future.  Our objective is to create a visual aesthetic that is both familiar and unique.  And now with the addition of Tracy Hickman to the team, his vision for the story will continue to evolve that world, and in turn, evolve our depiction of that world.

Richard’s attention to detail and sense of direction demands that all characters, weapons, objects, and buildings need to “make sense” and not just exist as eye-candy.  We are creating a world that sets Shroud of the Avatar apart from the pack-- but also one where form always follows function.  We believe this design process will create believable, fascinating worlds and our art will follow that vision.

We look forward to incorporating your feedback and sharing more!

Concept Art Lead Stephen Daniele & Environmental Art Lead Bob Cooksey

Comments

    1. Tuxpirateelite.small

      Creator Polaris Penguin on March 23, 2013

      Realism and grit and with a modern twist does not necessarily automatically mean Steampunk, even though that tends to be the first things that enter our minds :). I searched fro Victorian Steam engines on Google, and as you will see they really don't look Steampunk: https://www.google.com/search…

      These things were mainly used in mining (its how it all started if I remember my history), travel and industry.

      Will we be able to mine?

    2. Robert_reise.small

      Creator Robert Reise on March 23, 2013

      @Amit

      Yes, this game genre needs more realism and grit. Its a time of strife with an unknown and malevolent entity creeping into the world. The questions that arise in the world do not lend themselves to be lighthearted.

    3. Avatar_489_1308590170.small

      Creator Raymond E Gaustadnes on March 22, 2013

      @Lord_Toast -- I agree with you, creating art takes time, trust me :)

      I could post something that had me sitting up to 4am last night, but Lord British would probably ban me for shamelessly showing off my own game art creations in here :D

    4. Missing_small

      Creator Eric on March 22, 2013

      I feel like this game keeps changing into something new...

    5. 12-icon.small

      Creator Lord_Toast on March 22, 2013

      @Kristan Alicesun-- The PnP version of Eberron fits what you just described.
      @FY Long-- Drawing isn't relatively easy. Trust me, it takes me weeks to figure out how to draw Charile Brown by hand. There is no way I can do the picture displayed in this update.

    6. Image-328584-full.small

      Creator Allan Chong on March 22, 2013

      I hope the magic carpet will make an appearance in the game... I remembered using magic carpet in U7 as my pack mule.

    7. Fb_profile_picture.small

      Creator Amit Kohli on March 22, 2013

      Dear Mr. Hickman, please don't make the game look cartoony like so many titles have been doing lately! Ultima has always been a bit bloody... More gritty = more awesome! Thanks in advance (and welcome to the dream team!).

    8. Grayna'razuul.small

      Creator ☆Citizen Grayhawk☆ on March 22, 2013

      Otherwise, even UO contains electronic like in Exodus and there are Golems. And teleporters should be futuristic in a medieval world as well. And I didn't ever mind about that fact. So I'm curious and hope you will have the right touch for it.

    9. Grayna'razuul.small

      Creator ☆Citizen Grayhawk☆ on March 22, 2013

      I don't like steampunk also and I hope it will be more like a magic of very old and advanced beings.

    10. Missing_small

      Creator Kristan Alicesun on March 22, 2013

      Quote: "We started with traditional medieval elements and layered in elements of a primitive electro-mechanical future."

      This to me sounds like technology has continued to evolve from medieval times, but that technology is based on magic rather than electricity & magnetism. It would make perfect sense to see machines powered by magic. I'm honestly surprised we haven't seen more worlds make this development.

    11. Missing_small

      Creator Mark L on March 21, 2013

      I seem to remember several times in the past when similar 'oh, nos, it has ___, they ruined it!' comments have been made about various incarnations of Ultima, (not to mention a raft of other game series). I think this looks very promising so far, and am enthusiastically awaiting further information. I've played almost every game Richard has been associated with, and have never yet felt let down or disappointed.

