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Lord British returns to his fantasy RPG roots with Shroud of the Avatar, hearkening back to his innovative early work.
Lord British returns to his fantasy RPG roots with Shroud of the Avatar, hearkening back to his innovative early work.
22,322 backers pledged $1,919,275 to help bring this project to life.

Release 53 Instructions

Posted by Portalarium, Inc. (Creator)

Greetings Avatars,  

Release 53 is our first release since launching out of Early Access. As promised, we are continuing our cadence of monthly releases, just as before. Release 53 of Shroud of the Avatar goes live this Thursday, April 26, at 10:30 AM US Central Daylight Time (15:30 UTC).

Release 53 is the first release in which we focused on the current iteration of our Top 10 Priorities (from Q2 2018 post). We were able to address most of the items on that list in some fashion. We made strong progress on performance, localization, physical goods, improved reward cycle, user interface polish, player direction and story polish. We will be spending more time on enemy behaviors and repeatable content in the next two releases.

Story Polish and Side Quests: We continue to polish the story with additional side quests, balance, and dialogue additions including backer NPCs for the cities of Northwood and Brittany Wharfs. We also polished many scenes with new content, including the addition of the remaining Reward Blessings that we introduced in Release 52.  

New Scenes: Steady progress continues on rebuilding scenes that were previously cloned from other scenes. In Release 53, we uncloned two more adventure scenes and gave them both a pirate theme: Tenebris Harbor and Penmawr Island. We also uncloned the town of Eastmarch.  

Looking for Group: A party leader can add their party (aka “group”) to a public listing of open groups for others to join. Players who are looking for a group to play with can use this listing to find an open group.  

Loot Improvements: We made massive improvements to loot. Player crafted gear sold to merchants will now appear in supply bundles, decorations have been added in multiple places including toadstools on mushroom enemies (how ironic is that?), worn armor can now be found on humanoids, lot deeds and homes now appear in rare supply bundles, and drop rates have been increased for all items in Offline Mode!

Virtue Effects for Gear: We now have a system that allows us to add effects to gear where those effects are controlled by your avatar’s virtue. For example, the Plate Chest of Courage now raises or lowers health based on your avatar’s virtue.  

Heraldry: Heraldry is now open for everyone through the sale of Heraldry Eternal Patterns in the Add-On Store and Crown Merchants. We also added a Cloak to the growing number of items on which you may display your heraldry. Note that these items are visually distinct from the Founder versions delivered in Release 52.

For all the details, please read the entire Instructions and Updates Notes post, as well as the linked Instructions and Known Issues within the post to ensure a smooth update to your game client.   

By taking a few moments to read through this information, a great deal of our time and efforts can be redirected to focus on new “unanswered” questions and addressing critical issues impacting each release. We greatly appreciate you taking the time to review this post and for all the truly valuable feedback you continue to provide.

Also, remember that while we are providing new content with each release, our community is working overtime to make new events for you to enjoy. Be sure to check out a couple of the event calendars run by our community members.

Thank you again for your continued support. This is truly the most amazing community we have ever worked with, and we are proud to be on this journey with you!  


Starr Long
aka Darkstarr
Executive Producer

Jonathan H. Smith, Zane, and 18 more people like this update.


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