    12. Missing_small

      Creator Darek Gajda on March 21, 2013

      It really seems as if everyone that is afraid of the tech/steampunk aspect does not truly know the origins of Ultima, though this is a different story it is clearly inspired by the Ultima series. In which you are an avatar travelling between the modern age and the Britannian one, you fight Exodus, a machine with a memory core you destroy later in Ultima 7. Lets not forget gems such as this! http://binarychaos.net/img/U7MysteriousCraft.png

      Nobody should worry. I think if anyone can do this theme properly, its Lord British. ;)

    13. Ultima.small

      Creator ND3G on March 21, 2013

      I highly doubt we will see any actual in game footage over the next 16 days. The game isn't due out until Oct 2014. Everything we have seen thus far aside from the concept art is just proof of concept stuff.

    14. Planescapetorment_n.small

      Creator FY Long on March 21, 2013

      My comment regarding this update is that I'd like to see a screenshot of the implementation of this idea, not just a concept art. We know its relatively hard to put these ideas as game element. Drawing is relatively easy and from the few screenshots that was posted in this Kickstarter, I'm not sure if the engine would convey the art direction. I still wish Shroud is not 3D, then these ideas and concept art has a higher chance of translating into game world.

    15. Robert_reise.small

      Creator Robert Reise on March 21, 2013

      I am a little surprised at the kneejerk reactions to a picture and a mention of the word steampunk. Perhaps all the sentiments about all kickstarter projects feeding nostalgia are untrue, perhaps its all the kickstarter funders who are creating this rep. I think the many games out right now that exclusively go after the high fantasy, classic medieval art style are numerous. Proposing the idea of something like this is a good thing and necessary for a number of reasons.

      Most of the MMOs and mud/DnD inspired RPGs out there employ the classic, "standard" art style of magic, armor and dark castles. You can find that anywhere. At this point its expected and anytime where a "creative" idea is expected than the idea is dead. I'm glad RG has proposed this because it shows me he isn't just trying to cash in on the blind nostalgia some people have been yearning for 10 years.

      Its still up to us in the community to decide about the art style as was said by RG in the comments and I dont seem to be the only one who is open and excited this new idea. Why the outrage now? The videos have clearly been mentioning steam punk and did you miss the giant electro field generators on on the overland map during the demos?

      Finally now we get some original art direction and are introduced to Stephen Daniele & Bob Cooksey. I'm a little disappointed that people were more happy with the "starter pack" of Unity art models used in the demos. In the videos it was said repeatedly that the art for the game was as standard and lame as if it was bought out of a vending machine. I agree the game doesn't really look that bad even now in the planning stages, but come on, why would you take a 99 cent McDonalds budget burger over the creative and juicy prospects presented by Stephen Daniele & Bob Cooksey.

      We still have a lot of time to express what we want to see hybrid styling. I can say 0 change from the current genre in this case would be a mistake. I think putting some steam/electro punk aspects into the game would be cool ad no different than the overt tinkering that the Lord of the Rings movies did with Tolkien's original concept. It worked for the movies, why not for SotA?

    16. Shadowrun_backer_badge_large1.small

      Creator Matt Seidl on March 21, 2013

      I think a little pseudo-technology can work without spoiling the overall medieval vibe. Besides, we flew spaceships in Ultima, had phasers and power armor in Ultima II and fought a magical computer in Ultima III... so it's not like this is exactly out of character for the series.

    17. Fb_profile_picture.small

      Creator Darren Wade on March 21, 2013

      I can see why some people might be scared and decide not to go with the flow of helping to shape this. Most people's only experience in gaming is buying the end product and without reviews it is hard to imagine what all will be in the game. This is a good opportunity for everyone to be heard in this effort, but make no mistake this is Lord British's venture and in some cases we, his subjects, will disagree on what we want seen and his and his teams discretion and experience will the guide the development of this potential from a vision to a great game that will stand the ages rather than a misanthrope with nothing backing it.

      My plan is to support this effort and do what I can to make sure what I like is represented. Tech doesn't break the game for me, but I really hope I can steal ships like I did in the earlier games. It was awesome finding a pirate and have them rush to attack me but I get to sail away with their ship to other places. It doesn't matter to me in the slightest if it is powered by sail, magic or some fusion hybrid.

    18. Elite_d.small.small

      Creator amigacooke on March 21, 2013

      Lets hope Tolkien Enterprises don't get to see this bit of artwork ;-)

    19. Thats-him-dad-super-mario-turtle.small

      Creator Blake Cross on March 21, 2013

      That looks awesome! Talented folks behind this.

    20. Missing_small

      Creator RetroDeviant on March 21, 2013

      I remember way back when. I was playing Ultima Online with much joy! And then someone mentioned what was called "UO2" or eventually became UOW:O It was the same basic concept. Medieval mixed with some steam punkish elements. I was SOOOOOOOO into following the development of that game. Every little tidbit that came out i read about within hours.

      I can't tell you how much I'm looking forward to this game, and how I long for it to fill that void that Ultima Online left in my gaming life.

    21. Missing_small

      Creator Jim Gagne on March 21, 2013

      I'm REALLY happy with how things are going in Shroud. I've been thinking a lot about what I'd like to request to meet my own personal needs in this game.

      My most earnest request while playing any RPG is to have a detailed walkthrough at my side. Others may regard this as cheating, but I HATE having no idea what's going on. I'm lousy at puzzles. Walking around in circles trying to figure out what to do next drives me crazy. Without a walkthrough I miss half of what's happening.

      I'm a "completionist" and enjoy doing all the quests and exploring every nook and cranny of a game. I love mapping out the best strategy for character development. So my style is to buy the Prima guide or equivalent, supplemented by the data on gamefaqs.com. I suspect there are many others who like to play this way.

      Most games try to describe the characteristics of character types, abilities, and gameplay strategies in general terms. But these descriptions are mostly poetic and rarely match how the game actually plays. Which skills and spells are REALLY useful? I played Dragon Age: Origins twice, first as a mage and again as a rogue. The rogue character was vastly more powerful and interesting. In Skyrim, the effectiveness of magic spells is severely limited over level 30, whereas arguably the most important skill to develop is blacksmithing. By contrast, in Kingdoms of Amalur, everyone agrees you really need to max out Detect Hidden, which makes the game a lot more fun and rewarding. And the usefulness of Amalur's magic spells mostly depends on how long a spell takes to cast: whether you can get the spell off without having your casting interrupted by an attack.

      Without a game or strategy guide available at the release of a new RPG, being one of the early players means I feel really lost. So typically I'll put the game aside until more information is available.

      One GREAT way to address this need would be to put GENUINELY helpful information within the game itself, possibly set up so that players who want to figure things out by themselves aren't tempted to cheat. You might make "I want lots of hints and help" a gameplay option available only at the start of new game. Probably the best example of an optional spoiler system is in the game Machinarium.

      One more thing. Aside from puzzles and quests, the most challenging part of playing a new RPG is mastering the player interface. Though you'd think they would all be very similar, they're not. At all. And I find that skills like Block and Parry require careful timing, something I'm lousy at until I've played a LONG time. (Even then -- my arcade game reflexes suck rocks.) Most games come with an introductory tutorial, but there's no chance to practice a particular action until you've figured it out. (Best example of an effective in-game tutorial: the original Fable)

    22. Avatar_ultima_6.small

      Creator ☆Citizen Bio|=orge☆470 Virtuous Cyborg on March 21, 2013

      Some people don't understand it is in the prototype phase and ideas are still being formed and molded, nothing is set. They are working with us to shape the game. People who are pulling funding don't understand how KS works, let alone game development / SDLC. There's also the fact of putting a little faith in RG. I've contributed with money. I can't wait to contribute with my ideas.

    23. Uo_neighbor.small

      Creator Michael O'Hair on March 21, 2013

      This will be fine as long as there are no pandas.

    24. Pantheon_human.small

      Creator Maric on March 21, 2013

      @Kirby The answer is: Drama Queens

    25. Fb_profile_picture.small

      Creator Kirby Johnson on March 21, 2013

      I don't understand why anyone who wants any version of an ultima would pull there funding. This KS and the following design till alpha are designed to get feedback from people to give them want they want. By pulling funding and taking yourself out of the process, you ensure that what you want will not be made because you have removed yourself from the feedback loop. And honestly haven't seen anything in the concept art to make me think steam punk, it has all looked extremely lovely and most importantly ...fantasy.

    26. Missing_small

      Creator Donnie D. Washington II on March 21, 2013

      Sounds awesome. Can't wait!! I've always wanted to see a modern Ultima that was faithful the the old games. Ultima IV got me into RPGs when I was kid playing on my dad's Atari 130XE computer.

    27. Ultima.small

      Creator ND3G on March 21, 2013

      It is kind of funny how melodramatic some people get. "Oh, the game isn't exactly what I envisioned in my head, I must pull my funding immediately" "Damn you LB, damn you to hell!"

      Richard Garriott is a great game designer, I think he deserves a bit of faith and some freedom to design something new instead of simply remake Ultima VII or Ultima Online with updated graphics.

    28. Missing_small

      Creator Kevin on March 21, 2013

      Seems to be an excellent idea ! Good luck, you'll succeed !

    29. Relexpo.small

      Creator RelExpo on March 21, 2013

      Excellent update! I for one am looking forward to a very interactive environment, whether I am in town using a piano or in the depths of a dungeon and I must figure out some sort of puzzle to progress.

      Even the light technology sounds incredible. I remember in a few Ultimas there was tech, and it didn't break immersion or anything of the sort, rather it allowed a deeper storytelling and richer history. The new lore that will be coming from SotA will undoubtedly be more detailed and interesting than we can imagine, especially with Lord British and Tracy Hickman taking charge.

      Great stuff!!

    30. Missing_small

      Creator Dave blanchard on March 21, 2013

      @julianna this isn't going to be MMOrpg in the way you think, you could play without ever going online and he is aiming this for the players he felt he left behind in Ultima 7 to 9.

    31. Image-214517-full.small

      Creator John Stewart on March 21, 2013

      "Surely sombody remembered to bring the key?"

      Great artwork!

    32. Missing_small

      Creator Commander Regel on March 21, 2013

      The visual style of Ultima set it apart from other RPGs. The reason I've not been interested in playing any other RPG is that they are typically set in gloomy worlds that seem depressing. In comparison, the worlds of Ultima (especially VII) looked really pleasant and "living" in this world was enjoyable.

      Hopefully Lord British and team can make SoTA more Ultima than other RPGs.

    33. 1276556605092.small

      Creator lilbuddhaman on March 21, 2013

      I hope you make the game as a GAME first, and "scenery to escape my poor hard life with all it's unfairness" second..or third...

    34. Dark_and_stormy_night_wp_238850.small

      Creator Vyrinor on March 21, 2013

      As has already been said - there is no purely medieval fantasy on the market. Want sewage troughs running down the streets in the towns? Mud everywhere? Grisly, grimy NPCs? (Remember no dentists - showers - hairdos, etc) Those who think fantasy is medieval need to stop using that word! Even Assassin's Creed presents a very rosy picture of what things were like.

      Magical pre-steam-tech fantasy might be a better description of what people want - but if the story stinks, what good is it?

      What Ultima was good at was creating an immersive coherent world. That is what most people want no matter the particular elements finally included. Simple point - most of us are looking to be surprised by a new wonderful creation. Like when you buy a fantasy book. Those who pledged thinking the developers would respond to their exact wishes, no game but the one you create will satisfy.

    35. Missing_small

      Creator Julianna Holden Mohler on March 21, 2013

      @Dave, I have played and owned every single Ultima game. But the one I played (because it was online & I developed relationships, and married the man I met on it! - he in Germany, me in the US), I was referring to online because this will be an MMORPG I'm assuming. And because it was medieval (at least in the beginning), I love that factor & always search for games that do. Most do not ever live up to true medieval, or immersion in it.

    36. Missing_small

      Creator Julianna Holden Mohler on March 21, 2013

      I also agree with Lord Toast. And Please, please please, no huge breasted women. I know it sells games. But please.

    37. Avatar_489_1308590170.small

      Creator Raymond E Gaustadnes on March 21, 2013

      I have no doubt the creators of this game will pull it off in a great way, nomatter what direction it takes. To me it's about choice. What do I want from a game that I'm likely to spend months and years playing inside of? I love scifi games and I love fantasy game, but I'm no fan of hybrids (Thief , Fable and Arcanum as mentioned below here).

      I'm certainly not here to bend the wills of people, I just want to know that the end SotA result is something I'd want to continue to support and play, once it's finished.

    38. Fb_profile_picture.small

      Creator Michael Vezina on March 21, 2013

      And I for one would LOVE a clockwork horse (á la Ultima: Technocrat wars, which featured THREE worlds colliding). Yes it was fiction, no I don't know if it was canon (probably not), but it took place in Britannia and it was awesome.

      Clockwork Horse. Think about it.

    39. Autumnnight.small

      Creator Haz on March 21, 2013

      Great job on the artwork here Stephen/Bob. I'm very much looking forward to the traditional layered feel to the game even though we all know the majority will be medieval fantasy as per LB's roots.. just no industrial music please.

    40. Fb_profile_picture.small

      Creator Tet Yoon Lee on March 21, 2013

      I don't see anything wrong with it if it's well done

    41. Fb_profile_picture.small

      Creator Greg Rodrigues on March 21, 2013

      Technology has never been off-limits in Ultima. I have faith in my Liege and his new path.

      But yeah, I think airships specifically have been way overdone. As cool as they are, we don't need them in every single RPG game. ;)

    42. Missing_small

      Creator Dave blanchard on March 21, 2013

      @julianna if you haven't played the original single player ultima's I suggest you check them out.

    43. Missing_small

      Creator Julianna Holden Mohler on March 21, 2013

      When Ultima Online first came out, I loved it in most ways. But after playing for nearly 10 years and watching all the additions & eye candy (like neon blue or green hair), I think it's important to stay with an original theme and not morph it over time. You say that the gaming world is saturated with medieval themes, but most don't feel as genuine in some fashion. The most genuine feel I ever had to a game was in Assassin's Creed. Having been to Venice, and like literally being immersed in the actual time period with close authentication, it was one of the things I loved best about the game. I'm an older woman, so assassinating people wasn't the primary reason I played it. I play to escape every day life, just like the guys who want their adrenaline rushes do. The gaming world is dominated with male viewpoints and features - aggression, violence, mechanics, metal. That is what the market is saturated with. I mean, there are a zillion adrenaline rush games out there. Not that this couldn't or shouldn't be, or have that element. But like in the real world, we need balance. We need downtime from the adrenaline and stimulation. The way you describe this new concept sounds almost like Fable 3 to me. I've played many, many games over the years and only a few pop in my head as worth playing more than once. Online worlds come & go - but UO was one of the most enduring and endearing. Do I want a repetition of UO? No. I wouldn't play it (been there, done that). A change of scenery is not needed, but a world in which a person can really live is.

    44. Avatar_ultima_6.small

      Creator ☆Citizen Bio|=orge☆470 Virtuous Cyborg on March 21, 2013

      Those that are worried about "modern" element have obviously not played Martian Dreams. Go play that and your fears will be alleviated.

    45. Mikoclose.small

      Creator ☆Baroness BorgKitten☆ - Virtuous WoOS on March 21, 2013

      I am really excited about this update, I really love the idea :)

    46. Fb_profile_picture.small

      Creator Simon Boxer on March 21, 2013

      I love the Ultima franchise! It actually taught me quite a lot, funnily enough. The majority of my medieval knowledge is derived from it. ha
      Looking forward to seeing this project come together!

      I'm particularly interested in where the art will go, since polished art in itself is a great way to set a game apart. Take Guild Wars, for example (even the first). They've created gorgeous landscapes and environments, some of which I could easily see in an Ultima game. Everything's well lit and shows off the characters. There's lots of texture variation and colour grouping to make shapes stand out. In terms of MMO's more grounded in a realistic setting I think there's a bounty of knowledge in studying what they've achieved.

      Something like Dragon Age's art would be the desatured, darker cousin of Guild Wars, and another contemporary competitor. Similar setting etc, possibly closer to what you've currently got in-game.

      All that aside... The Ultima franchise seems like the strongest marketing force here! Ultima is one of a kind! In my experience steampunk art has been more complex to produce than medieval art, so I just hope this marketing direction isn't at the expense of scope/quality. A known genre executed well always trumps an average take on a novel genre. Having said that, I'm not personally alienated by steampunk.

    47. Fb_profile_picture.small

      Creator Michael Vezina on March 21, 2013

      Food for thought only: for those who [are apprehensive about] the tech in fantasy games, let us not forget that the second half of Ultima 1 was almost Star Wars. Phazors, Blasters, and space ships? I seem to remember that!

      Ultima 7-2 had an automated crematorium in the first town. (LOL, no virtue restrictions meant I got rewarded for breaking the law by cashing in Pikemen's ashes!)

      Final Fantasy 6 (3) for SNES was an absolutely perfect blend of fantasy, electro, and steam technology. I loved wielding swords and Bolt Spells against giant laser shooting robots. The fact that they were powered by magical essence is rendered moot by that they were giant robots!

      Have faith that Lord British et al can pull it off!

    48. Ultima_virtues.small

      Creator Jeffrey Koches on March 21, 2013

      The concept art looks gorgeous to me ;)

    49. Captures.small

      Creator CreativeFanatic on March 21, 2013

      Things I like to see: I had a friend in Germany a long time ago, we both played Asheron's Call together. He only wanted to cook. He loved it and to him it was the most amazing thing. They had seasonal ingredients and our play focused largely around getting him the things he needed. It was the second best memory I have of sharing a world with a close friend. The best one I have was actually from EQ back in 99. The best part of it all was just running around discovering things and dying in the process occasionally. It was the discovery and exploration - things that had no quest giver or arrow pointing you the way. So, wrapping up that little memory - I want crafting and Chinese gold farmers to be included, wait, strike that last part, just put in lots of stuff to discover on accident. :)

    50. Missing_small

      Creator Dave blanchard on March 21, 2013

      Jittery bunch in here.

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    669 backers

    EXPLORER - ALL DIGITAL ============================= In addition to Episodes 1, 2, and 3, you will receive DRM-free, digital download versions of the final TWO, full-length, standalone games, Shroud of the Avatar Episode 4 and Episode 5 (including Beta access to Episodes 4 & 5)! You will also receive the new world map as a digital, uniquely framed, in-game decoration for your house. Plus, your in-game avatar will receive the honorific title of "Explorer" to be proudly displayed for all to see (title visibility controlled by player). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Includes Virtual Collector Level Rewards

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  • Pledge $125 or more
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    805 backers

    EXPLORER ============================= Digital is awesome but you can't hang your digital on the wall! Get a full size cloth map of the new world in its original state (estimated map availability in December 2013)! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Includes Virtual Collector Level Rewards

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  • Pledge $150 or more
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    1218 backers

    COLLECTOR ============================= Get the full experience with the Shroud of the Avatar Collector’s Edition! In addition to the cloth map, you also receive a physical copy of the Runic Language Translation Print and an official Collector’s Coin. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Includes Explorer Level Rewards

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  • Pledge $200 or more
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    156 backers

    PATRON ============================= Get your name permanently listed in a Domesday Book in game as a Patron, visible to all who play the game for all eternity! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Includes Collector level rewards

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  • Pledge $250 or more
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    133 backers Limited (367 left of 500)

    ANCESTOR ============================= Get your name or your character’s name permanently displayed on a tombstone in the game as an ancestor of the old world, visible to all who play the game for all eternity! Lord British would love to include your avatar’s name from your past adventures! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Includes Patron Level Rewards

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  • Pledge $350 or more
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    60 backers Limited (3940 left of 4000)

    NAVIGATOR ============================= Includes all the Collector Level rewards, but your cloth map will be hand signed by Richard “Lord British” Garriott himself. (If you choose this level, you can take satisfaction in the agony signing tons of maps will cause Richard. Also, look forward to a time lapse video of Richard signing all the maps!) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Includes Ancestor Level Rewards

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  • Pledge $400 or more
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    66 backers Limited (934 left of 1000)

    DEVELOPER ============================= Want to be a part of the Development process? This is the level for you! Gain access to the private Developer Chat/Forums and help participate in guiding the game (estimated Developer Chat/Forums access in April 2013). You also get to help create a character in the game as well as name them. When everything’s said and done, we’ll put together a PDF document of various concepts and design documents. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Includes Navigator Level Rewards

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  • Pledge $500 or more
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    373 backers Limited (627 left of 1000)

    CITIZEN ============================= Stake your claim! Gain a Rent Free Village Level House Deed that you can pick up and place on any open Village lot in the game. This Village House proudly displays a special Founder Level plaque for all to see. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Includes Developer Level Rewards

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  • Pledge $750 or more
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    207 backers Limited (293 left of 500)

    KNIGHT ============================= As a Knight you will receive an upscale Knight's home (to place on a Citizen level Village property) + Your very own, unique, Founder's house servant, appropriate to your stature as a Knight (dependent upon reaching $1.8 M stretch goal) + One Expert level crafting station for your home, uniquely identifiable as a Founder's crafting station + A unique piece of furniture, fit for a Knight, identifiable as a Founder's piece, as a digital, in-game decoration for your house (What could it be? A Knight's Round Table, perchance?) Your Knight House proudly displays a special Founder Level plaque that can be seen by all. In addition, your in-game avatar will receive the honorific title of "Knight" to be proudly displayed for all to see (title visibility controlled by player). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Includes Citizen Level Rewards (note: only 1 Village House Deed per Knight pledge)

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  • Pledge $1,500 or more
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    68 backers Limited (332 left of 400)

    LORD ============================= Stake your claim! Gain a Rent Free Town Level House Deed that you can pick up and place on any Town lot in the game. This Town House proudly displays a special Founder Level plaque that can be seen by all. In addition, your in-game avatar will receive the honorific title of "Lord" to be proudly displayed for all to see (title visibility controlled by player). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Includes Developer Level Rewards

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  • Pledge $3,000 or more
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    20 backers All gone!

    BARON ============================= Stake your claim! Gain a Rent Free City Level House Deed that you can pick up and place on any City lot in the game. This City House proudly displays a special Founder Level plaque that can be seen by all. In addition, your in-game avatar will receive the honorific title of "Lord" to be proudly displayed for all to see (title visibility controlled by player). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Includes Developer Level Rewards

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  • Pledge $3,500 or more
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    17 backers Limited (3 left of 20)

    BARON 2 ============================= Stake your claim! Gain a Rent Free City Level House Deed that you can pick up and place on any City lot in the game. This City House proudly displays a special Founder Level plaque that can be seen by all. In addition, your in-game avatar will receive the honorific title of "Lord" to be proudly displayed for all to see (title visibility controlled by player). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Includes Developer Level Rewards

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    5 backers Limited (5 left of 10)

    DUKE ============================= Being involved in developer discussions is great, but joining the team and Lord British is even better! Gain VIP access to special round-table design discussions hosted by Lord British during gaming conventions and events where the game is being showcased. Plus, a full tour of the Portalarium studios in Austin, Texas for a behind the scenes look and personal design discussion with the game team. (Event entry fees and travel expenses not covered; includes at least two round-table discussions to be held at those events occurring no later than twelve months following the delivery of the game). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Includes Baron Level Rewards

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  • Pledge $10,000 or more
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    9 backers Limited (11 left of 20)

    LORD OF THE MANOR ============================= Want to be the Lord of the Manor? Join Richard “Lord British” Garriott in a personal tour of the actual Britannia Manor and its collections. (Choose 1 of 4 offered dates; travel expenses not covered). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ As a bonus, Richard Garriott will give each Lord of the Manor one of the rarest Ultima collector items imaginable, the game that started it all, Akalabeth. This rare game is in the original packaging that Richard made himself and sold only a dozen copies before it was picked up by a publisher. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Includes Duke Level Rewards

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  • Pledge $10,000 or more
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    2 backers All gone!

    LORDS OF THE MANOR ============================= Want to be the Lord of the Manor? Join Richard “Lord British” Garriott in a personal tour of the actual Britannia Manor and its collections. (Choose 1 of 4 offered dates; travel expenses not covered). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Includes Duke Level Rewards

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Funding period

- (30 days)